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Preset name of the Purchase Terminal [message #417335] Mon, 11 January 2010 16:35 Go to next message
Raptor RSF is currently offline  Raptor RSF
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Does anybody know the name of the Purchase Terminal (PT) preset?
I mean the Terminal itself, not the zone...


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Re: Preset name of the Purchase Terminal [message #417400 is a reply to message #417335] Tue, 12 January 2010 08:41 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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it is added in with gmax, it's a part of the map, or building
Re: Preset name of the Purchase Terminal [message #417401 is a reply to message #417335] Tue, 12 January 2010 09:24 Go to previous messageGo to next message
Raptor RSF is currently offline  Raptor RSF
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So it is impossible to link to it in c++ ?

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Re: Preset name of the Purchase Terminal [message #417402 is a reply to message #417335] Tue, 12 January 2010 09:35 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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no idea
Re: Preset name of the Purchase Terminal [message #417983 is a reply to message #417335] Mon, 18 January 2010 22:33 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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the actual pt is part of the buildings. I think they have their own prefix name and you could link it that way or their mesh name. you will have to load up the buildings in gmax or use w3d dump to find the mesh names and prefix names.

http://s18.postimage.org/jc6qbn4k9/bricks3.png

[Updated on: Mon, 18 January 2010 22:33]

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Re: Preset name of the Purchase Terminal [message #418001 is a reply to message #417335] Tue, 19 January 2010 11:20 Go to previous messageGo to next message
Raptor RSF is currently offline  Raptor RSF
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thanks, i know how to do that, but i dont really think they will be linkeble in c++ Rocked Over .Anyway, what i am trying to fix is not a big problem. So its not worth doing so mutch for this at all...

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Re: Preset name of the Purchase Terminal [message #418003 is a reply to message #417335] Tue, 19 January 2010 12:24 Go to previous messageGo to next message
jnz is currently offline  jnz
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Just find the PT model in always.dat. Then, you can create an object and change that object's model to the PT model.
Re: Preset name of the Purchase Terminal [message #418004 is a reply to message #417335] Tue, 19 January 2010 12:37 Go to previous messageGo to next message
Raptor RSF is currently offline  Raptor RSF
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I only have to make some code like this:

If ((Bracketed *obj == true) && (Bracketed *obj =not-the-same-as "PT..model )
{
  do something;
}


So it wont show my distance display when the PT is bracketed.


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[Updated on: Tue, 19 January 2010 12:42]

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Re: Preset name of the Purchase Terminal [message #418006 is a reply to message #418004] Tue, 19 January 2010 13:05 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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Raptor RSF wrote on Tue, 19 January 2010 19:37

I only have to make some code like this:

If ((Bracketed *obj == true) && (Bracketed *obj =not-the-same-as "PT..model )
{
  do something;
}


So it wont show my distance display when the PT is bracketed.



then you would do the pt zone wouldn't you since the pt model is part of the building.


http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Preset name of the Purchase Terminal [message #418008 is a reply to message #417335] Tue, 19 January 2010 13:49 Go to previous messageGo to next message
Raptor RSF is currently offline  Raptor RSF
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i am not sure if it will be linked witch a preset name linker in c++, but i will try next week

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Re: Preset name of the Purchase Terminal [message #418014 is a reply to message #418003] Tue, 19 January 2010 15:34 Go to previous messageGo to next message
reborn is currently offline  reborn
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jnz wrote on Tue, 19 January 2010 14:24

Just find the PT model in always.dat. Then, you can create an object and change that object's model to the PT model.


I'm not sure it exists as a separate model. Could be wrong, but I don't think it is.



Re: Preset name of the Purchase Terminal [message #418029 is a reply to message #418014] Tue, 19 January 2010 19:37 Go to previous message
Gen_Blacky is currently offline  Gen_Blacky
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reborn wrote on Tue, 19 January 2010 17:34

jnz wrote on Tue, 19 January 2010 14:24

Just find the PT model in always.dat. Then, you can create an object and change that object's model to the PT model.


I'm not sure it exists as a separate model. Could be wrong, but I don't think it is.


Its not its part of the interior of the buildings.


http://s18.postimage.org/jc6qbn4k9/bricks3.png
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