Valid Preset Silo's [message #421342] |
Tue, 02 March 2010 16:55 |
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T0tNl
Messages: 63 Registered: July 2007
Karma: 0
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Recruit |
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mp_nod_tiberium_silo
Is this an valid preset name? Because I'm using it with lua tried with Create_Object -.-. Doesen't make anything
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Re: Valid Preset Silo's [message #421376 is a reply to message #421342] |
Wed, 03 March 2010 00:49 |
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Omar007
Messages: 1711 Registered: December 2007 Location: Amsterdam
Karma: 0
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General (1 Star) |
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You cannot setup buildings by calling the controller in Create_Object() afaik
I believe it only works on 'Physical GameObjects'.
EDIT: Comment given in Scripts.dll: Create_Object; //tested. Dont use on objects that arent PhysicalGameObjs
If you want the model to show you'll have to create the object itself not the building controller
The object itself though, is placed on the map with regular structures. I havent looked to silo's before but they should work the same way. With other words, if it isnt present on the map, you cant create it directly.
You would have to either make a map with it or do stuff indirectly. (still requires map change)
[Updated on: Wed, 03 March 2010 00:54] Report message to a moderator
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Re: Valid Preset Silo's [message #421382 is a reply to message #421342] |
Wed, 03 March 2010 02:26 |
Reaver11
Messages: 888 Registered: April 2007
Karma: 1
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Colonel |
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You could though modify a random object in the objects tree -
> Objects -> simple -> Simple_DSAPO_versions (in le that is)
Then give it the enc_nsil.w3d. Though as far as I know GDI doesnt have one.
So this way you could pyhsically create a silo.
If I'm correct this is all server-side possible for the Nod silo.
The GDI silo isnt Im affraid.
[Updated on: Wed, 03 March 2010 02:26] Report message to a moderator
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Re: Valid Preset Silo's [message #421386 is a reply to message #421342] |
Wed, 03 March 2010 03:45 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma: 0
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General (3 Stars) |
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You can add a controller to the map when the map loads, you just can't add it on-the-fly (unless clients rejoin). I think... It's been a while since I looked at building controllers.
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Re: Valid Preset Silo's [message #421387 is a reply to message #421386] |
Wed, 03 March 2010 04:19 |
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Omar007
Messages: 1711 Registered: December 2007 Location: Amsterdam
Karma: 0
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General (1 Star) |
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reborn wrote on Wed, 03 March 2010 11:45 | You can add a controller to the map when the map loads, you just can't add it on-the-fly (unless clients rejoin). I think... It's been a while since I looked at building controllers.
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Hooks inc
Or SSGM plugin
[Updated on: Wed, 03 March 2010 04:19] Report message to a moderator
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