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CnC lightwave [message #40190] Sun, 17 August 2003 16:20 Go to next message
Titan1x77 is currently offline  Titan1x77
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Registered: February 2003
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General (1 Star)
This was my 1st map made in ren-x several months ago...Infantry only with teleporters

The client would be way off the coords of the host and wouldnt be able to walk...I found that your map must be centered around or near 0,0,0 in ren-x during my near completion of a new map(Tib Pit 3)..

I went back and loaded this up centered it and finished it.
http://renegade.the-pitts.net/uploads/post-16-1061106487.jpg

heres a link to d-load and give it a try

http://renbattle.renstation.net/Lightwave.zip

It's hosted on Renbattle(34player)server on GS...


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

CnC lightwave [message #40199] Sun, 17 August 2003 16:38 Go to previous messageGo to next message
Dante
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General (1 Star)
corrupted zip, reupload.

CnC lightwave [message #40200] Sun, 17 August 2003 16:42 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
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It worked fine for me Confused

Try again


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

CnC lightwave [message #40204] Sun, 17 August 2003 17:01 Go to previous messageGo to next message
Dante
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eh, its one of those you have to rightclick-Save as downloads or it don't work.

CnC lightwave [message #40208] Sun, 17 August 2003 17:24 Go to previous messageGo to next message
Dante
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General (1 Star)
nicely layed out complex TDM map, looks like fun times ahead.


bugs:
missing texture for the Nod Teleporters
missing texture in the hallway outside the Nod PP
couple of minor welding problems (not really important)
compute vertex solve needs to be ran
falling through water = blue hell maybe put in an extension of that shaft, and put a floor in about 50 ft down or something


CnC lightwave [message #40211] Sun, 17 August 2003 17:34 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
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General (1 Star)
Dante

nicely layed out complex TDM map, looks like fun times ahead.


bugs:
missing texture for the Nod Teleporters
missing texture in the hallway outside the Nod PP
couple of minor welding problems (not really important)
compute vertex solve needs to be ran
falling through water = blue hell maybe put in an extension of that shaft, and put a floor in about 50 ft down or something


All the textures loaded fine for me...I'll re check the editor cache for missing textures...vertex solve was genrated but might of been lost when I ran Vis a 2nd time..the shaft is a good idea.

I'll be making a version 2 after it's been played a few times on the server...correct any gameplay issues aswell.


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

CnC lightwave [message #40223] Sun, 17 August 2003 18:16 Go to previous messageGo to next message
maytridy is currently offline  maytridy
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General (1 Star)
Hey! I remember testing that! Hehe, that was fun.

Quote:

bugs:
missing texture for the Nod Teleporters
missing texture in the hallway outside the Nod PP
couple of minor welding problems (not really important)
compute vertex solve needs to be ran
falling through water = blue hell maybe put in an extension of that shaft, and put a floor in about 50 ft down or something


I remember telling you about those same bugs. You should come out with a v2 with the fixes.


CnC lightwave [message #40296] Sun, 17 August 2003 22:44 Go to previous messageGo to next message
Dante
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General (1 Star)
Titan1x77

Dante

nicely layed out complex TDM map, looks like fun times ahead.


bugs:
missing texture for the Nod Teleporters
missing texture in the hallway outside the Nod PP
couple of minor welding problems (not really important)
compute vertex solve needs to be ran
falling through water = blue hell maybe put in an extension of that shaft, and put a floor in about 50 ft down or something


All the textures loaded fine for me...I'll re check the editor cache for missing textures...vertex solve was genrated but might of been lost when I ran Vis a 2nd time..the shaft is a good idea.

I'll be making a version 2 after it's been played a few times on the server...correct any gameplay issues aswell.


the textures could be in a mod that you already have, so they show up in game and in LE.

this is why i have a second cleanly installed Ren dir, to verify that everything works right out of the box for all that i do.


