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[SSGM4 PLUGIN] Domination [message #464097] Fri, 09 March 2012 14:46
zunnie is currently offline  zunnie
Messages: 2959
Registered: September 2003
Location: Netherlands
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General (2 Stars)

I've been working on a new plugin that will enable a Domination Mode on the map(s) you choose.

Domination is basically this:
You have a few (up to 8 ) Control Points on a map. When you repair one of these Control Points
you will start getting 1 Capture Point per second. When the configurable capture points
requirement to win has been met the team that collected most Capture Points will win.
When a Capture Point is captured a vehicle or two can spawn, configurable in the mapsection.

You can load the plugin and then mix it with other type maps and modes so you can turn off
Domination Mode on maps you dont want to use it on simply by setting the DOM_CP1_Create=0 under
the [mapname.mix_DOM] section.
This allows mixing AOW, Coop, Sniping and Domination on different maps Smile

I also tried to keep it MOD independent so you can use it in Renegade, A Path Beyond and
Tiberium Crystal War or any other Renegade based modification.
To use the plugin on other mods than Renegade you will have to edit the [Domination] section
options and enter a custom Control Point preset, skintype, Sniper presets and sounds.

I've also coded in a simple Sniper Mode so you can have snipers only on domination mode enabled
maps. Snipers do have C4 though, needed to kill the Control Points.
To enable sniper only mode on a certain map you enter a 1 for the option DOM_Snipers_Only under
the [mapname.mix_DOM] section. Also under this section you can set what Sniper characters to use,
you could also set it to PIC's and Raveshaws if you would like that.

There is an option called Start_With_Repair_Guns under [Domination] which will grant all players
a repairgun if they do not already have one when they spawn.

It also has options to disable base defeneses, vehicle factories and harvesters if you do not
want them ingame. The building destruction takes place 8 seconds into the game, exactly enough
time for both Harvesters to be created in case you DO want them ingame.

You can also make the buildings indestructible by setting DOM_Invincible_Buildings=1 under the
[mapname.mix_DOM] section.

I will release all files for this stuff, source code too. Will take me a day or two to finish
this up properly.

If you have any questions or suggestions then feel free to ask me on irc.ultraaow.com or
post in this topic Smile

Greetz zunnie

SAMPLE SSGM.ini ENTRIES (may not be final):

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[Updated on: Fri, 09 March 2012 14:47]

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