Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » C++ HUD Time display - Help request
icon5.gif  C++ HUD Time display - Help request [message #417675] Fri, 15 January 2010 13:05 Go to next message
Raptor RSF is currently offline  Raptor RSF
Messages: 210
Registered: July 2007
Location: Netherlands
Karma: 0
Recruit
Hello, i created this little feature that shows the time on the hud. But it doesn't support 'Saving Time'. Rocked Over

Does anybody know how to implement it, or does anybody know a good simple script ?

SystemTime.h

/*	SystemTimeItemClass
	Copyright 2009 Mark Sararu

	This file is part of the Renegade scripts.dll
	The Renegade scripts.dll is free software; you can redistribute it and/or modify it under
	the terms of the GNU General Public License as published by the Free
	Software Foundation; either version 2, or (at your option) any later
	version. See the file COPYING for more details.
	In addition, an exemption is given to allow Run Time Dynamic Linking of this code with any closed source module 
	that does not contain code covered by this licence.
	Only the source code to the module(s) containing the licenced code has to be released.
*/

#ifndef SHADERS_SYSTEMTIME_H_
#define SHADERS_SYSTEMTIME_H_

class SystemTimeItemClass
{
protected:
	bool Enabled;
	bool Enabled2;

	Render2DClass*		Render2D;
	Render2DTextClass*	Render2DText;

	bool				FlashActive;
	unsigned int		EndFlashTime;

	unsigned int		SystemTimeFlashDuration; // in msec

	Vector2				TextPosition;
	char *				TextFontFile;

public:
	SystemTimeItemClass();
	~SystemTimeItemClass();
	void Load(INIClass* ini);
	void Render();
};

extern SystemTimeItemClass SystemTime;

#endif




SystemTime.cpp

/*	SystemTimeItemClass
	Copyright 2009 Mark Sararu

	This file is part of the Renegade scripts.dll
	The Renegade scripts.dll is free software; you can redistribute it and/or modify it under
	the terms of the GNU General Public License as published by the Free
	Software Foundation; either version 2, or (at your option) any later
	version. See the file COPYING for more details.
	In addition, an exemption is given to allow Run Time Dynamic Linking of this code with any closed source module 
	that does not contain code covered by this licence.
	Only the source code to the module(s) containing the licenced code has to be released.
*/

#include "scripts.h"
#include "shadereng.h"
#include "systemtime.h"


// structure of color data
struct Color
{
	unsigned int ColorValue;
	float Value;
};


SimpleDynVecClass<unsigned int> *Colors8;
unsigned long SystemTimeColor = 0;

SystemTimeItemClass::SystemTimeItemClass(): 
	Enabled(false),
	Enabled2(false),
	Render2D(NULL), 
	Render2DText(NULL),
	FlashActive(false),
	EndFlashTime(0),
	SystemTimeFlashDuration(5000),
	TextPosition(0, 0),
	TextFontFile(NULL)
{
};

SystemTimeItemClass::~SystemTimeItemClass()
{
	SAFE_DELETE(Render2D);
	SAFE_DELETE(Render2DText);
	SAFE_DELETE(TextFontFile);
};

void SystemTimeItemClass::Load(INIClass *ini)
{
	if (!ini) return; // if you don't have an ini, something is horribly wrong!

	const char* section_name = "SystemTime";

	Enabled = ini->Get_Bool(section_name, "SystemTimeEnabled", false);
	Enabled2 = ini->Get_Bool("General", "SystemTimeEnabled", false);
	if ((!Enabled) && (!Enabled2)) return;



	// Gathers the colors from hud.ini
	Colors8 = new SimpleDynVecClass<unsigned int>;

	unsigned int color = RGB(255,255,255)+0xFF000000;
	Colors8->Add(color);
	unsigned int colors8 = ini->Get_Int("General","ColorCount",0);
	for (unsigned int i = 0;i < colors8;i++)
	{
		char section[10];
		sprintf(section,"Color%d",i+1);
		unsigned int Red = ini->Get_Int(section,"Red",255);
		unsigned int Green = ini->Get_Int(section,"Green",255);
		unsigned int Blue = ini->Get_Int(section,"Blue",255);
		unsigned int Alpha = (ini->Get_Int(section,"Alpha",255) << 24);
		color = RGB(Blue,Green,Red)+Alpha;
		Colors8->Add(color);
	}
	unsigned int SystemTimeCol = ini->Get_Int(section_name,"SystemTimeColor",0);
	SystemTimeColor = (*Colors8)[SystemTimeCol];


