Flechette Emitter [message #39277] |
Wed, 13 August 2003 20:28  |
Ferhago
Messages: 1014 Registered: March 2003
Karma: 0
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General (1 Star) |
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I have searched all over the always.dat file and have not found the emitter for when the flechette guns flechettes hit the wall causing a small burst or tiberium. When the flechette gun or chem sprayer hit an enemy it generates a small tiberium burst which I also can not find.
When the flechette gun fires there is a little burst of tiberium at the muzzle.
If anyone can give me the names of these files it would help me out a lot.
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Flechette Emitter [message #39362] |
Thu, 14 August 2003 08:17   |
Ferhago
Messages: 1014 Registered: March 2003
Karma: 0
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General (1 Star) |
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Yes. It is to fix my skin and help me start my next one (The flechette gun)
It is all a part of my collective works of converting all the tiberium to blue
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Flechette Emitter [message #39397] |
Thu, 14 August 2003 10:42   |
Ferhago
Messages: 1014 Registered: March 2003
Karma: 0
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General (1 Star) |
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Of course im going to release it for public use. Im still trying to fix my last skin I uploaded.
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Flechette Emitter [message #39443] |
Thu, 14 August 2003 14:00   |
Ferhago
Messages: 1014 Registered: March 2003
Karma: 0
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General (1 Star) |
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Getting back on topic.
Is the muzzle burst for the flechette gun an emitter at all?
I dont feel like skimming through the hundreds of w3d's but it looks like im going to have to
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Flechette Emitter [message #39455] |
Thu, 14 August 2003 14:51   |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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If the emitter is the same as the chemsprayer cloud then it a DDS file in the always.dat with the flame thrower and other emitters on there. Can't remember the name but with XCC you can go through all the DDS files within a matter of a few minutes.
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
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Flechette Emitter [message #39476] |
Thu, 14 August 2003 15:29   |
Ferhago
Messages: 1014 Registered: March 2003
Karma: 0
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General (1 Star) |
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I am aware of the E_master file and all that.
The thing is, The E-master file does not have the same rules for tiberium emitters as it does for others. It will specify the base object, then the tiberium emitter w3d will cover the base object coloring it.
This is why when strafing the emission from the muzzle can sometimes be seen as the base color which in this instance is a yellow red. It quickly becomes the emitter w3d color though when it has been in existence long enough.
I will try changing every part of the whole e-master file to a different color to see if it works though
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Flechette Emitter [message #39480] |
Thu, 14 August 2003 15:36   |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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Hmm this may be OT but what you guys have been talking about may explain the XYZ stuff for the laser beam color. I said before that the laser beam color was written down as an XYZ value in Level Edit. This could have been refering to the e_master or similar file for the location on the map of the texture for the beam. Meaning the XYZ was the pixel location of the upper left corner of the laser beam texture. It all makes sence now.
What you said is correct about the color thingy above but try modifing the Flametank emitter on the map and I bet you it will affect the chemsprayer too. You won't be able to change the color of the chemsprayer but draw a black line through the flame emitter and i bet it will show up on the chemsprayer and the flamethrower as a gap as the black line is the alpha channel.
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
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Flechette Emitter [message #39487] |
Thu, 14 August 2003 15:56   |
Ferhago
Messages: 1014 Registered: March 2003
Karma: 0
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General (1 Star) |
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Im still going to keep looking.
If you could find where in the preset tree this coded color is it would help too. Even though I am skinning I am also working on a mod with a friend.
I just find it odd that all the tiberium effects BUT these ones are emitters
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Flechette Emitter [message #39499] |
Thu, 14 August 2003 16:24   |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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Have you edited tracer_green.w3d by any chance? To me it looks like you have edited it and not set the piviot point to the end of the projectile. This means your piviot point is in the centre and makes it stick out the back of the gun when you fire.
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
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Flechette Emitter [message #39533] |
Thu, 14 August 2003 20:26   |
Ferhago
Messages: 1014 Registered: March 2003
Karma: 0
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General (1 Star) |
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No wait your right. It only does that so often. Back to the drawing board. Maybe ill resize it or something
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Flechette Emitter [message #39566] |
Fri, 15 August 2003 03:06   |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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Yeah try an resize it or maybe move the piviot to the end of the projectile.
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
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Flechette Emitter [message #39600] |
Fri, 15 August 2003 08:35  |
Ferhago
Messages: 1014 Registered: March 2003
Karma: 0
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General (1 Star) |
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Hmmmm. How do you resize an object that has already been made?
And how do I move the pivot?
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