Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Vehicle Count
Vehicle Count [message #3555] Fri, 07 March 2003 04:41 Go to next message
England is currently offline  England
Messages: 618
Registered: February 2003
Location: High Wycombe, England
Karma: 0
Colonel
Has any one ever looked into the vechicle count paramiter?

Making it possible for servers hosts to set up how many vehicles per team etc? Or would that intail a FDS rewrite? As well as game Confused


In the end it doesn't matter if you are who you say you are. You will still mean nothing to me.

When i have kids, everytime i drive past a fast food restaurant, im gonna punch my kid in the face, then they'll never wanna come..
Vehicle Count [message #3557] Fri, 07 March 2003 04:57 Go to previous messageGo to next message
[sg]the0ne is currently offline  [sg]the0ne
Messages: 442
Registered: February 2003
Location: Houston, TX
Karma: 0
Commander

This is a lil OT but I've seen screens for an idea on proxy mine count for hotwires - is it resonably do-able ? If so that would rock !

yahoo : chapstic25
aim : lamant281
Vehicle Count [message #3562] Fri, 07 March 2003 05:20 Go to previous messageGo to next message
PiMuRho is currently offline  PiMuRho
Messages: 494
Registered: February 2003
Karma: 0
Commander
I've campaigned for ages to have the vehicle limit as a server-side variable, but no joy. I presume it's controlled entirely by the server, and would require an FDS rewrite, unless someone wants to try and hex edit to find the value Smile

Vehicle Count [message #3567] Fri, 07 March 2003 05:35 Go to previous messageGo to next message
snipefrag is currently offline  snipefrag
Messages: 291
Registered: February 2003
Location: UK, hampshire
Karma: 0
Recruit
urgh hexdecimals..... Sad

Snipefrag - Br20 Cr5 - TR Emerald
Planetside Chapter Commander - Archangels

http://www.archangelsclan.net
Vehicle Count [message #3621] Fri, 07 March 2003 09:05 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
Messages: 1564
Registered: February 2003
Location: Birmingham, England, Unit...
Karma: 0
General (1 Star)
Not sure about vehicle limits. But we have got a script working that allows you to set a scripts parameters from the server side. For example we can set the CTF count and TDM (coming soon) kill count from a script. This script allows you to change the parameters of a script thats used in game from the server. Unless theres a way of setting the vehicle limit from a script then i don't know how it could be done.

Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer

Computer Science Bsc
Aston University in Birmingham, UK
Vehicle Count [message #4070] Sat, 08 March 2003 16:32 Go to previous message
Griever92
Messages: 593
Registered: February 2003
Location: Calgary, Alberta, Canada
Karma: 0
Colonel
yes, those damned Hexadecimels, so confusing sometimes *accidently deletes a line of them* "SH!T"

Alex "Griever92" Bracken
============================
http://www.n00bstories.com/image.fetch.php?id=1165170217
Previous Topic: New map: C&C_AD_Gateshead.mix
Next Topic: Need a Skinner and a Mapper...
Goto Forum:
  


Current Time: Thu Dec 19 04:49:44 MST 2024

Total time taken to generate the page: 0.01149 seconds