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boats [message #15163] Thu, 17 April 2003 13:25 Go to next message
bloodlust
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is there any way to get them into the game and actully use them and a 10's
boats [message #15181] Thu, 17 April 2003 14:17 Go to previous messageGo to next message
Deafwasp is currently offline  Deafwasp
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Registered: February 2003
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Colonel
no. give up now and do not come back.
I mean yes, but I dunno how.
yes [message #15193] Thu, 17 April 2003 14:33 Go to previous messageGo to next message
ohmybad is currently offline  ohmybad
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Colonel
Yes you can use a-10s and gunboats you have to attach them together(they are flying) useing this script:


-1 Create_Object, 1, "V_NOD_cargop_sm"
-1 Play_Animation, 1, "V_NOD_cargop_sm.M_cargo-drop_sm", 0
-1 Play_Audio, "C130_IDLE_02", 1, "Cargo"
-360 Destroy_Object, 1

-300 Create_Real_Object, 4, "CnC_Nod_Apache"
-300 Attach_Script, 4, "M00_Disable_Physical_Collision_JDG", ""

-331 Create_Real_Object, 5, "M01_GDI_Gunboat"
-331 attach_to_bone, 5, 4, "wheelp01


sorry but i cant find or remember what you use for the a-10
boats [message #15197] Thu, 17 April 2003 14:42 Go to previous messageGo to next message
bloodlust
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thanks is there any thing else i should know bout scripting
boats [message #15217] Thu, 17 April 2003 16:27 Go to previous messageGo to next message
[REHT]Spirit is currently offline  [REHT]Spirit
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Do you have Level Edit? This will let you make a mod allowing you to use these vehicles. RenHelp will help you in enabling a vehicle, then you can use that same stuff to enable the boat and A-10.
boats [message #15311] Fri, 18 April 2003 03:58 Go to previous messageGo to next message
bloodlust
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yes ok thanks
boats [message #15369] Fri, 18 April 2003 10:35 Go to previous messageGo to next message
maytridy is currently offline  maytridy
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General (1 Star)
Quote:

no. give up now and do not come back.


What's up your ass?


boats [message #15412] Fri, 18 April 2003 13:20 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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Registered: February 2003
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General (2 Stars)

maytridy

Quote:

no. give up now and do not come back.


What's up your ass?

What's up yours? Why don't you try quoting his entire message next time. :rolleyes:

Deafwasp

no. give up now and do not come back.
I mean yes, but I dunno how.


.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.

My Gallery: sir-phoenixx.deviantart.com/gallery
boats [message #15417] Fri, 18 April 2003 14:11 Go to previous messageGo to next message
Deafwasp is currently offline  Deafwasp
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Colonel
Ka-ching!
boats [message #15422] Fri, 18 April 2003 14:24 Go to previous messageGo to next message
flashcar1 is currently offline  flashcar1
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dont u have to put it into a notepad file and give it a special name? if you do what is it? so i can use it...

|===========================|
|e-mail : alexroberts_12@hotmail.com
|===========================|
k [message #15449] Fri, 18 April 2003 16:12 Go to previous messageGo to next message
ohmybad is currently offline  ohmybad
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Colonel
CnC_c130drop, and yes copy it onto note pad and save it as that.
new one [message #15523] Sat, 19 April 2003 07:34 Go to previous message
ohmybad is currently offline  ohmybad
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Colonel
Try this one also works best in CnC_Islands makes bots Very Happy

-1 Create_Object, 1, "V_NOD_cargop_sm"
-1 Play_Animation, 1, "V_NOD_cargop_sm.M_cargo-drop_sm", 0
-1 Play_Audio, "C130_IDLE_02", 1, "Cargo"
-360 Destroy_Object, 1

-1 Attach_To_Bone, 3, 1, "Cargo"
-180 Attach_To_Bone, 3, -1, "Cargo"
-900 Attach_Script, 3, "M02_PLAYER_VEHICLE", ""

-1 Create_Object, 24, "X3_a10_strk1", 0, 0, 0, 0
-1 Play_Animation, 24, "X3_a10_strk1.X3_a10_strk1", 1
-1000 Destroy_Object, 24

-1 Create_Object, 25, "v_nod_cplane"
-1 Attach_To_Bone, 25, 24, "BN_a-10_000"
-600 Destroy_Object, 25

-163 Create_Real_Object, 26, "SignalFlare_Gold_Phys3", 25, "Prop04"
-1000 Destroy_Object, 26


-268 Create_Real_Object, 12, "Mutant_3boss_petrova", 25, "Prop04"
-268 Attach_Script, 12, "M05_Park_Unit", 25, "Prop04"
-268 Attach_Script, 12, "M00_No_Falling_Damage_DME", 25, "Prop04"

-278 Create_Real_Object, 12, "Mutant_3boss_petrova", 25,"Prop04"
-278 Attach_Script, 12, "M05_Park_Unit", 25, "Prop04"
-278 Attach_Script, 12, "M00_No_Falling_Damage_DME", 25, "Prop04"



-272 Create_Real_Object, 12, "Mutant_3boss_petrova", 25, "Prop04"
-272 Attach_Script, 12, "M05_Park_Unit", 25, "Prop04"
-272 Attach_Script, 12, "M00_No_Falling_Damage_DME", 25, "Prop04"



-288 Create_Real_Object, 12, "Mutant_3boss_petrova", 25, "Prop04"
-288 Attach_Script, 12, "M05_Park_Unit", 25, "Prop04"
-288 Attach_Script, 12, "M00_No_Falling_Damage_DME", 25, "Prop04"


-282 Create_Real_Object, 12, "Mutant_3boss_petrova", 25, "Prop04"
-282 Attach_Script, 12, "M05_Park_Unit""25", 25, "Prop04"
-282 Attach_Script, 12, "M00_No_Falling_Damage_DME", 25, "Prop04"




-262 Create_Real_Object, 12, "Mutant_3boss_petrova", 25, "Prop04"
-262 Attach_Script, 12, "M05_Park_Unit", 25, "Prop04"
-262 Attach_Script, 12, "M00_No_Falling_Damage_DME", 25, "Prop04"


-264 Create_Real_Object, 12, "Mutant_3boss_petrova", 25, "Prop04"
-264 Attach_Script, 12, "M05_Park_Unit", 25, "Prop04"
-264 Attach_Script, 12, "M00_No_Falling_Damage_DME", 25, "Prop04"

-260 Create_Real_Object, 12, "Mutant_3boss_petrova", 25, "Prop04"
-260 Attach_Script, 12, "M05_Park_Unit", 25, "Prop04"
-260 Attach_Script, 12, "M00_No_Falling_Damage_DME", 25, "Prop04"
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