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shaders [message #376126] Fri, 13 March 2009 21:50 Go to next message
Poskov
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Does anyone have a tutorial on how to apply bump mapping to a W3d using shaders.dll & the shaders database editor?
Re: shaders [message #376132 is a reply to message #376126] Fri, 13 March 2009 22:58 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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http://www.renhelp.net/index.php?mod=Tutorials&action=view&id=111

nopol10=Nopol=nopol(GSA)

http://i14.photobucket.com/albums/a330/napalmic/siggy.jpg
Re: shaders [message #376141 is a reply to message #376126] Sat, 14 March 2009 03:41 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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It does not work on everything like some guns etc, also its bugged in SP, thats why im working with DX 9 Shaders
Re: shaders [message #376149 is a reply to message #376141] Sat, 14 March 2009 06:18 Go to previous message
saberhawk
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madrackz wrote on Sat, 14 March 2009 06:41

It does not work on everything like some guns etc, also its bugged in SP, thats why im working with DX 9 Shaders


From my point of view, you simply said "The 'DX 9' shaders in scripts 3.4.4 are bugged, that's why I'm working with DX 9 Shaders.". The shaders in scripts 3.4.4 are bugged, sure, but they are still "DX9 Shaders". So then, what are you working on?
Re: shaders [message #376151 is a reply to message #376126] Sat, 14 March 2009 06:22 Go to previous message
mrãçķz is currently offline  mrãçķz
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Permabanned for trying and failing DDoS
What the hell are you trying to say? when did i say that, its just some shaders wont work on scripts 3.4.4 from DX9 (like Bump Map the whole game) but all the other thing like bloom work Shaders.SDB is bugged and to much work, thats why i work with DX 9 because it affects the whole game + menu and can be changed very fast Rocked Over

[Updated on: Sat, 14 March 2009 06:26]

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