Tunnel Nukes (Field Mix) [message #-968055] |
Wed, 26 June 2002 04:19 ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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If your going to nuke the Tiberium Rrefinery from inside the tunnel, the best place (Nod or GDI) is against the enemy side wall inbetween the two pillars. Yes, some of you already knew this!
Someone is always better than you, are you a newbie to them?
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Tunnel Nukes (Field Mix) [message #-968052] |
Wed, 26 June 2002 06:17 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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for Nods nukes, you don't place them directly in the middle of the wall facing GDIs refinery, you have to go down closer to their tunnel that leads out to the infantry barracks, but up against the wall. If you look at your character like they were 6 feet in size, thats the size of space you have for the Nuke because only a small portion of the wall will let you hurt GDI's refinery and that space is on the wall, but a little further down towards the infantry barracks tunnel.............. I usually mark the wall for Nod by shooting the space with Sakuras ramjet rifle...........it can be done though.........infact I proved a lot of people wrong yesterday............
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Tunnel Nukes (Field Mix) [message #-968050] |
Wed, 26 June 2002 06:48 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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I would say that Nod is better to run behind the refin and nuke rather than place in the tunnel. GDI is better to ion from the tunnel for refin then take out air strip using 2 ion.
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Tunnel Nukes (Field Mix) [message #-968048] |
Wed, 26 June 2002 08:43 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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I agree Kirby, the only time I really see the Nuke/Beacons coming out in the tunnel is when one side is down by points and time is running out, but I have played a few games when Beacons were going off the whole game (guess which team won by points???)
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Tunnel Nukes (Field Mix) [message #-968047] |
Wed, 26 June 2002 12:02 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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A funny tactic for this is after places lots and lots of tunnel beacons that only hurt the refinery you should go up and place a real beacon next to the refinery, they will all think its a tunnel beacon and not worry. and then suddenly bam! refinery destroyed!.
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Tunnel Nukes (Field Mix) [message #-968046] |
Wed, 26 June 2002 20:09 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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brutus thats a know trick by now if gdi hears Nuke Beacon Deployed what do think what they will do in the first place? they always check the rifinery and barracks. Sometimes it still works if youre lucky
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Tunnel Nukes (Field Mix) [message #-968045] |
Wed, 26 June 2002 20:12 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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A funny tactic for this is after places lots and lots of tunnel beacons that only hurt the refinery you should go up and place a real beacon next to the refinery, they will all think its a tunnel beacon and not worry. and then suddenly bam! refinery destroyed!.
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that wont work if want to go to that place the AGT shoots on you and you will be spotted by the gdi guys well if they see the agt shots
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Tunnel Nukes (Field Mix) [message #-968044] |
Thu, 27 June 2002 00:48 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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DjTrancer It's an assumption, it would take a concerted effort of stupidity on the engies part to react the same way. But yes it's happened as you have described more times than I care to remember....
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Tunnel Nukes (Field Mix) [message #-968043] |
Thu, 27 June 2002 01:18 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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The fake beacon tactic is used against nod , not gdi, i find its hard to place a beacon as nod becuase theres only one place it could be.
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Tunnel Nukes (Field Mix) [message #-968042] |
Thu, 27 June 2002 01:48 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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I was on Gamespy last night and EVERYONE of the players in this 30 game match were n00bs and newbies (safey in numbers I guess) but I ended up taking out both Barracks and Refinery and not one person came to give me any resistance and Iw as using a shotgunner!...........if this would have been on WOL I seriously doubt I would have been able to get away with it in a 30+ game......... This game was scary because the time was set for 1 hour and every single player was on the field and watching enginners healing their opponets thinking they were hurting them was horrific!
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Tunnel Nukes (Field Mix) [message #-968037] |
Thu, 27 June 2002 22:33 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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I consider it a wimp's tactic...it doesn't take much skill to do it. Even a stealth beacon rush on a no defense map takes more skill.
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Tunnel Nukes (Field Mix) [message #-968036] |
Sat, 29 June 2002 01:19 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Originally quoted by What_a_rush, "Obviously my teammates were n00bs, if they control the field with meds like GDI suppose to, I wouldn't need to nuke the ref, now would I?"
If the whole team did not spend so much time in the tunnels trying to nuke a refinery, that is destroyed probably one in every 20 games on this map, then we could have some med tanks with hotwires, controlling the field, and taking out the obelisk. Stop with the stupid crap, and come out and fight. I believe only point-hungry people do this, not team players.
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Tunnel Nukes (Field Mix) [message #-968033] |
Sat, 29 June 2002 02:28 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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StoneRook Great dude I've been playing Renegade on Dev's, Nextgen, the Pitts, or Dominions servers when I get the time. Did you ever finish that mod you were working on?
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Tunnel Nukes (Field Mix) [message #-968032] |
Sat, 29 June 2002 02:36 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Funny you should mention that --- everytime i think im done - i go off on a tangent and try to figure something else out to add -
go here to see one of the tangents:
www.bright.net/~bsunagel
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Tunnel Nukes (Field Mix) [message #-968031] |
Sat, 29 June 2002 03:36 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to previous message](/theme/Renegade_Forums/images/down.png) |
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I agree with steggy if gdi controls the field in med tanks its a win. This means no creds and eventually the ob goes down. Nod has to come out. I played where bothsides tried tunnel beacon whole game. I was on field destroying the nod harvester and anything that came my way. We won by points 80\% were mine. 120 ladder points later when the field came back up these yahoos had not learned a thing.
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