Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Tactics and Strategies » GDI Tactics for dealing with SBH's
GDI Tactics for dealing with SBH's [message #-963563] Sat, 22 February 2003 01:08 Go to next message
Anonymous
First, a popular misconception that some people have is that Stealth units are completely invisible. Not true, at short distances the are visible by there white shimmer. That is there major weakness that I use.
On maps with little cover for them, ie. complex, I use a hummer and drive around hugging the walls mostly since lots of SBH ppl seem to prefer entering the GDI bases this way. I also shoot around wildly not to actually find them that way, sometimes I get lucky though, but to actually force them close to a building or wall. I guess you could say I herd them to were I focus on looking for them at. When driving around I usually hug these points and hope to catch them off guard and run them over but if you miss and they are real close you will notice there shimmer as you pass. Then just back up and kill them. I have stopped many SBH's this way and even got kick for it.
Now for bases like walls or canyon and others that have lots of nooks and cranies for them to hide I usually mine one entrance then get a patch sit around a corner of the other and wait. a Patch is the best unit for SBH hunting because his shell on impact keep a SBH visible the longest and does a lot of damage.
Some other thigs I forgot to mention that are important in watching for SBH's are doors that open when no one is around, footprint sounds when no one is near you, and if you have max graphic settings and good FPS they even kick up dust when they walk in parts of the map like the GDI barracks.
I guarentee that if you follow these tips I have given 2 things will happen: very few if any SBH's will ever get into your base and also you will be accused of using a "Stealth unit see're" mod at some point. I just laugh now and except the compliment knowing no cheating is involved.

[ February 22, 2003, 09:41: Message edited by: Slam ]
GDI Tactics for dealing with SBH's [message #-963562] Sat, 22 February 2003 03:37 Go to previous messageGo to next message
Anonymous
The doors part is certainly true, I use it all the time. With standard radar settings, you can easily see if a teammate is at a spawning point causing the doors to open, so if there isn't a teammate on radar near the open door, I go investigate.
GDI Tactics for dealing with SBH's [message #-963561] Sat, 22 February 2003 17:51 Go to previous messageGo to next message
Anonymous
You should also mention that Mobius (and Patch I think, but I'm not sure) actually have better ability to see stealth units than the other characters.

On Complex I always get a Mobius and I can see the stealth tanks rolling in and deal with them.
GDI Tactics for dealing with SBH's [message #-963560] Sat, 22 February 2003 17:59 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by Blazer:
You should also mention that Mobius (and Patch I think, but I'm not sure) actually have better ability to see stealth units than the other characters.

On Complex I always get a Mobius and I can see the stealth tanks rolling in and deal with them.

Thanks Blazer for the additional info on this. I never new mobius's were better then the other units at spotting stealth units.
So there is another tip to add all. Happy hunting [Smile]
GDI Tactics for dealing with SBH's [message #-963559] Sat, 22 February 2003 08:12 Go to previous messageGo to next message
Anonymous
On field SBHs like to harvy hide to the AGT, and hide one the side of AGT facing the tib ref or AGT WF cave. and some times, a nod person will distrack the fire of the AGT to allow a SBH to get to AGT from AGT WF cave.

Most to all ppl know that SBH like using the Tib Barr back cave to beacon tib or barr, but for those who don't, ya know know.
GDI Tactics for dealing with SBH's [message #-963558] Sat, 22 February 2003 11:54 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by Slam:
I have stopped many SBH's this way and even got kick for it.

You got kicked for that!? The host must have been a n00b.

But I don't think there is a single person playing renegade that doesn't know that you can see thier white shimmer.
GDI Tactics for dealing with SBH's [message #-963557] Sat, 22 February 2003 12:58 Go to previous messageGo to next message
Anonymous
Tell that to ACK. He is the one who kicked me claiming I was cheating because he thought that its impossible to see a SBH from inside a GDI vehicle.
I'm sure by now though he realize's he was wrong so I am not upset anymore and don't want to see him flamed for it. Everyone is human and can make mistakes from time to time.
GDI Tactics for dealing with SBH's [message #-963556] Mon, 24 February 2003 08:43 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by Blazer:
You should also mention that Mobius (and Patch I think, but I'm not sure) actually have better ability to see stealth units than the other characters.

