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Re: Vehicle Question [message #371672 is a reply to message #371518] |
Wed, 11 February 2009 17:39 |
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Gen_Blacky
Messages: 3250 Registered: September 2006
Karma: 1
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General (3 Stars) |
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I fixed most of the suspension problems with just renx
I get the zero bug with v_gdi_orca_m.w3d when playing in a server
Is there a way around it i didn't edit the objects .
Renegade anticheat system is preventing me from changing the vehicle model when renegade starts. (Version Mismatched)so i have to put it in when client is loaded
[Updated on: Wed, 11 February 2009 17:42] Report message to a moderator
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Re: Vehicle Question [message #371726 is a reply to message #371725] |
Wed, 11 February 2009 23:52 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
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General (1 Star) |
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Jerad Gray wrote on Thu, 12 February 2009 01:49 |
Gen_Blacky wrote on Wed, 11 February 2009 17:39 | I fixed most of the suspension problems with just renx
I get the zero bug with v_gdi_orca_m.w3d when playing in a server
Is there a way around it i didn't edit the objects .
Renegade anticheat system is preventing me from changing the vehicle model when renegade starts. (Version Mismatched)so i have to put it in when client is loaded
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Usually only modified .ini files cause the 0 bug.
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Certain modified meshes also cause the "0 bug" punishment system to kick in.
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Re: Vehicle Question [message #371897 is a reply to message #371851] |
Thu, 12 February 2009 21:26 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
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General (1 Star) |
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Gen_Blacky wrote on Thu, 12 February 2009 17:27 |
Saberhawk wrote on Thu, 12 February 2009 06:52 |
Jerad Gray wrote on Thu, 12 February 2009 01:49 |
Gen_Blacky wrote on Wed, 11 February 2009 17:39 | I fixed most of the suspension problems with just renx
I get the zero bug with v_gdi_orca_m.w3d when playing in a server
Is there a way around it i didn't edit the objects .
Renegade anticheat system is preventing me from changing the vehicle model when renegade starts. (Version Mismatched)so i have to put it in when client is loaded
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Usually only modified .ini files cause the 0 bug.
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Certain modified meshes also cause the "0 bug" punishment system to kick in.
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is it md5 hashed or does it do it by the mesh names ?
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I can't discuss how the system works.
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