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Create New Beacon Preset Question... [message #372539] Wed, 18 February 2009 07:21 Go to next message
rrutk is currently offline  rrutk
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Registered: June 2007
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Colonel
http://www.renhelp.net/index.php?mod=Tutorials&action=view&id=108

I have created a new beacon preset for my airstrike beacons, including it's new ammo, weapon, powerup and beacon object (like mentioned in the tutorial above).

the beacon works, but still renegade belive, thats a nuke or ion beacon, starting the weather change and nuke/ion placed announcements...

whats wrong?

PS: yes, i know reborns tutorial too. he replaces the real beacon with another object. but this limits your possibilities.



[Updated on: Wed, 18 February 2009 07:22]

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Re: Create New Beacon Preset Question... [message #372564 is a reply to message #372539] Wed, 18 February 2009 14:34 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
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General (1 Star)
PLECOS MASTER
I think you need to change the annnounce time as well as the post and pre nuke/ion effects timers to -1. Only use ion cannon type beacons, if you have 'isnuke' selected, the sky will still turn red for a few moments. I'd like to be more specific, but I don't have leveledit on my computer right now.

[Updated on: Wed, 18 February 2009 14:35]

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Re: Create New Beacon Preset Question... [message #372566 is a reply to message #372564] Wed, 18 February 2009 15:09 Go to previous messageGo to next message
rrutk is currently offline  rrutk
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Colonel
done. doesnt work. seems to be not enough.
Re: Create New Beacon Preset Question... [message #372567 is a reply to message #372539] Wed, 18 February 2009 15:25 Go to previous messageGo to next message
reborn is currently offline  reborn
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General (3 Stars)
With a little code you could use the principle of what I did in that old tutorial (destroying the beacon and replacing it with a flare or an invisible object) but have it perform many different functions. By setting booleans on the player it could make the invisible object call different functions...

bool has_airstrikebeacon false;
bool has_reinforcementbeacon false;
etc
etc

Then when the beacon is placed, get the player object of the placer, and if they pass the condition of if (has_airstriokebeacon), make it do the airstrike.
With a little bit of code you really are not limiting yourself, you could use the one beacon for many different uses.



Re: Create New Beacon Preset Question... [message #372862 is a reply to message #372539] Sat, 21 February 2009 11:35 Go to previous messageGo to next message
bisen11 is currently offline  bisen11
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Registered: December 2004
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Colonel
It's been awhile since I did this but I think this might be it. Go to the Object>Beacon>IonCannon>CnC_Beacon_Ioncanon (or whichever one you want) and hit mod ore temp (again whichever it is you want). Go to the settings tab and scroll down to the last 3 options pre-detonate cinematic obj, post, etc. Click on the thing to the right and switch it to none. I think that's how it's done but I haven't tested it.

http://i6.photobucket.com/albums/y206/bisen11/bisensubzerosig2.jpg
Re: Create New Beacon Preset Question... [message #372889 is a reply to message #372862] Sat, 21 February 2009 14:34 Go to previous message
rrutk is currently offline  rrutk
Messages: 617
Registered: June 2007
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Colonel
no. the announcements and weather change will still be there.
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