On Complex I always get a Mobius and I can see the stealth tanks rolling in and deal with them.

I thought all the 1000 cred characters could see SBHs easier. I ran around with a PIC Sydney picking them off left and right, seemed like I could see them at greater distance.
GDI Tactics for dealing with SBH's [message #-963555] Mon, 24 February 2003 09:53 Go to previous messageGo to next message
Anonymous
I remember once game where the WarFactory and Airstrip blew up, then the GDI refinary blew up and I gained control over the last vehicle in the map (Nod APC), and I drove around the Barracks.

I squished so many Stealth Black Hands that it wasn't funny. They just kept coming trying to beacon the Barracks, which never happened. Took them the either game to learn they should try to destroy the APC first.

That was one of my personal favorite games, we won too =]
GDI Tactics for dealing with SBH's [message #-963554] Tue, 25 February 2003 17:59 Go to previous messageGo to next message
Anonymous
i'm pretty sure the auto rifle sydney can see them better as well as gunner (i'm 100\% positive on gunners ability.)
GDI Tactics for dealing with SBH's [message #-963553] Tue, 25 February 2003 07:39 Go to previous messageGo to next message
Anonymous
Don't under estimate the ability of shotgunner on taking out SBH. Most SBH will try to remain stealth when they see one. As you wonder around you can see their shimmer. You can run pass them and think that you did not see them. Turn around and chase them with shotgun and you can mow down SBH in 2 shots. I have got a lot of SBH this way.
The way you talk about squishing SBH sometimes won't work. I have seen many people do that and once in complex I was couching between the wall and barrack the APC missed me five time and all the bullets it fired all missed me. Althought I did not get a chance for planting the nuke in time to blow up the barr (arrived 1 sec too late and they thought they got rid of all SBH in the game) but it shows that it is not perfect for taking out SBH.
GDI Tactics for dealing with SBH's [message #-963552] Wed, 26 February 2003 08:14 Go to previous messageGo to next message
Anonymous
When playing Nod on complex I run through the base cause most times yes gdi will be misconceived thinking all sbh hugs the outside walls, well for myself I take the path of least resistance and 8 out of 10 times I get my nuke placed whether it gets the target i chose is another story. Depends if there is a hotwire or engineer in a vehicle who abandons it to disarm nuke if so nuke has a very good chance of getting target.
GDI Tactics for dealing with SBH's [message #-963551] Thu, 27 February 2003 05:15 Go to previous messageGo to next message
Anonymous
Tonight I was walking around as Hotwire, and repairing buildings, and I kept seeing SBH's so I would tag them with my pistol to light them up for every one to see, then they could kill them, I also noticed that if you hit them with the repair gun they sayed lit for longer, tho you do heal them a bit so...
GDI Tactics for dealing with SBH's [message #16053] Mon, 21 April 2003 13:34 Go to previous messageGo to next message
Skunker445 is currently offline  Skunker445
Messages: 1
Registered: April 2003
Karma: 0
Recruit
Very Happy Very Happy Very Happy Very Happy Actually i find it true that sbhs like to hug the walls on walls flying and walls,because gdi mostly exits their base from the center or the tunnels and the sbhs can go right along wall to the Weapons Factory and lay a beacon. Easiest way ive found for hunting sbhs is to simply patrol along the side of your buildings and inside them. Another more complicated method is taking a havoc and searching behind your buildings, i dont know why but sbhs like to hide behind buildings and inside. Even better if there isnt any gunfire or vehicles in your base go to the middle with havoc or patch (havoc has powerful gun and can easily knock out sbhs stealth suit) and listen for walking noises, or doors opening. Also if you ARE hunting sbhs you can knock out their suit if they are in critical (red) health.
Very Happy Very Happy Very Happy Very Happy
GDI Tactics for dealing with SBH's [message #16104] Mon, 21 April 2003 16:53 Go to previous messageGo to next message
DukeLeto is currently offline  DukeLeto
Messages: 21
Registered: April 2003
Location: Peaceful Caladan
Karma: 0
Recruit
Another note: The higher your graphics settings, the easier it is to see stealth units, as they show up better against the background.

