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Using Dave's Arrows For Ambient Building Sounds [message #26820] |
Mon, 23 June 2003 12:43 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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Yeah they do exist but if they function is another thing. I think that they only work in singleplayer mode & multiplayer practise. However there is an alternative script or scripts to do it. See below:
** EDIT: Attach these scripts to "Dave's Arrow" and configure them. You need the custom scripts version 1.2 to use them. **
JFW_2D_Sound_Timer_Health
(plays a 2D sound when the timer expires but only if the health of the object its attatched to is between certain values, great for "building is
damaged" for example)
Time (how long the timer should run for)
TimerNum (what number to use for the timer)
Repeat (whether to repeat this or to only send it once, 1 = repeat, 0 = not repeat)
Sound (the sound preset to use, must be 2D)
Min_Health (minumum health can be for the sound to play)
Max_Health (maximum health can be for the sound to play)
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JFW_3D_Sound_Timer_Random
(plays a sound at random intervals)
Time_Min (minumum time for how long the timer should run for)
Time_Max (maximum time for how long the timer should run for)
TimerNum (what number to use for the timer)
Repeat (whether to repeat this or to only send it once, 1 = repeat, 0 = not repeat)
Sound (the sound preset to use, must be 3D)
Position (the position to play the sound at)
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JFW_3D_Sound_Zone
(plays a 3D sound on entry to the zone)
Player_Type (which team type to trigger on, 0 = Nod, 1 = GDI, 2 = any)
Sound (the sound preset to use, must be 3D)
_General Havoc
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[Updated on: Mon, 23 June 2003 13:40] Report message to a moderator
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Using Dave's Arrows For Ambient Building Sounds [message #26825] |
Mon, 23 June 2003 13:28 |
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Captkurt
Messages: 488 Registered: February 2003
Karma: 0
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Commander |
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Dave’s arrows are used for different reasons pointers is one use, but there are many uses for them in the game, and Yes they do work. But you must know how to set them up., they are a very necessary part in a map, esp. if using AI.
You don’t have to use them in a map, but if you want certain things to happen, then you almost have to use them. or at least it makes it eaiser to do certain things.
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