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New Map Idea:Based on Mission 10 [message #33238] Tue, 22 July 2003 18:54 Go to next message
PCWizzardo is currently offline  PCWizzardo
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W9ouldn't that make a perfect MP map?
If you took just half of the map (cut on a line between the centers of the 2 short walls, take the half with the airstrip) and mirror-copied it, you would have the perfect layout for a MP map. I'd do it myself, but the W3d_>GMax importer loses the textures, and I don't want to retexture it. Does anybody know where to find a textured GMAX of that map?
New Map Idea:Based on Mission 10 [message #33315] Wed, 23 July 2003 04:08 Go to previous messageGo to next message
Ferhago is currently offline  Ferhago
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Which one is number ten again?
New Map Idea:Based on Mission 10 [message #33338] Wed, 23 July 2003 07:17 Go to previous messageGo to next message
ohmybad is currently offline  ohmybad
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Isnt that the boat mision? But im not sure.
New Map Idea:Based on Mission 10 [message #33353] Wed, 23 July 2003 08:29 Go to previous messageGo to next message
PiMuRho is currently offline  PiMuRho
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There's only one mission with an airstrip in, isn't there? The one with the UFO.

New Map Idea:Based on Mission 10 [message #33366] Wed, 23 July 2003 09:15 Go to previous messageGo to next message
YSLMuffins is currently offline  YSLMuffins
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That is the mission where Havoc must plant the Ion Cannon beacon in front of the Temple of Nod!!!!!!!

Suck it up, if you really want to make this map, you should really put out the effort to make it. Smile


-YSLMuffins
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New Map Idea:Based on Mission 10 [message #33373] Wed, 23 July 2003 09:23 Go to previous messageGo to next message
ohmybad is currently offline  ohmybad
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I think a ship dm level would be kool Smile I think i'll get to work on it...if that damn xcc mixer didnt crash all the time Confused

http://www.n00bstories.com/image.view.php?id=1157983911
New Map Idea:Based on Mission 10 [message #33376] Wed, 23 July 2003 09:37 Go to previous messageGo to next message
Vitaminous is currently offline  Vitaminous
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ohmybad

I think a ship dm level would be kool Smile I think i'll get to work on it...if that damn xcc mixer didnt crash all the time Confused


...It has been done...


I suck cock and love it... absolutely love it. And I just got banned for being too immature to be allowed to post here.
New Map Idea:Based on Mission 10 [message #33387] Wed, 23 July 2003 10:09 Go to previous messageGo to next message
ohmybad is currently offline  ohmybad
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oh :oops: Ive never seen it. Confused

http://www.n00bstories.com/image.view.php?id=1157983911
New Map Idea:Based on Mission 10 [message #33388] Wed, 23 July 2003 10:11 Go to previous messageGo to next message
Jaspah is currently offline  Jaspah
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Aprime

ohmybad

I think a ship dm level would be kool Smile I think i'll get to work on it...if that damn xcc mixer didnt crash all the time Confused


...It has been done...


Yup...

Here..
New Map Idea:Based on Mission 10 [message #33411] Wed, 23 July 2003 10:56 Go to previous messageGo to next message
PCWizzardo is currently offline  PCWizzardo
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I would make a map based on mission 10, but I don't want to have to retexture the whole map. Anybody know where to find a TEXTURED Gmax of that map?
New Map Idea:Based on Mission 10 [message #33420] Wed, 23 July 2003 11:31 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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Or how about making a DM map from Nod Reserach Center found in "Evolution of Evil" SP mission? Each floor would be a new map.
New Map Idea:Based on Mission 10 [message #39887] Sat, 16 August 2003 10:49 Go to previous messageGo to next message
PCWizzardo is currently offline  PCWizzardo
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Anybody know where to find a TEXTURED Gmax of that map?

Anybody know where to find a TEXTURED Gmax of that map?

