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Quick Alpha question [message #376409] Mon, 16 March 2009 01:34 Go to next message
Dreganius is currently offline  Dreganius
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Alright, so I'm editing a Renegade texture, so it's deep grooves glow like they do on the SBH. However, when I apply the Alpha layer, and the texture, in the exact same manner as the SBH's, and then save the .dds as a DXT5 (Interpolated Alpha) the texture comes up as black in-game. I understand that the original texture has no Alpha layer, and is therefore a DXT1 (No Alpha) format.

I wish to know if there is a way to change this setting so I can complete and release the skin publicly.

Thanks.


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Re: Quick Alpha question [message #376415 is a reply to message #376409] Mon, 16 March 2009 04:27 Go to previous messageGo to next message
renalpha is currently offline  renalpha
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Dreganious, take a look at your data folder for the original skin.
There you can find, how the dx was exported.
Use the same type, and apply that to your current texture.


Aircraftkiller wrote on Fri, 18 February 2011 23:50

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Re: Quick Alpha question [message #376419 is a reply to message #376409] Mon, 16 March 2009 04:47 Go to previous messageGo to next message
Di3HardNL is currently offline  Di3HardNL
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He knows that the original stealth effect has no alpha layer, but he wants to add a alpha layer for a different stealth effect.

I think this is managed in LE, I am not sure. but then it would be saved in presets :/ = objects.ddb


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Re: Quick Alpha question [message #376421 is a reply to message #376419] Mon, 16 March 2009 04:58 Go to previous messageGo to next message
Dreganius is currently offline  Dreganius
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Di3HardNL wrote on Mon, 16 March 2009 22:47

He knows that the original stealth effect has no alpha layer, but he wants to add a alpha layer for a different stealth effect.

I think this is managed in LE, I am not sure. but then it would be saved in presets :/ = objects.ddb


Yes, I know the DXT format of the original quite well; I thought I made that clear in my post...
Edit: It's not for a stealth effect, just a glow. If you look at the alpha layer for the SBH it's only in the 'gaps' in the armor, IE where the red glows, even when in darker lighting. Rocked Over

So you think that it would require an objects.ddb edit? Hmmm, it's possible, however if it could be done another way, I would very much appreciate someone to post? As a Black Hand Sniper would look very awesome with glowing red bits Wink


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[Updated on: Mon, 16 March 2009 04:59]

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Re: Quick Alpha question [message #376427 is a reply to message #376409] Mon, 16 March 2009 05:52 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
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I doubt this has to do with leveleditor. Leveleditor is mostly used for objects and objects.

'so I'm editing a Renegade texture' What texture are you editing?
As far as I know you should keep the texture sizes the same as the original (so if the original was 256x256 the the same for you new one). the same as the original texture + dxt to.

The only fix I would know is to import the model and change the texture or by using a hex editor to switch the texture name but you will have to keep the texture name the samelength.
Re: Quick Alpha question [message #376467 is a reply to message #376427] Mon, 16 March 2009 13:08 Go to previous messageGo to next message
LR01 is currently offline  LR01
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So, you change from DX1 to DX5?

DX1 textures have glow where the texture is black(if the shader add is used), but I think you know that

(renegade doesn't like it's textures settings changed)


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Re: Quick Alpha question [message #376514 is a reply to message #376409] Tue, 17 March 2009 01:54 Go to previous message
Dreganius is currently offline  Dreganius
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I do, however I want a release that doesn't require people to use Shaders, so everyone can has Rocked Over

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