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camera help [message #461975] Mon, 23 January 2012 17:37 Go to next message
NACHO-ARG is currently offline  NACHO-ARG
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Registered: October 2010
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Commander
hey ppl can somebody teach me how to set up a poly/mesh so it allways face the camera in game? i searched for some tutorials about it but no luck so far.
Re: camera help [message #461988 is a reply to message #461975] Mon, 23 January 2012 22:11 Go to previous messageGo to next message
jlhill17 is currently offline  jlhill17
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Registered: September 2011
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Recruit
In gmax in the w3d tools menu under the "export geometry" and "export transform (bone)" options there is one called "cam parallel". Just check this box and your mesh will always face the camera. Also Make sure the face of the mesh which you want oriented to the camera is facing the positive x-axis, for example, if the mesh is centered at the origin the x-axis should point out of that face of the mesh.
Re: camera help [message #462020 is a reply to message #461975] Thu, 26 January 2012 05:29 Go to previous message
NACHO-ARG is currently offline  NACHO-ARG
Messages: 397
Registered: October 2010
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Commander
thanks a lot for the help mate Smile
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