Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » C&C Mineshaft Preview
C&C Mineshaft Preview [message #17585] Mon, 28 April 2003 15:44 Go to next message
NeoSaber is currently offline  NeoSaber
Messages: 336
Registered: February 2003
Karma: 0
Recruit
http://www.cnc-source.com/gallery/categories.php?cat_id=64

NeoSaber

Renegade Map Maker at CnC Source
Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
C&C Mineshaft Preview [message #17587] Mon, 28 April 2003 15:47 Go to previous messageGo to next message
Sk8rRIMuk is currently offline  Sk8rRIMuk
Messages: 1019
Registered: February 2003
Location: Blackheath, England, Unit...
Karma: 0
General (1 Star)

Looks kool...

Good idea...

Could you give us any more info like What mode it is? exedra.

-Sk8rRIMuk


WOL Nick - Sk8rRIMuk

http://www.bwstudios.co.uk/private/sk8rrimuk.jpg

The one and only original "spammander"!
C&C Mineshaft Preview [message #17589] Mon, 28 April 2003 15:54 Go to previous messageGo to next message
NeoSaber is currently offline  NeoSaber
Messages: 336
Registered: February 2003
Karma: 0
Recruit
It's an infantry only CnC Mode map. Nod has a refinery and Hand, GDI has a refinery and barracks. The buildings will use the exploding destruction animations I've been working on.

NeoSaber

Renegade Map Maker at CnC Source
Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
C&C Mineshaft Preview [message #17606] Mon, 28 April 2003 18:12 Go to previous messageGo to next message
maytridy is currently offline  maytridy
Messages: 1371
Registered: February 2003
Location: New York, USA
Karma: 0
General (1 Star)
Looks pretty cool. I like the explosion animations idea!

C&C Mineshaft Preview [message #17985] Thu, 01 May 2003 07:30 Go to previous messageGo to next message
Deafwasp is currently offline  Deafwasp
Messages: 555
Registered: February 2003
Karma: 0
Colonel
but... other than that footbridge, how do you get to the other base? on the ground near the tiberium? And if its only a few tunnels to each base, it will make for very poor gameplay.

But it looks nice for a map that aparently is 90% tunnel.
C&C Mineshaft Preview [message #18067] Thu, 01 May 2003 15:20 Go to previous messageGo to next message
Fabian is currently offline  Fabian
Messages: 821
Registered: April 2003
Location: Boston, MA
Karma: 0
Colonel
lol....exedra

try "et cetera" Razz

looking good though, cant wait for destruction animations
C&C Mineshaft Preview [message #18309] Fri, 02 May 2003 21:46 Go to previous messageGo to next message
NeoSaber is currently offline  NeoSaber
Messages: 336
Registered: February 2003
Karma: 0
Recruit
I've added a few extra pics, including an overhead view of the map so everyone can see the tunnels.

Also, I'm thinking of adding a tiberium silo to each base. Opinions?


NeoSaber

Renegade Map Maker at CnC Source
Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
C&C Mineshaft Preview [message #18788] Mon, 05 May 2003 14:32 Go to previous messageGo to next message
NeoSaber is currently offline  NeoSaber
Messages: 336
Registered: February 2003
Karma: 0
Recruit
bump

NeoSaber

Renegade Map Maker at CnC Source
Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
C&C Mineshaft Preview [message #19411] Thu, 08 May 2003 09:38 Go to previous message
Halo38 is currently offline  Halo38
Messages: 955
Registered: February 2003
Location: UK
Karma: 0
Colonel
:thumbsup: :thumbsup: :thumbsup: :thumbsup: nice those buliding destruction animations should be good too. I see ACK hasn't posted so he must think it is good too. Very Happy

edit: Tib silos sound a nice idea


Online Portfolio - www.chettle1.com

Renegade projects - Halo38's Den hosted by www.laeubi.de

Creator of : C&C_Arid, C&C_Ancients, C&C_Bio, C&C_Duel Arena

Mod Wars Veteran
Previous Topic: Object WILL not resize
Next Topic: Undo Polygon Tessellation
Goto Forum:
  


Current Time: Mon Dec 23 15:13:35 MST 2024

Total time taken to generate the page: 0.00741 seconds