http://www.angelfire.lycos.com/alt/dukeleto/images/DukeLetosig1.jpg
--------------------------
"For the Duke!"
GDI Tactics for dealing with SBH's [message #16327] Tue, 22 April 2003 11:00 Go to previous messageGo to next message
MSNSazabi is currently offline  MSNSazabi
Messages: 49
Registered: February 2003
Location: here
Karma: 0
Recruit
don't be to predictable when you look for sbh either. i play with sbh a lot. when i'm going into a base i'm looking for someone that is patrolling or firing in a pattern (and most do.) try to break up your patrolling route or where you fire so that its a little more random and not so predictable. its much easier to sneak into a base when someone is patrolling in pattern because the rest of the base sees someone partolling and doesn't generally look for sbh since someone else is doing it. they also tend to leave the base open more since someone is there patrolling.

http://www.best1hobby.com/image/bandai/mg/ba77072.gif
GDI Tactics for dealing with SBH's [message #16333] Tue, 22 April 2003 11:17 Go to previous messageGo to next message
kawolsky is currently offline  kawolsky
Messages: 1012
Registered: February 2003
Location: England
Karma: 0
General (1 Star)
I can always deal with a SBH with a havoc........

http://www.n00bstories.com/image.fetch.php?id=1014344989
http://www.renevo.com/wol_stats/?nick=aimbots0&img=2
"It's a question of mind over matter, I don't mind and you don't fu*king matter"
GDI Tactics for dealing with SBH's [message #16796] Thu, 24 April 2003 06:43 Go to previous messageGo to next message
Archcasp is currently offline  Archcasp
Messages: 150
Registered: April 2003
Location: Norfolk Va
Karma: 0
Recruit
A trick i use is that I changed the skin for the SBH.. it isnt clear anymore but its white... they still can hide. but it appears easier for you. Not a mod, but a skin, which is allowed.. there is over 50 Skins for the SBH and Stank units.. While playing in a vec, a apc or hummer is best.. even a med tank but they are kinda slow, but spalsh killing is always fun. One way I kill sbh while in tunnels. Have a hottie place proxy mines on you, when they try to come and place thier c4 on you.. the proxy would kill them (done so so many times in INF wars, kinda funny 2)

SBH are weak you can take you with a reg soldier if you know how to aim.. just look for their footsteps, and their grim.. because either way.. you will see one if they are nukeing.. (they become semi-unstealth) during this time.. and you can hear if a ion or a nuke is getting set..


Josh Martin aka Casper or Arch.
Staff Sgt. Martin
http://www.z100whitwell.com/andrea/Joshs/ss/siggy.png
GDI Tactics for dealing with SBH's [message #16896] Thu, 24 April 2003 15:06 Go to previous messageGo to next message
Bassoonboy is currently offline  Bassoonboy
Messages: 140
Registered: March 2003
Karma: 0
Recruit
I got a sweet steath effect skin. Its not easier to see but just looks so tight.
Very Happy


http://www.spacefem.com/uselessquiz/07.gifhttp://www.maethos.info/~spacefem/negativeblob.gif
I am invincible!!<----Really cool screenie
GDI Tactics for dealing with SBH's [message #17520] Mon, 28 April 2003 10:20 Go to previous messageGo to next message
StoneRook is currently offline  StoneRook
Messages: 144
Registered: February 2003
Location: Milky Way - Orion Arm - S...
Karma: 0
Recruit

Archcasp

A trick i use is that I changed the skin for the SBH.. it isnt clear anymore but its white... they still can hide. but it appears easier for you. Not a mod, but a skin, which is allowed..



Actually - in my humble opinion - changing the steath skin to "white" as you say - is a "cheat" - not just a trick.

which isn't allowed on most servers.

