Real-life tactics no one seems to use. [message #-975210] |
Tue, 09 April 2002 13:39 |
|
Supressive fire: MLRSes and Artillery are forms of "indirect fire." As is customary with indirect fire, you don't always have to have a target to let loose. Take a map like Field. If you were to field three MLRS OR three artillery, and just pound away at the section of the entrance of the enemy base, you'd be hard pressed to find the rare player willing to deal with that many high explosives going off - ESPECIALLY on foot. This strategy works perfectly for APC and medium tank rushes, as it keeps the enemy back in the base and for the most part not shooting you en route. ----- RECONNOITERING. Why do I have to be consistently frigging SURPRISED when four flamers come into our base? If you just got sniped in the field and saw four flamers come out of the NOD base, I THINK THAT'S INFORMATION PEOPLE COULD PUT TO GOOD USE. ----- WIMPS HAVE NO PLACE IN BATTLE. Earlier tonight, I was on field and saw FOUR MAMMOTHS, a FIERCE force to be reckoned with, STAYING STILL at the base entrance shooting all the way across the map to artillery which was killing them SOUNDLY. GDI must have gone through 25 mammoths. It was SICKENING. LESSON NUMBER ONE - GO INTO SKIRMISH AND PRACTICE SHOOTING WHILE MOVING AGAINST A TREE OR SOMETHING. MOST MODERN TANK DRIVERS DO *NOT* STAY STILL WHEN FIRING. STAYING STILL MAKES YOU A PERFECT TARGET FOR ANTI-TANK FORCES. LESSON NUMBER TWO - USE COVER. EVEN A TREE CAN SAVE YOU ONE OR TWO HITS. IN FIELD, USING THE FARMHOUSE FOR INTERFERENCE CAN SAVE YOUR LIFE. LESSON NUMBER THREE - IF YOU'RE A F***ING IDIOT OR LAGGED BECAUSE YOUR GRANDMA'S EMACHINES WITH A 33.6 MODEM CAN'T CUT IT, DON'T BUY AN APC! ----- In the Army, tanks do not go out alone when there is an equal or overwhelming force nearby. That's why you rarely ever see a picture of ONE Abrams M1A2 in the field. Two barrels and two minds are better than one prick getting his jollies off with a 120mm cannon. ----- Specialized units are just that, specialized. MEANING NOT MANY. On a team of 12, you DON'T need three snipers and FOUR stealth suits. ----- I'm >< close to giving up public server Renegade and going strictly to clan-based where people with two frigging brain cells to rub together actually KNOW these things.
|
|
|
|
Real-life tactics no one seems to use. [message #-975208] |
Tue, 09 April 2002 23:30 |
|
Just my two bits about the above comments ... quote: LESSON NUMBER ONE - GO INTO SKIRMISH AND PRACTICE SHOOTING WHILE MOVING AGAINST A TREE OR SOMETHING. MOST MODERN TANK DRIVERS DO *NOT* STAY STILL WHEN FIRING. STAYING STILL MAKES YOU A PERFECT TARGET FOR ANTI-TANK FORCES.
This is by far the best method for tank warfare. However, it is difficult sometimes to move and shoot. At least for me I like to be an eng and drive while giving someone else the controls on the gun. Then all I focus on is the driving and dodging. Also, when you need to repair you can jump out and not have to worry about someone sneaking up and snatching your tank. Of course, you need to be playing with quite a few players to man up 2 on a tank. But, it is all about teamwork !!
|
|
|
|
|
Real-life tactics no one seems to use. [message #-975205] |
Tue, 09 April 2002 23:55 |
|
quote: it is MLRS wich stands for Multiple Launch Rocket System look it up if you dont believe me.
