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Home » Renegade Discussions » Tactics and Strategies » more mines and beacons needed?
more mines and beacons needed? [message #-965152] Tue, 15 October 2002 07:06 Go to next message
Anonymous
Is it just me, or does it take 5 to 6 mines to kill 1 hotwire/tech now and 3 to 4 beacons to kill Nod's ref in Field (through the tunnel).

I don't know, but 4 mines haven't been killing hotwire/techs lately and the spots where I beaconed in the tunnel only take about 1/4th of the damage off the refinary.
more mines and beacons needed? [message #-965151] Tue, 15 October 2002 07:11 Go to previous messageGo to next message
Anonymous
Mine limits are at a good amount, it leaves the element of stradegy to the game.

And if you're lucky enough to get 4 people to nuke the Ref in FIELD through teamwork, you shouldn't need to [Smile]
more mines and beacons needed? [message #-965150] Tue, 15 October 2002 07:16 Go to previous messageGo to next message
Anonymous
I'm not talking about mine limits.

before last patch = 4 mines kill Hotwire/techs
After Last patch = 5 to 6 mines kills hotwire/tech
more mines and beacons needed? [message #-965149] Tue, 15 October 2002 07:18 Go to previous messageGo to next message
Anonymous
Well, it may also be a little too less damage.

Last time I checked, landmines killed more than 1 person at a time anyway.
more mines and beacons needed? [message #-965148] Tue, 15 October 2002 07:53 Go to previous messageGo to next message
Anonymous
I wonder if that is true.
I have not noticed. you think proximity mines do less damage after the patch, eh?
Well, that would be interesting.
more mines and beacons needed? [message #-965147] Tue, 15 October 2002 09:52 Go to previous messageGo to next message
Anonymous
There's still no substitute for a good base defense.
more mines and beacons needed? [message #-965146] Tue, 15 October 2002 11:02 Go to previous messageGo to next message
Anonymous
What about a great offense?
more mines and beacons needed? [message #-965145] Tue, 15 October 2002 13:33 Go to previous messageGo to next message
Anonymous
mines do do less damage if the person backs off as it explodes but if they run right into them 3 or 4 should do it. the tunnel beacons thing.....you shouldnt even worry qbout that....people who tunnel beacon are ***!
more mines and beacons needed? [message #-965144] Wed, 16 October 2002 05:57 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by Javaxcx:
What about a great offense?

Yeah, and I'll place an endgame beacon while your team is away [Smile]
more mines and beacons needed? [message #-965143] Wed, 16 October 2002 03:10 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by oo00o00oo:
mines do do less damage if the person backs off as it explodes but if they run right into them 3 or 4 should do it. the tunnel beacons thing.....you shouldnt even worry qbout that....people who tunnel beacon are ***!

great, another person that thinks that tunnel beaconing is a bug when it isn't [Roll Eyes]

Anyway, numerous times I've seen a hotwire/tech run into a building with 4 mines and is still alive. They don't 'jump back' at all.

[ October 16, 2002, 10:12: Message edited by: generalfox ]
more mines and beacons needed? [message #-965142] Wed, 16 October 2002 07:58 Go to previous messageGo to next message
Anonymous
I think the mine limit should be based on the number of buildings you have to defend.
Say 8-10 for each building. I hate running out of mines on larger bases.
more mines and beacons needed? [message #-965141] Thu, 17 October 2002 06:30 Go to previous messageGo to next message
Anonymous
That's true the mine limit should be made a bit higher. It sits at 30 now with round out to 5 sets of six, If it just went up to 36 that one more set would mean a lot of differense in defense. [Big Grin]
more mines and beacons needed? [message #-965140] Thu, 17 October 2002 06:36 Go to previous message
Anonymous
its called "quick match" or game, check rules...
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