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Re: LVL Files ! [message #390805 is a reply to message #390804] |
Tue, 16 June 2009 11:44 |
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LiL KiLLa
Messages: 600 Registered: October 2008 Location: Hamburg/Germany
Karma: 0
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Colonel |
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Gen_Blacky wrote on Tue, 16 June 2009 20:44 | open city lvl file then go to
terrain>mplevels>C&C_City
add the flying includes then make the map flying and your done.
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ahh thanks you're pro
but I want them from "reborn"
This will be your last warning, Scrin, next one will be permanent.
[Updated on: Tue, 16 June 2009 11:45] Report message to a moderator
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Re: LVL Files ! [message #390886 is a reply to message #390885] |
Tue, 16 June 2009 20:22 |
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cAmpa
Messages: 597 Registered: March 2006
Karma: 0
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Colonel |
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Gen_Blacky wrote on Wed, 17 June 2009 05:11 |
LeeumDee wrote on Tue, 16 June 2009 14:54 | just download LevelRedit. Convert your mix into a lvl file.
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levelredit breaks alot had so many problems with it.
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I converted like 30 maps with LevelRedit, had never a problem with it.
Bückstabü!
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Re: LVL Files ! [message #390892 is a reply to message #390886] |
Tue, 16 June 2009 22:16 |
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YazooGang
Messages: 742 Registered: August 2008 Location: US
Karma: 0
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1. LevelReEdit gets errors sometimes when the objects.ddb doesnt match with the map.
2. When using C&C_City or C&C_Walls and putting the terrain stuff for upstair stuff, it will make you end up with a map that cant let you buy flying vehs. So be sure to goto Edit->Level Setting and check Allow Flying Vehicles.
If going to Level setting ends up crashing your level editor, then goto the properties of level edit .exe and goto the "Compatbility" tab. There you will see some unchecked boxes. Check the "Disable Visual Themes" and hit Ok. Next time you goto the Level Settings, your level edit wont crash.
Old but eh:P
[Updated on: Tue, 16 June 2009 22:20] Report message to a moderator
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Re: LVL Files ! [message #390984 is a reply to message #390785] |
Wed, 17 June 2009 13:38 |
Reaver11
Messages: 888 Registered: April 2007
Karma: 1
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The part as far as I know you will always have to redo with levelre-edit is the visibilty system and sometimes the pathfinding.
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