No it isn't. It's MRLS as in Mobile Rocket Launcher System. Just check the vehicles section on the Renegade page, or the TD manual, or in TD itself, or in Renegade - on all of those places it says "MRLS". [ April 10, 2002: Message edited by: Devon ]
|
|
|
Real-life tactics no one seems to use. [message #-975204] |
Wed, 10 April 2002 01:59 |
|
Good points... When im in a MRLS (MLRS) - i always fire at sniper holes and tunnel openings -- sometimes i get rewarded with a "Boink" - Plus - if i see a red streak coming from somewhere - i pump a couple rounds the way they came... sneaky snipers.... and if you have your MRLS behind the tanks - shooting long distance (works with MA too!) you will find your tanks have a better go at it. And your protected from enemy fire a bit... of course when the air units come out -- a different ball game.....
|
|
|
Real-life tactics no one seems to use. [message #-975203] |
Wed, 10 April 2002 03:20 |
|
It is MRLS, I copied this strait from the pop-up about it in the vehicle section of the official Renegade page. The only thing I changed was ot make it bold so that you wouldn't have to read the whole thing. GDI's version of mobile devastation, this long-range attacker fires lethal 227mm rockets and is capable of systematically dismantling virtually any enemy unit, armored or not. However, with no short-range fighting ability, this somewhat unwieldy vehicle needs close-quarters backup for effective protection. If caught in a knife fight, the MRLS can be quickly overrun by enemy forces. Nevertheless, with adequate support and range to let loose its salvo of death, only a Mammoth Tank can equal the prolonged barrage deliverable by this critical platform in the fight against Nod.
|
|
|
|
|
|
Real-life tactics no one seems to use. [message #-975199] |
Wed, 10 April 2002 13:07 |
|
cases, gentleman, cases. lol.. i was playing on field tonight and came into the game already in progress. there was only 1 hotwire in base and no mines in the tunnels. i became a hotwire as soon as money allowed(fortunately our harvey was coming into base almost as soon as i started). even as i was starting to plant mines, there was a stealth and rocket officer near our entrance(back one by the barracks) firing at me. i was almost killed laying the mines. after i ran back to repair i could hear them blowing up, but no boink. i quickly bought a mrls and began firing into the tunnel for suppressive fire. after awhile i hopped out and went to toss in more mines. there they were again, obviously waiting for an oppurtunity to plant a beacon. again i took damage but managed to escape and returned to my mrls. i continued this suppressive fire and actually got a couple of boinks(or "yah baby!"). this continued for most of the game and nod never did any major damage to any of the buildings. i ended up 4th on the team with 7 kills. so absolutely use suppressive fire!!
|
|
|
|
Real-life tactics no one seems to use. [message #-975197] |
Wed, 10 April 2002 20:34 |
|
i understand what you are saying, but as i said, the mine explosions were ocurring before i bought the mrls. they were blowing up the mines on purpose. probably moving forward and jumping backwards to detonate them and take minimal damage while doing so. it was the fact that they didn't leave the tunnel that i bought the mrls and started suppressing fire. and my point was that it was the mrls and not the mines that kept them from doing major damage to the barracks, although i had also placed some mines outside the tunnel to discourage an attempt at placing a beacon...
|
|
|
Real-life tactics no one seems to use. [message #-975196] |
Wed, 10 April 2002 21:47 |
|
quote: Sorry, chief, in RENEGADE it's MRLS. In the Army, it's MLRS (Multiple Launch Rocket System).
Yes, but this is a discussion about Renegade on the Renegade forum. It has nothing to do with real life equipment. It could be called C.L.O.W.N for all I care, but in the Tiberium series it's called MRLS.
|
|
|
|
|
|
Real-life tactics no one seems to use. [message #-975192] |
Thu, 11 April 2002 17:43 |
|
Actually according to Janes (I subscribe) it is MLRS (Multiple Launch Rocket System). That is the REAL name of the REAL weapon system used in combat today. Now that being said, Renegade uses the MRLS denotation. Not sure why, fictional game and all might have SOMETHING to do with it. Perhaps they are trying to distance themselves from reality. Go figure, a game not portraying reality, what has this world come to? As for tactics, there are tons that are not used. Have you ever seen an organized flanking maneouver? Probably not. Requires teamwork and COMMUNICATION! This game has neither. What about diversionary tactics? Never used, why? Same reasons, no teamwork and no communication. We could go on and on for days on end and the conclusion would be the same. Teamwork/Communication, Renegade has neither. Laters.
