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Successful weapon export [message #373400] Tue, 24 February 2009 19:18 Go to next message
Slave is currently offline  Slave
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Colonel
I imported the Personal Ioncannon into gmax, and fixed its texture job.

Someone else (blacky) did the same, using a different importer.

Blacky's export succeeds, and works well ingame, mine fails and acts crazy ingame. I fail to find any difference in the gmax files.

A skilled person who does find the difference, and knows what's wrong with my model, wins 1 free internets.

Blacky used http://www.renhelp.net/downloads/W3DImporter.zip
I used http://www.renhelp.net/downloads/W3DImporter2.zip

Thanks.

edit: now with actual files to compare

[Updated on: Tue, 24 February 2009 19:20]

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Re: Successful weapon export [message #373413 is a reply to message #373400] Tue, 24 February 2009 21:27 Go to previous messageGo to next message
TankArmy5 is currently offline  TankArmy5
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Re: Successful weapon export [message #373418 is a reply to message #373400] Tue, 24 February 2009 22:10 Go to previous messageGo to next message
nuker7738 is currently offline  nuker7738
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why don't you try using the same importer blacky used, apply the same texturing you applied with the other model, and see if there is a difference then?
Re: Successful weapon export [message #373422 is a reply to message #373418] Tue, 24 February 2009 22:27 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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General (3 Stars)
nuker7738 wrote on Tue, 24 February 2009 23:10

why don't you try using the same importer blacky used, apply the same texturing you applied with the other model, and see if there is a difference then?



that's what i said


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Re: Successful weapon export [message #373470 is a reply to message #373400] Wed, 25 February 2009 07:00 Go to previous messageGo to next message
Slave is currently offline  Slave
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Colonel
Yeah, that's what I'm going to do. But since I already started importing 6 other weapons, I didn't feel like doing them all over if there was an easy fix.
Re: Successful weapon export [message #373472 is a reply to message #373400] Wed, 25 February 2009 07:06 Go to previous message
danpaul88 is currently offline  danpaul88
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Did you export it using the correct type and linking to the correct skeletons? I am at work at the moment, but IIRC weapons are always exported with a dummy model containing a single bone as the skeleton, so the engine knows how to orient it when attaching it to the first person hand models.

Also ensure that the correct W3D export settings for mesh and bone objects are selected, at least one of the importers I have used before tends to screw them up or completely ignore them.


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