Home » Renegade Discussions » Mod Forum » CO-OP maps
CO-OP maps [message #408024] |
Thu, 22 October 2009 14:35 |
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Distrbd21
Messages: 743 Registered: September 2008
Karma: 0
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Colonel |
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ok so i know there is a co-op stuff on game-maps.net.
but i'm trying to figure out how to make my own so, i load m13 in LE after running it through Level Redit and i put spawn points on it but
Some people spawn where i didn't put them, the bots are invicnable but you get score points off them and kills.
how would i set up the single player maps to work on mp as if you would be in single player?
my other thing is can ssgm run co-op and reg maps without having 2 objects.gm files?
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Re: CO-OP maps [message #408030 is a reply to message #408024] |
Thu, 22 October 2009 15:25 |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
Karma: 0
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General (2 Stars) |
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For one, don't just have it be M13 alone... you'll need to do heavy editing to make it playable.
Two, if you're gonna do any co-op stuff, do something original please. There are plenty of unique things for co-op already, so be sure yours isn't just a shitty knock off. Do something good with it.
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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Re: CO-OP maps [message #408106 is a reply to message #408024] |
Fri, 23 October 2009 10:49 |
TNaismith
Messages: 86 Registered: May 2006 Location: Canada
Karma: 0
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Recruit |
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That's fair enough advice George, but remember that everyone has to start somewhere. Given the amount of quite steep learning curves (in my opinion) of modding/scripting and using Level Edit in Renegade, I think Distrbd could even accomplish making one Coop-based map, it would be a great start.
That being said, if you plan to take Coop-Modding to a more specific and advanced level in the future (Making it so you can actually host your map server-side for people to actually play, etc), then you will have to consider what George has said. St0rm has done an enormous amount of unique things with Coop and the singleplayer maps, and the Exodus Community with their Co-op server and modifications (A recent product of merge between Renz0r and Exodus), have quite a host of unique features about Co-op between the two themselves.
The questions you ask are slightly more advanced than I can offer solutions for, but here are a few things to consider:
- Are you sure your using a complete 'blank slate' version of the singleplayer maps to begin your work in LE? You'll have to usually delete all previous scripts/triggers/spawners, etc before starting your map from scratch -- especially if you somehow pulled it off straight from the singleplayer directory in your Renegade folder. Chance are there might be some scripts still attached to the map. Go to the box where you can see all the objects/presets that are currently present on your map. Go through each specific sub-category and delete presets that are leftovers from the singleplayer missions. This will give you a clean map to start building a Coop map from.
- For your spawners, check where you placed your bot spawners, and double check their 'aggressive' stats aren't too high. Usually if you place bots on high aggressive levels, before they even visually spawn, they'll be racing towards you on the map if they see you -- which results in them appearing to spawn a little farther than where you originally placed them in LE.
- If your bots are somehow invincible, again, check the settings on your bots. Make sure they have the settings so that they can be killed and damaged appropriately as you intend them to be. Almost all options relating to bots can be found in their preset settings. This is where you should be making your changes primarily
- To setup the singleplayer maps to in multiplayer like singleplayer maps, you will have to learn the different methods, scripts, and strategies to make objectives, bots, spawners, and scripts trigger in multiplayer that would look like the same way it happens in singleplayer. There are a lot of things that won't work in multiplayer that works in singleplayer, but there are many creative ways around it. It's best to just go ahead and try seeing what works vs what doesn't work. You'll get a better idea for what limitations/freedoms you have in LE. Or, you can try asking one of the experienced Coop Modders currently active. Wil0st0rm is in charge of St0rm, but I'm pretty sure he is busy with other things. There are a number of players from the St0rm community that have worked extensively with modding Renegade maps into Coop maps, and I think some of them do visit the renegadecommunity forums from time to time. Zunnie from MP-gaming is considered one of Coop gods, and is the person whom has been solely responsible for the CoopBeta .pkgs out there on Game-Maps.net. Lastly, in more recent times, a new leader in Coop Modding has emerged, and that is a fellow named Zorid. He is the leader of [MC] Clan (A coop-gameplay based Renegade clan), and he has developed some amazing skills over the last year in modding maps for Coop in Renegade, and also being involved heavily with amping up Exodus' Coop Server over the last few weeks since the merge with Renz0r to Exodus. Contacting people with experience can get you pointed in the right direction.
That's all I have to offer. I'm a low-level amateur modder, so the advice I give you is only from my own experience and knowledge. I've learned quite a lot from trial and error, but I've also learned a lot from reading tutorials on renegadehelp.net, as well as being trained by Zorid himself while he has been working on his own set of Coop missions/maps.
Wish you the best of luck Distrbd. If your really interested in this, just go for it and see what you can do. If you makes mistakes, learn from 'em and just keep trying different things until you can get things working. If there is anything I have learned from my experience in Coop modding, or modding in any sense, it's that you gotta get down and dirty with it. You won't be learning anything unless you whip up LE, start fiddling around, and just start learning what works/doesn't work, and how you can get what does work to fit into your ideas for Coop missions/maps.
Good luck. If you really are interested in learning more about how to make Coop missions/maps using LE, definitely use renegadehelp.net first. Some great tutorials there that'll give you the basic understandings of what you can accomplish in LE. After that, experiment, and then try to specifically find help from some higher-level Coop Modders in the community.
Cheers,
~TNaismith
[MC] Clan
Coop Gamer Enthusiast
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Re: CO-OP maps [message #408110 is a reply to message #408024] |
Fri, 23 October 2009 11:22 |
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zunnie
Messages: 2959 Registered: September 2003 Location: Netherlands
Karma: 0
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General (2 Stars) |
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If you need Coop specific help in leveledit or scripting then join me on irc.mp-gaming.com in channel #mp-renx and i'll see if i can help you.
edit: http://www.teamviewer.com/nl/index.aspx
Get that teamviewer stuff, it is SO DAMN EASY to help people remotely
with it, i can actualyl SHOW you where to do what then.
Is soooo much easier to help rather than typing stuff.
Teamviewer is free program btw, no spyware or whatever.
[Updated on: Fri, 23 October 2009 11:24] Report message to a moderator
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