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Re: Chronosphere Script [message #486822 is a reply to message #486819] |
Tue, 18 March 2014 05:05 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma: 0
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General (3 Stars) |
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It's a very neat concept. But I don't like the team hamper possibilities of killing inf in your vehicle.
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Re: Chronosphere Script [message #486895 is a reply to message #486819] |
Mon, 24 March 2014 21:36 |
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roszek
Messages: 296 Registered: June 2010
Karma: 0
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Recruit |
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Well this is not being made for red alert it is for a renegade mini-mod which will use things from many different C&C games.
I mean it is true that the concept is based on red alert but this is an fps game and things need to be taken into consideration such as shifting 5 vehicles into the nod base full of hotties and ions.
As for the th thing I guess I will see; not really sure how that will play out.
...Regardless I think this will be a fun addition to my mod which will be released pretty soon.
Edit: If you're script is not killing some noob then you are no fun
[Updated on: Fri, 28 March 2014 09:14] Report message to a moderator
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Re: Chronosphere Script [message #486899 is a reply to message #486895] |
Tue, 25 March 2014 09:46 |
nuker7738
Messages: 26 Registered: February 2009
Karma: 0
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Recruit |
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Ah, I was under the impression that the drivers of the vehicles were killed as well-- in that case, interesting concept! Hotties with ions being ported into the enemy base is still a bit of a problem since they could just hop in a throwaway vehicle like a humvee, but hey that's what balance testing is for!
[Updated on: Tue, 25 March 2014 09:55] Report message to a moderator
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