	Render2D = CreateRender2DClass();

	Vector2 screen_center;
	screen_center.X = (ScreenResolution->Right - ScreenResolution->Left) / 2.0f;
	screen_center.Y = (ScreenResolution->Bottom - ScreenResolution->Top) / 2.0f;


	char temp[512];
	ini->Get_String(section_name, "Text.Font.File", "DEFAULT_FONT", temp, 512);
	Render2DText = CreateRender2DTextClass(temp);
	TextFontFile = newstr(temp);

	float average_height = ini->Get_Float(section_name, "Text.Font.AverageCharacterHeight", 16);

	bool text_centered = ini->Get_Bool(section_name, "Text.Position.Centered", true);
	TextPosition.X = ini->Get_Float(section_name, "Text.Position.X", 0.0f);
	TextPosition.Y = ini->Get_Float(section_name, "Text.Position.Y", 0.0f);
	if (TextPosition.X < 0)
	{
		TextPosition.X += ScreenResolution->Right;
	}
	if (TextPosition.Y < 0)
	{
		TextPosition.Y += ScreenResolution->Bottom;
	}

	if (text_centered)
	{
		TextPosition = TextPosition + screen_center;
		TextPosition.Y -= average_height / 2.0f;
	}

	SystemTimeFlashDuration = ini->Get_Int(section_name, "SystemTimeFlashDuration", 1000);
};



void SystemTimeItemClass::Render()
{
	if ((!Enabled) && (!Enabled2)) return;

	unsigned int current_time = *SyncTime;

	EndFlashTime = current_time + SystemTimeFlashDuration;
	FlashActive = true;

	unsigned int color = 0;
	color = SystemTimeColor;

	if (FlashActive && (current_time < EndFlashTime))
	{
		unsigned int alpha = color >> 24;
		alpha *= ((unsigned int)EndFlashTime-*SyncTime);
		alpha /= (unsigned int)SystemTimeFlashDuration;
		color = (color & 0x00FFFFFF)| (alpha<<24);
	}

	Render2DText->Reset();
	RectClass *r = (RectClass *)((char *)Render2DText+0x5B8);
	r->Top = TextPosition.Y; 
	r->Left = TextPosition.X; 
	r->Bottom = TextPosition.Y; 
	r->Right = TextPosition.X;
	char text[64];
	SYSTEMTIME st;
    GetSystemTime(&st);
	sprintf(text,"%02d:%02d:%02d" ,st.wHour,st.wMinute,st.wSecond);
	Render2DText->Draw_Text(text, color);
	Render2DText->Render();
};

//--------------------------------------------------------------------------------
// globals
//--------------------------------------------------------------------------------
SystemTimeItemClass SystemTime;



HUD.ini

[General]
SystemTimeEnabled=true

[SystemTime]
Text.Font.File = font12x16.tga
Text.Font.AverageCharacterHeight = 0
Text.Position.Centered = false
Text.Position.X = 250.0
Text.Position.Y = 250.0
SystemTimeColor = 1



Rencom server Fan - Marathon#1

http://bfbc2.statsverse.com/sig/clean1/pc/Raptor_RSF.png

[Updated on: Fri, 15 January 2010 13:06]

Report message to a moderator

Re: C++ HUD Time display - Help request [message #417695 is a reply to message #417675] Fri, 15 January 2010 15:30 Go to previous messageGo to next message
Sir Kane
Messages: 1701
Registered: March 2003
Location: Angerville
Karma: 0
General (1 Star)
What is 'Saving time'?

Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
http://n00bstories.com/image.fetch.php?id=1189992501http://www.n00bstories.com/image.fetch.php?id=1257492907
Re: C++ HUD Time display - Help request [message #417699 is a reply to message #417675] Fri, 15 January 2010 15:46 Go to previous message
Raptor RSF is currently offline  Raptor RSF
Messages: 210
Registered: July 2007
Location: Netherlands
Karma: 0
Recruit
Summer / Winter time difference. (1 hour)

So this ingame clock gives me the time of one hour in the past.


Rencom server Fan - Marathon#1

http://bfbc2.statsverse.com/sig/clean1/pc/Raptor_RSF.png

[Updated on: Fri, 15 January 2010 15:47]

Report message to a moderator

Previous Topic: Minni DM Map
Next Topic: Add Damage Stages
Goto Forum:
  


Current Time: Fri Dec 20 17:41:46 MST 2024

Total time taken to generate the page: 0.00712 seconds