My reasoning - the effect of the steath is exactly like it's suppose to be "out of box" - if you get close - you see a shimmer. It's there - but not that noticable.

then - as you start hitting them with weapons - they glimmer more.


Changing the skin to bright white - or pink - or orange - is taking away the ability of the steath at close range. Their suppose to be hard to see - unless uncloaked. For a reason...

Changing that is cheating - plain and simple.

If your going to do that - what's to stop someone from making all the sniper skins "bright hunter orange"? - easier to see them so you can pick them off sooner?

- yes - you can change the skin - but is it in good gaming ethics to do so?

"Hey - i can change all the skins to have orange on the head - so when my mouse cursor sees orange - "click""

see where i'm going with this?

The other players don't know you changed the skin - so they are under the idea your seeing the same thing they see.

I think Westwood dropped the ball to allow you change the steath skins.

Just because you can do something doesn't make it right.



This sort of thinking can kill a game.

I bring this up because i was in a game over the weekend - and we were on field - I was on Nod - and we had the center - the tunnels were under control - and the game was set pretty much in our favor.

Well - some of the GDI players thought - "hey - we can shoot through the mountains and hit the Refinery...."

so they used an exploit to gain enough points to win the game.

One reply by a GDI exploiter - "Hey - this is war - and you have to do anything to win..."


Guess he never heard of Honor.....


food for thought....


"None shall pass"

RenEvo -- see our forums (www.renevo.com).

There are times when you must run - and times when you must fight - I choose - fight"
GDI Tactics for dealing with SBH's [message #17546] Mon, 28 April 2003 12:37 Go to previous messageGo to next message
Archcasp is currently offline  Archcasp
Messages: 150
Registered: April 2003
Location: Norfolk Va
Karma: 0
Recruit
StoneRook

Archcasp

A trick i use is that I changed the skin for the SBH.. it isnt clear anymore but its white... they still can hide. but it appears easier for you. Not a mod, but a skin, which is allowed..



Actually - in my humble opinion - changing the steath skin to "white" as you say - is a "cheat" - not just a trick.

which isn't allowed on most servers.

My reasoning - the effect of the steath is exactly like it's suppose to be "out of box" - if you get close - you see a shimmer. It's there - but not that noticable.

then - as you start hitting them with weapons - they glimmer more.


Changing the skin to bright white - or pink - or orange - is taking away the ability of the steath at close range. Their suppose to be hard to see - unless uncloaked. For a reason...

Changing that is cheating - plain and simple.

If your going to do that - what's to stop someone from making all the sniper skins "bright hunter orange"? - easier to see them so you can pick them off sooner?

- yes - you can change the skin - but is it in good gaming ethics to do so?

"Hey - i can change all the skins to have orange on the head - so when my mouse cursor sees orange - "click""

see where i'm going with this?

The other players don't know you changed the skin - so they are under the idea your seeing the same thing they see.

I think Westwood dropped the ball to allow you change the steath skins.

Just because you can do something doesn't make it right.



This sort of thinking can kill a game.

I bring this up because i was in a game over the weekend - and we were on field - I was on Nod - and we had the center - the tunnels were under control - and the game was set pretty much in our favor.

Well - some of the GDI players thought - "hey - we can shoot through the mountains and hit the Refinery...."

so they used an exploit to gain enough points to win the game.

One reply by a GDI exploiter - "Hey - this is war - and you have to do anything to win..."


Guess he never heard of Honor.....


food for thought....


Acutally I do warn people That i chnaged the skin, secondary anyone who ask.. i tell them how and where to get it (cncammo is the best place I know of so far) I usally dont use SBH trick cause I usally only play Sniper only servers. but as far as my snipers (the deadeye is in ubran cammy's, the black hand is soild black, the normal havoc is soild black and sak is topless) I changed the SBH skin an Stank skin to be white, mainly for when its on my own team. (easier for rushes and what not). In changeing the skin, its still as hard to see them if I didnt change it, tested mainly times. I do see where you can get it as cheating.. and it was not meant for that reason.

