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Debug mode in Commando Editor [message #64249] |
Sat, 31 January 2004 03:09 |
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Dante
Messages: 1039 Registered: February 2003
Karma: 0
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General (1 Star) |
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not to mention, that is properly exports .mix files, and includes a .dep file in the actual .mix, and you can batch export .lvl files, and it will also export a matching always.dbs........
RenEvo
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Debug mode in Commando Editor [message #64252] |
Sat, 31 January 2004 03:29 |
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Dante
Messages: 1039 Registered: February 2003
Karma: 0
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General (1 Star) |
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http://www.renevo.com/Downloads/LevelEdit_Dev.zip
This seems to be the long lost Developer Version of Level Edit that we all wanted.
Seems that there are two seperate main menu groups, we got the mod version, not the game version.
Additions:
Real .mix export
Real Always.dat export
Real Always.dbs export
Real .dep file support (dependency files)
Real VSS integration (Visual Source Safe)
Real Always.dat file management.
Batch .mix expporting.
More still looking.
Thanks to SeaMan for bringing my attention on figuring this out, he did it first (as far as i know).
This opens Up SOOOOO much.
Simply Extract to your LevelEdit Dir, and play away.
RenEvo
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Debug mode in Commando Editor [message #64263] |
Sat, 31 January 2004 04:16 |
Deactivated
Messages: 1503 Registered: February 2003
Karma: 0
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General (1 Star) |
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Try_lee | Ummmm... What does it mean? Better tools so better mods and maps?
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Not really, but it saves some headache when you are making a mod or a map.
No longer you have to type "C&C_Map.mix" to save the map as .MIX.
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Debug mode in Commando Editor [message #64267] |
Sat, 31 January 2004 04:28 |
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Dante
Messages: 1039 Registered: February 2003
Karma: 0
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General (1 Star) |
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Try_lee | Woooo! Bravo!!!
Ummmm... What does it mean? Better tools so better mods and maps?
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this means, people like me have a lot of new toys and ideas to play with...
RenEvo
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Debug mode in Commando Editor [message #64360] |
Sat, 31 January 2004 14:24 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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The mix export is pretty handy. I'm sure the always.dat on is useful too. It unlocks some things on other menus too like the Edit one.
You can use resource hacker to disable menu's such as singleplayer too. Could be handy if the RenAlert team wanted to prevent access to the singleplayer menu or something.
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
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Debug mode in Commando Editor [message #64431] |
Sat, 31 January 2004 19:34 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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does this mean all of those people who used "add" instead of "Temp" can make a .mix map?...Cuz im tired of explaining what they have to do...and would rather instruct them to d-load this.
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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this is good [message #64445] |
Sat, 31 January 2004 20:48 |
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specificly the "export IDs" option on the string menu.
Although I had already made a program to get the IDs from strings.tdb myself before this was discovered
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