sound after vehicle purchase [message #460454] |
Mon, 05 December 2011 06:30 |
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SODPaddy
Messages: 233 Registered: August 2005 Location: Germany
Karma: 0
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Recruit |
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im trying this:
Quote: | FDSMessage(StrFormat("Purchase: %ls - %s",Get_Wide_Player_Name(obj),Translate_Preset(obj).c_str()),"_PURCHASE");
int Team = Get_Team(Get_Player_ID(obj));
if (Team == 0)
{
if (!_stricmp(Get_Translated_Preset_Name(obj),"Nod Buggy")) Create_2D_WAV_Sound_Player(obj,"mxxdsgn_dsgn0050i1evag_snd.wav");
}
else if (Team == 1)
{
if (!_stricmp(Get_Translated_Preset_Name(obj),"Humm-Vee")) Create_2D_WAV_Sound_Player(obj,"mxxdsgn_dsgn0050i1evag_snd.wav");
}
}
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but it does not running
someone has a idea?
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[Updated on: Mon, 05 December 2011 06:35] Report message to a moderator
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