ChronoShift and Iron Curtain [message #68569] |
Tue, 24 February 2004 14:24 |
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gibberish
Messages: 366 Registered: May 2003
Karma: 0
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Commander |
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Its been a while since I played Red Alert.
Can someone explain what:
Chronoshift
Chrono-Tanks
Iron Curtain
Did in the original game.
Thanks,
Gib
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ChronoShift and Iron Curtain [message #68574] |
Tue, 24 February 2004 14:31 |
dal11
Messages: 67 Registered: December 2003 Location: St. Louis
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Recruit |
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Chonosphere: Was able to mass teleport vehicles to any vsible spot on the map, after a while the units returned to original spots. Infantry units were instantly killed by it, even ones in apc's. If to many chonoshift's were done a wierd vortex was created that roamed the map randomly.
Iron curtain: Would make selected units invincible for a time.
Chonotank:It was able to teleport itself like the chonophere but it didnt have the recall effect. Once shifted it took time to rebiuld its teleport ability.
It had rockets as it's weapon.
O_o
[Updated on: Tue, 24 February 2004 14:33] Report message to a moderator
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ChronoShift and Iron Curtain [message #68577] |
Tue, 24 February 2004 14:33 |
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Aircraftkiller
Messages: 8213 Registered: February 2003
Karma: 1
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General (5 Stars) |
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First, it's a Chronosphere, referring to the structure. Its action was a Chronoshift, which caused a unit, non-soldier, to teleport somewhere on a level in Red Alert. Anywhere you chose, depending on if the unit was physically able to go there.
Chrono Tanks are simply mobile Chronospheres, armed with AP missiles, that can Chronoshift themselves anywhere they want to go.
The Iron Curtain caused a change in the molecular structure of the unit or building it was applied on, making it invulnerable for a minute or so.
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ChronoShift and Iron Curtain [message #68597] |
Tue, 24 February 2004 15:12 |
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gibberish
Messages: 366 Registered: May 2003
Karma: 0
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Commander |
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Ok, a couple more questions.
Based on what you said you could target anything on the map with the ChronoSphere but did the Iron Curtain generator have a range?
Was there any lasting effect from the Iron Curtain for example after the iron curtain wore off was the unit left at half health or anything like that?
dal11 | Infantry units were instantly killed by it, even ones in apc's.
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Are you sure about this I remember some wierd bug where you could:
- Drive an APC to the enemy base.
- Chronoshift the APC back to your base.
- Load it up with engineers.
- Put the APC onto a "Hovercraft" (not sure if it was a hovercraft).
- Wait for the chrono effect to wear off.
Then at a strategic point in the game you could unload the hovercraft, but the APC would appear in the enemy base and you take over a load of buildings with the engineers.
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ChronoShift and Iron Curtain [message #68623] |
Tue, 24 February 2004 16:25 |
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IRON FART
Messages: 1989 Registered: September 2003 Location: LOS ANGELES
Karma: 0
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General (1 Star) |
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And chronoshift didn't work on Infantry units, only tanks and vehicles. (Including ships, harvesters and any enemy unit)
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ChronoShift and Iron Curtain [message #68721] |
Wed, 25 February 2004 00:26 |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
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General (1 Star) |
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In RA2 I loved droping enemy units into the sea, or ships onto the land. Used chronoshift on my enemy units more then my own.
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