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HELP!!! level editor glitch [message #394178] Mon, 06 July 2009 19:06 Go to next message
Stallion is currently offline  Stallion
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Registered: April 2006
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Ok, I took a .lvl file opened it and saved it right after then went to test it just to have it turn out with messed up colors and westwood logos and random spots throughout the map. I've tried this with .lvl and opening .mix files both. I've also tried this with saving to .pkg and .mix files both with the same result. I tried updating the scripts in that folder to the scripts in my renegade folder (version 3.44) with no luck...

What could be causing this and what can I do about it?


Level edit is my play ground
Re: HELP!!! level editor glitch [message #394484 is a reply to message #394178] Thu, 09 July 2009 01:52 Go to previous messageGo to next message
Stallion is currently offline  Stallion
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Has noone dealt with color corruptions when saving a file?

Level edit is my play ground
Re: HELP!!! level editor glitch [message #394502 is a reply to message #394178] Thu, 09 July 2009 04:28 Go to previous messageGo to next message
cnc95fan is currently offline  cnc95fan
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Yeah just delete the terrain from the instances tab and make it again.
Re: HELP!!! level editor glitch [message #394504 is a reply to message #394178] Thu, 09 July 2009 05:01 Go to previous message
Stallion is currently offline  Stallion
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That didn't work. Sad

Any chance this has something to do with the scripts?

maybe this will help:

Unable to split node! objcount = 4. (82.42,-21.97,1.13)
Unable to split node! objcount = 5. (32.67,-11.79,1.54)
Unable to split node! objcount = 4. (20.47,-13.17,1.13)
Unable to split node! objcount = 6. (81.52,-57.40,3.51)
Unable to split node! objcount = 4. (84.55,-67.96,3.02)
Unable to split node! objcount = 4. (75.40,-69.55,3.36)
Unable to split node! objcount = 4. (71.05,-70.32,3.67)
Unable to split node! objcount = 4. (72.59,-70.87,2.29)
Unable to split node! objcount = 4. (72.51,-75.02,0.69)
Unable to split node! objcount = 6. (63.21,-70.68,3.74)
Unable to split node! objcount = 4. (63.40,-70.97,1.13)
Unable to split node! objcount = 4. (26.16,-62.00,5.67)
Unable to split node! objcount = 3. (26.49,-60.24,1.22)
Unable to split node! objcount = 4. (-14.45,51.72,9.32)
Unable to split node! objcount = 3. (-20.14,32.70,1.54)
Unable to split node! objcount = 15. (-32.87,70.32,5.08)
Unable to split node! objcount = 4. (-29.27,63.95,0.67)
Unable to split node! objcount = 3. (-84.25,52.48,1.37)
Unable to split node! objcount = 3. (-82.22,43.10,6.08)
Unable to split node! objcount = 5. (-89.34,42.59,5.97)
Unable to split node! objcount = 3. (-80.24,-80.62,-5.38)
Unable to split node! objcount = 3. (-112.76,-71.66,-11.93)
Unable to split node! objcount = 3. (-130.35,-110.47,-15.65)
Level load took 36 seconds
TimeManager::Update: warning, frame 41 was slow (37791 ms)
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Field\always\power-ups\cc crate\FullMoon.tga
Attempting to load: C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Field\always\power-ups\FullMoon.tga
Targa: Failed to open file "mp_field+\15.tga"
Targa: Failed to open file "mp_field+\14.tga"
Targa: Failed to open file "mp_field+\30.tga"
Targa: Failed to open file "mp_field+\31.tga"
Targa: Failed to open file "mp_field+\5.tga"
Targa: Failed to open file "mp_field+\3.tga"
Targa: Failed to open file "mp_field+\4.tga"
Targa: Failed to open file "mp_field+\37.tga"
Targa: Failed to open file "mp_field+\36.tga"
Targa: Failed to open file "mp_field+\35.tga"
Targa: Failed to open file "mp_field+\33.tga"
Targa: Failed to open file "mp_field+\34.tga"
Targa: Failed to open file "mp_field+\16.tga"
Targa: Failed to open file "mp_field+\13.tga"
Targa: Failed to open file "mp_field+\29.tga"
Targa: Failed to open file "mp_field+\32.tga"
Targa: Failed to open file "mp_field+\9.tga"
Targa: Failed to open file "mp_field+\10.tga"
Invalid TGA format used in C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Field\tiles\building aggregates - multiplay\mp - hand of nod\MCT_con-ref-hnd.tga - only 24 and 32 bit formats should be used!
Invalid TGA format used in C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Field\tiles\building aggregates - multiplay\mp - gdi advanced guard tower\agd_pct_master.tga - only 24 and 32 bit formats should be used!
Invalid TGA format used in C:\Program Files\RenegadePublicTools\LevelEdit\C&C_Field\tiles\building aggregates - multiplay\mp - nod refinery\ply-gradient.tga - only 24 and 32 bit formats should be used!
Targa: Failed to open file "mp_field+\7.tga"
Targa: Failed to open file "mp_field+\8.tga"
Targa: Failed to open file "mp_field+\2.tga"
Targa: Failed to open file "mp_field+\0.tga"
Targa: Failed to open file "mp_field+\1.tga"
Targa: Failed to open file "mp_field+\6.tga"

These are the loading messages from level editor.


Level edit is my play ground

[Updated on: Thu, 09 July 2009 05:23]

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