Alpha Blending [message #390598] |
Sun, 14 June 2009 11:38 |
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Gen_Blacky
Messages: 3250 Registered: September 2006
Karma: 1
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General (3 Stars) |
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Im trying to find a way to alpha blend 3 textures on one mesh. does anyone know how to make 2 alpha channels on one mesh in gmax. Vertex paint creates only one alpha channel and then alpha blending gets the gay scale of the alpha channel and applies the texture.
Edit:
I managed to make this effect
[Updated on: Sun, 14 June 2009 12:05] Report message to a moderator
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Re: Alpha Blending [message #390881 is a reply to message #390598] |
Tue, 16 June 2009 18:00 |
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Gen_Blacky
Messages: 3250 Registered: September 2006
Karma: 1
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General (3 Stars) |
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RenXc Alpha Belnd Tut
First of all, follow this tutorial http://renhelp.net/index.php?mod=Tutorials&action=view&id=19 , but skip the vertex paint part, you'll also have convert the terrain to an editable mesh/poly before adding UVW maps.
when you've done that, follow this tutorial.
Make sure Valpha is checked in the W3D export settings
Export your map.
Put your terrain in Reborn Leveleditor, click on Lightning > Vertex Solve
check Occlusion and then hit Ok
that's about it now go be creative! ^^
oh, by the way, Pass 2 is still your *main* texture, but pass 1 swapped place with pass 3. black vertexes belong to pass 3, grey vertexes belong to pass 1.
[Updated on: Tue, 16 June 2009 18:04] Report message to a moderator
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