Yes in the person saying this is war, its n00bs like that who ruin the game with base to base and tunnel nukeing..(in the major part of a 52 player game, im usally a hottie or a tech..) so.... seeing a sbh or stank would be hard unless I was right on top of it..

But i will think about taking the skins back to normal. But some of my other mods/skins I have.

All Vechs (Nod and GDI) are geryish black. Except the Orca which has haunters teeth.

All dead six are wearing desert cammys.. reg soliders are in ubran (both sides) the mini gunner on Nod is ubran.

When I enter the Orca (it says this is Orca 6, ready to attack.... from the TDawn) When I kill someone it goes ahh (like when someone died on Tdawn) I have a count down for c4 and nukes/ions. It tells me which power plant is blown up (because of a westwood mistake). When any sniper rifle that fires (hahah that was left handed.. the commando in Tdawn)

that is all that I can think of at the time of my head.. I made the game fir to how I like it. not to please others. But thank you for your point of view.


Josh Martin aka Casper or Arch.
Staff Sgt. Martin
http://www.z100whitwell.com/andrea/Joshs/ss/siggy.png
GDI Tactics for dealing with SBH's [message #17613] Mon, 28 April 2003 18:26 Go to previous messageGo to next message
Bassoonboy is currently offline  Bassoonboy
Messages: 140
Registered: March 2003
Karma: 0
Recruit
topless sakura off of cnc ammo!!! Shocked Shocked
*rushes to cnc ammo*
lol


http://www.spacefem.com/uselessquiz/07.gifhttp://www.maethos.info/~spacefem/negativeblob.gif
I am invincible!!<----Really cool screenie
GDI Tactics for dealing with SBH's [message #17622] Mon, 28 April 2003 19:18 Go to previous messageGo to next message
Archcasp is currently offline  Archcasp
Messages: 150
Registered: April 2003
Location: Norfolk Va
Karma: 0
Recruit
Bassoonboy

topless sakura off of cnc ammo!!! Shocked Shocked
*rushes to cnc ammo*
lol


wasnt there.. i dont remember the link i found it on.. ill get back to u on it tho


Josh Martin aka Casper or Arch.
Staff Sgt. Martin
http://www.z100whitwell.com/andrea/Joshs/ss/siggy.png
GDI Tactics for dealing with SBH's [message #17629] Mon, 28 April 2003 19:57 Go to previous messageGo to next message
L3f7H4nd3d is currently offline  L3f7H4nd3d
Messages: 265
Registered: February 2003
Location: In front of the computer,...
Karma: 0
Recruit
Moderator/Captain

DukeLeto

Another note: The higher your graphics settings, the easier it is to see stealth units, as they show up better against the background.


Don't put the gamma/brightness too high, otherwise they are totally invisible on white maps like Under, even standing still right in front of your face.


Best defense [message #17660] Tue, 29 April 2003 07:29 Go to previous messageGo to previous message
tarsonis9 is currently offline  tarsonis9
Messages: 129
Registered: April 2003
Karma: 0
Recruit
probably the best way to find an sbh if you think you are being followed, and not worried about making any noise, is getting out ur pistol and spraying bullets in every direction. This has saved me many a time on maps with tunnels as I find that lots of newbs get sbh's and hang out in the tunnels, thinking that no one can see them, and if they get hit by the pistol rounds, they think it was an accident and usually wont open fire, theyl just try to follow you.

So, when in doubt and you think some one invisible is following you, fire a hail of pistol rounds every which way, and, another bonus: smart players who don't want their stealth compromised generally stay away from you if you do this, and if they have a nuke they will never open fire unless they know 100% sure they will be killed if they dont

anyways, there's my 2 cents


"State Tower, Warrior 8-4-0-5-4, you have a herd of cattle on two-seven left, please advise..."
Previous Topic: To win or to pound that is the question...
Next Topic: strategy, give yours
Goto Forum:
  


Current Time: Tue Dec 03 12:05:15 MST 2024

Total time taken to generate the page: 0.00992 seconds