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MP C130 Drop Question [message #21198] Sun, 18 May 2003 17:02 Go to next message
MeXadiaz is currently offline  MeXadiaz
Messages: 51
Registered: March 2003
Karma: 0
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Well I like to do MP mods, and this one attaches a vehicle that spawns to a path and it self flies. What I'm wondering is is there a way to make this process repeat without repeating the code and changing timings over and over again?

-1 Destroy_object, 3



-181 Create_Real_Object, 1, "CnC_GDI_MRLS"
-181 Play_Animation, 1, "vf_orca.vf_orca", 999
-99999999999 destroy_object, 1
-301 Create_Real_Object, 4,"CnC_Nod_Buggy"
; ****************************** Path

-181 Create_Object, 2, "X3_a10_strk4", 0, 0, 0, 0
-181 Play_Animation, 2, "X3_a10_strk4.X3_a10_strk4", 999
-99999999999 Destroy_Object, 2
-791 Attach_To_Bone, 1, 2, "BN_a-10_003"

-181 Create_Object, 5, "X1A_FP05_A0"
-181 Play_Animation, 5, "X1A_FP05_A0.X1A_FP05_A0", 999
-99999999999 Destroy_Object, 2
-1341 Attach_To_Bone, 1, 5, "BN_FP05_A0"


MP C130 Drop Question [message #21209] Sun, 18 May 2003 18:42 Go to previous messageGo to next message
Dante
Messages: 1039
Registered: February 2003
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General (1 Star)
yeah, create an object at the end that plays that cinematic... just be careful, it never stops

MP C130 Drop Question [message #21211] Sun, 18 May 2003 19:01 Go to previous messageGo to next message
MeXadiaz is currently offline  MeXadiaz
Messages: 51
Registered: March 2003
Karma: 0
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Can you be more specific on how to do this? Like the actual code I would put at the end? Thanks :thumbsup:

MP C130 Drop Question [message #21218] Sun, 18 May 2003 19:18 Go to previous message
Dante
Messages: 1039
Registered: February 2003
Karma: 0
General (1 Star)
-1000 Create_Real_Object, 99, "Daves_Arrow", 0,0,0
-1000 Attach_Script, 99, "Test_Cinematic", "thiscinematic.txt"


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