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Alpha_Blend Texture Appears Through Same Texture [message #26526] Sat, 21 June 2003 19:47 Go to next message
Sanada78 is currently offline  Sanada78
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I have used a alpha-blend teture for a structure that has clear windows with a metal frame. The problem is that when you look at a angle where you could see the same texture behing it through it. The picture shows my problem.

http://www.n00bstories.com/image.fetch.php?id=1263272956
Alpha_Blend Texture Appears Through Same Texture [message #26528] Sat, 21 June 2003 20:01 Go to previous messageGo to next message
SomeRhino is currently offline  SomeRhino
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If you're looking at that through W3D Viewer, then try it in Renegade and see what you get. W3D Viewer is graphically buggy. If it is in Renegade, use something called "static sorting level." Aircraftkiller always mentions that, but I keep forgetting to check it out for myself.

Alpha_Blend Texture Appears Through Same Texture [message #26532] Sat, 21 June 2003 20:19 Go to previous messageGo to next message
Sanada78 is currently offline  Sanada78
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I tried static sorting level and it didn't work Sad . Tried different lighting but it don't help.
Alpha_Blend Texture Appears Through Same Texture [message #26560] Sun, 22 June 2003 02:33 Go to previous messageGo to next message
YSLMuffins is currently offline  YSLMuffins
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Is it a 2 pass material? Are you trying to alpha blend two textures or get a window to be transparent?

-YSLMuffins
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Alpha_Blend Texture Appears Through Same Texture [message #26570] Sun, 22 June 2003 05:58 Go to previous messageGo to next message
Sanada78 is currently offline  Sanada78
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YSLMuffins

Is it a 2 pass material? Are you trying to alpha blend two textures or get a window to be transparent?


The texture is a one pass material. It's two sided with Alpha-Blend selected and static sorting level 1. Yeah, I’m trying to get a windows transparent but only the bit that is clear.
Alpha_Blend Texture Appears Through Same Texture [message #26690] Sun, 22 June 2003 17:05 Go to previous messageGo to next message
YSLMuffins is currently offline  YSLMuffins
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I still don't understand what the problem is. A slightly bigger screenie might help.

-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
Alpha_Blend Texture Appears Through Same Texture [message #26724] Mon, 23 June 2003 01:23 Go to previous messageGo to next message
Sanada78 is currently offline  Sanada78
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It doesn’t matter now, I didn't solve it but I instead filed it with a opaque mesh that covered the alpha-blended texture so you don't see the texture error. It was a Tiberium Silo with a hollow interior so I just filled in with a mesh and set it as Tiberium. Sorry about the image size, it's just I'm on 56K. Anyway thanks for all of your help.
Alpha_Blend Texture Appears Through Same Texture [message #26725] Mon, 23 June 2003 01:26 Go to previous message
General Havoc is currently offline  General Havoc
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When I made transparent windows on a model of madtones I detached the polygons that made up the windows and then textured them with the same texture that their meant to have on them. I did a single pass count and then seclected a custom blend mode. In the two boxes I selected "One" and "Src Alpha". It's always best to detach transparent polygons if possible as alphablending tends to screw up the texturing when using a transparent texture with a normal one.

_General Havoc


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