|
|
|
Real-life tactics no one seems to use. [message #-975191] |
Thu, 11 April 2002 17:49 |
|
quote: Originally posted by destruyax: Sorry, chief, in RENEGADE it's MRLS. In the Army, it's MLRS (Multiple Launch Rocket System).Proof: M-270 MLRS The fact that so many people are saying it in the RIGHT way actually revives some hope for me in the game, since only diehard wargamers should know the real designation. [ April 10, 2002: Message edited by: destruyax ]
Actually, in the Army, it was ORIGINALLY called the M-270 MRLS. They changed the name around for some God-only-knows reason.
|
|
|
|
Real-life tactics no one seems to use. [message #-975189] |
Tue, 09 April 2002 15:53 |
|
I am perhaps one of the best players at C&C Renegade at this time, but I'll never get 1 no. ranking. This is only because some people never stop playing and are ranked high by points and not nessessarly skill. Some of these so called top players have about as many deaths as kills. No finisse at all. i generally have a 8 to 1 k/d ratio and average less than one death per game. no one averages that good.
|
|
|
Real-life tactics no one seems to use. [message #-975188] |
Tue, 09 April 2002 19:12 |
|
quote: Originally posted by modemmack: I am perhaps one of the best players at C&C Renegade at this time, but I'll never get 1 no. ranking. This is only because some people never stop playing and are ranked high by points and not nessessarly skill. Some of these so called top players have about as many deaths as kills. No finisse at all. i generally have a 8 to 1 k/d ratio and average less than one death per game. no one averages that good.
I once killed 25 people in a game and only died once. Whats your point....???
Seriously though, shooting a building with a medium tank doesn't take a lot of skill. You should get more points based on how you killed someone (head shot, arm shot) e.t.c.
|
|
|
Real-life tactics no one seems to use. [message #-975187] |
Tue, 09 April 2002 22:00 |
|
It really annoyed me to see the top players on the ladder there because they played 300-400 games.. I am currently ranked 50 and played about 50 games and I have been MVP in about 75\% of all the games I played getting (provided I play the entire game no join halfway thru with 1 building left) usually get from 1500-4000 pts a game, Becides tanks I engy rush, snipe, defend base with raveshaw or fix tanks or buildings... Some other people are just out for cheesy pts like the losers that are on GDI on islands that use rocket inf and MRLS to shoot hand or just stay in a useless place shooting non-stop at a building! Like U said I don't have the time to play 200-300 games a week and I think there should be another factor in ladder pts becides playing a thousand game a week. The ladder works like this: A great player plays 50 games, is ranked 30. An average player plays 100 games making little contributions to the team and gets ranked 25. A dork that plays non stop hitting 300+ games in a week with the ya win some ya lose some finishing in the middle of the pack every game gets ranked 10. How does this show whos the better player? What I do to see if people are good or not is to just look at there total time play vs the amount of tanks/buildings killed ratio and how many pts they score per game on average. I don't think the kill/death ratio is a big deal at all, I kill plenty of people during games (expecially when i am a sniper) but I kamakazee my basic inf all the time, toss some C4s on tanks and get ran over or what ever, i don't care about dying unless I have a 1000 inf unit type cuz it will give the other team lots of pts! -AzWhoopin
|
|
|
Real-life tactics no one seems to use. [message #-975186] |
Tue, 09 April 2002 23:05 |
|
It shouldn't be based on just kills to deaths. Perhaps a ratio of somekind(so that people don't just play loads and get high ranks because I don't have time to play that much). The really good players just sometimes barely kill anyone. You can kill soldiers all you want and it will be useless except for points. I think it takes real skill to sneak into an enemy base without being noticed, place your c4 and take down a building and then get out of there. People who just rush in are just lucky. It doesn't make them better players-not to discourage rushes, teamplay is better than any lone wolf.
|
|
|