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Bump Map/Reflection for cliffs [message #402018] Mon, 07 September 2009 18:12 Go to next message
Occult13 is currently offline  Occult13
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Hey there;

Is it right to add bump maps to some parts of a map, like a cliff, to save some polys? If it is, any idea about how to make it look good? The realistic water tutorial helped me, yet I modified it a bit.

But the problem comes when computing vertex solve. As with water, it turns into you yoghurt. Basically, I added a material with two passes in 3ds max, pretty much like the water, then made the bumpenv static by modifying the args and adding my own textures. The result is very good, as you'll see later. But if I want to apply it to parts of my map which will have a certain illumination... I guess I'm screwed. So basically, do you guys know of any way to make bump maps/reflection for your map? I'm very thankful.

Here, have pics:
Re: Bump Map/Reflection for cliffs [message #402019 is a reply to message #402018] Mon, 07 September 2009 18:49 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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What exactly do you mean by "turns into yogurt?"

Can you post an image of what the problem is?
Re: Bump Map/Reflection for cliffs [message #402021 is a reply to message #402019] Mon, 07 September 2009 19:00 Go to previous message
Occult13 is currently offline  Occult13
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This is how the texture looks in LE with compute vertex solve:



And here it is ingame:



PD: I made that map in 10 minutes just for showing the problem, but the lighting is the one I'm going to use in my next map.
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