CnC lightwave [message #40300] Sun, 17 August 2003 22:50 Go to previous messageGo to next message
Infinint is currently offline  Infinint
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Colonel

all texture but one loaded for me, if you extened the shaft but made the texture on the inside with a dark blue tint (do that in psp) and have a death zone in between the serface of the water and the floor, so you drown in the water other then just fall and hit the floor and die

CnC lightwave [message #40315] Mon, 18 August 2003 04:39 Go to previous messageGo to next message
Halo38 is currently offline  Halo38
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Colonel
Dante


missing texture for the Nod Teleporters


Describe the location of the missng texture, or a screen would be good, this may have been my bad Razz

Edit: I download and played and had a look I XCC mixer i think your missing 'N_Ped.tga' the inside floor and roof texture and 'circular_grate1.tga' the outside top texture.

Nice layout, tunnels are a bit long mind Smile


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CnC lightwave [message #40340] Mon, 18 August 2003 08:28 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
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General (1 Star)
/me Slaps Titanx77 for distibuting old scripts with a new map.

Not a major problem for people playing the map on a server, just the guys hosting the map as the older scripts have faulty scripts in them. I spent 2 hours yesterday getting the Team DM to work on someones map only to relise that the guy who told me he got the scripts from JW's site had downloaded an old version with someones map where the TeamDM script didn't work (janurary release). So please just to keep the server owners and the the people who play on their servers happy only distribute the version 1.2 scripts.dll.

Back to the topic. The map is okay but as Dante and other people said the bugs need fixing. I counted around 4 textures missing, including the teleporters so something happened somewhere. I tested it out in a small server and it seemed to play quite good. Maybe you could consider Real team DM in a future release? Jonathan Wilson didn't write these scripts for nothing Smile

But overall it's half decent considering it's your first map you worked on when you made it.


Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
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CnC lightwave [message #40464] Mon, 18 August 2003 19:27 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
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Even though I used the old scripts in my mod folder i can still distibute the new scripts with the .zip right?

Al lthe textures showed up for the beta testers...must be a map we had in our data folder it's reading them from....Im going to let the mpa play out and see if i can make some gameplay changes before I fix these minor changes.

Im planning on using the TDM scripts for a future map...This map was construted awhile ago,and Ive come along ways since then....Tiberium Pit 3 is looking very nice and im excited to get that done and post it up ASAP.

Afterwards Ive got a CTF map I started and would like to finish

Then after that I'll try a TDM.


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

CnC lightwave [message #40527] Tue, 19 August 2003 04:53 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
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Yeah you can remove the scripts from the Mix using XCC, this will save you a few MB. You can distribute the new scripts with the archive but currently you have the Janurary 2003 version and not the june 2003.

Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer

Computer Science Bsc
Aston University in Birmingham, UK
CnC lightwave [message #40604] Tue, 19 August 2003 09:47 Go to previous messageGo to next message
Halo38 is currently offline  Halo38
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Colonel
ok so you have the teleporter script working now, right?

I can't really remember what was wrong with it, didn't it work on the FDS or was it just the map coordinates that were causing the problem??

Could you explain what actually was wrong and if it's fixable I had a map that i canned because of the problem we had... I might umm un-can it , cheers Smile


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CnC lightwave [message #40613] Tue, 19 August 2003 10:00 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
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It never "didn't work" it was just people using the janurary version of the scripts where it was a little faulty and the coordinates didn't work and only the object did. Make sure your using Version 1.2 because it has all of the bug fixes in it including the TDM, Aircraft Fuel, Helipad, CTF, and misc other scripts.

Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer

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Aston University in Birmingham, UK
CnC lightwave [message #40652] Tue, 19 August 2003 11:40 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
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coordinates worked fine....My map wasn't centered on 0,0,0 in ren-x....Finally found the problem months later Mad

Better late then never.


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

CnC lightwave [message #40658] Tue, 19 August 2003 11:50 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
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I mean the teleporter coordinates in the script. The "teleport to coordinate" was bugged in the Janurary release of the scripts so you could only use "teleport to object ID" with sucess. The "Teleport to coordinate" was fixed thereafter the Janurary release so it should be fine.

Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer

Computer Science Bsc
Aston University in Birmingham, UK
CnC lightwave [message #40972] Wed, 20 August 2003 11:39 Go to previous message
Halo38 is currently offline  Halo38
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Colonel
General Havoc

I mean the teleporter coordinates in the script. The "teleport to coordinate" was bugged in the Janurary release of the scripts so you could only use "teleport to object ID" with sucess. The "Teleport to coordinate" was fixed thereafter the Janurary release so it should be fine.


Cool


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