PLEASE, just answer my question (hopefully with a working link)!
New Map Idea:Based on Mission 10 [message #39895] Sat, 16 August 2003 11:00 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
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There is no gmax textured version.

There is no gmax textured version.

You need to use the W3D importer and import the map into RenX. I didn't know you loose the textures I just thought it didn't display them until you export it. I hardly use the W3D imported so I cant remember.

YSLMuffins: did you have to re-texture volcano flying?


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New Map Idea:Based on Mission 10 [message #39905] Sat, 16 August 2003 11:26 Go to previous messageGo to next message
PCWizzardo is currently offline  PCWizzardo
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I tried exporting, no textures in W3DView. Don't wanna hafta retexture.
New Map Idea:Based on Mission 10 [message #39928] Sat, 16 August 2003 13:05 Go to previous messageGo to next message
Ferhago is currently offline  Ferhago
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Both the tech center in evolution of evil and the entire map in mission ten have already been made into multiplayer maps
New Map Idea:Based on Mission 10 [message #39948] Sat, 16 August 2003 13:37 Go to previous messageGo to next message
PCWizzardo is currently offline  PCWizzardo
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but I don't want to use the WHOLE map; I want to alter the terrain and place buildings differently!
New Map Idea:Based on Mission 10 [message #39951] Sat, 16 August 2003 13:43 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Oh STFU and make it, or don't. No one is going to hold your hand and do it for you.
New Map Idea:Based on Mission 10 [message #39952] Sat, 16 August 2003 13:45 Go to previous messageGo to next message
PCWizzardo is currently offline  PCWizzardo
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I can do it, but first I need to have it in GMax form, WITH the textures INTACT!
New Map Idea:Based on Mission 10 [message #39953] Sat, 16 August 2003 13:46 Go to previous messageGo to next message
PCWizzardo is currently offline  PCWizzardo
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I can do it, but first I need the map in GMax form with textures INTACT! W3d Importer won't do this.
New Map Idea:Based on Mission 10 [message #39955] Sat, 16 August 2003 13:48 Go to previous messageGo to next message
Infinint is currently offline  Infinint
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wasent there something you could do that would make gmax find the renegade texture for the imported w3d?

New Map Idea:Based on Mission 10 [message #39983] Sat, 16 August 2003 15:42 Go to previous messageGo to next message
YSLMuffins is currently offline  YSLMuffins
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General Havoc

There is no gmax textured version.


YSLMuffins: did you have to re-texture volcano flying?


No, I did not touch the base terrain, just the "includes" w3d which contained mostly the lava flows, tiberium crystals, and physical barriers.


-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
New Map Idea:Based on Mission 10 [message #39992] Sat, 16 August 2003 16:22 Go to previous messageGo to next message
Spike is currently offline  Spike
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PiMuRho

There's only one mission with an airstrip in, isn't there? The one with the UFO.


The mission on the island (4 i think) had an airstrip also
New Map Idea:Based on Mission 10 [message #40006] Sat, 16 August 2003 16:58 Go to previous messageGo to next message
boma57 is currently offline  boma57
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Infinint

wasent there something you could do that would make gmax find the renegade texture for the imported w3d?


Saving the texture it needs as .tga with the same filename will do it, but it won't work with multi-textured items like an entire level.
New Map Idea:Based on Mission 10 [message #40086] Sun, 17 August 2003 02:23 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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Spike

PiMuRho

There's only one mission with an airstrip in, isn't there? The one with the UFO.


The mission on the island (4 i think) had an airstrip also


Don't forget about the ending of mission 2 where you have to fight against Mendoza.
New Map Idea:Based on Mission 10 [message #40202] Sun, 17 August 2003 16:48 Go to previous messageGo to previous message
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Spike

PiMuRho

There's only one mission with an airstrip in, isn't there? The one with the UFO.


The mission on the island (4 i think) had an airstrip also



that was a big fucking airstrip to if i recall... you couldn't walk up to the pad from one side.


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