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PanzerIV threads/texture/wwskin [message #366644] Fri, 09 January 2009 09:39 Go to next message
Reaver11 is currently offline  Reaver11
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Recently I have been bust modeling a panzerIV. I have modelled it on scale. Only problem is that I have no clue of how to bone the threads.

At the moment I need to reduce the polycount. (it has just above 10000 duno if that is a problem).

boning the turret worldbox etc no problem. Only How do I wwskin these threads?

http://i56.photobucket.com/albums/g161/BrianOcho/PanzerIVfront.jpg

http://i56.photobucket.com/albums/g161/BrianOcho/PanzerIVside.jpg

http://i56.photobucket.com/albums/g161/BrianOcho/PanzerIVback.jpg

http://i56.photobucket.com/albums/g161/BrianOcho/PanzerIVinLE.jpg

[Updated on: Fri, 09 January 2009 09:40]

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Re: PanzerIV threads/texture/wwskin [message #366646 is a reply to message #366644] Fri, 09 January 2009 09:42 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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is that the original sand?
Re: PanzerIV threads/texture/wwskin [message #366651 is a reply to message #366646] Fri, 09 January 2009 11:01 Go to previous messageGo to next message
Mauler
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There are tutorials at Renhelp.net on how to bone vehicles, also there is a WWskin tutorial over at Renalert Forums for tank treads.
Re: PanzerIV threads/texture/wwskin [message #366653 is a reply to message #366644] Fri, 09 January 2009 11:07 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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Permabanned for trying and failing DDoS
Ehmmm whats WWskin =?
Re: PanzerIV threads/texture/wwskin [message #366655 is a reply to message #366653] Fri, 09 January 2009 11:13 Go to previous messageGo to next message
Mauler
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Quote:

This tutorial will explain the use of WWSkin objects to animate meshes using their verticies, which can create effects that could never be achieved using standard animation techniques. This is how Tank Tracks are able to move up and down with their wheels, and can also be used on any other object.
Re: PanzerIV threads/texture/wwskin [message #366657 is a reply to message #366644] Fri, 09 January 2009 11:27 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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http://www.apathbeyond.com/forum/index.php?showtopic=17018

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: PanzerIV threads/texture/wwskin [message #366938 is a reply to message #366644] Sun, 11 January 2009 09:49 Go to previous messageGo to next message
y2knemo69 is currently offline  y2knemo69
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any chance of this being released if completed??
Re: PanzerIV threads/texture/wwskin [message #366978 is a reply to message #366644] Sun, 11 January 2009 14:39 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
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If I complete it it will Razz
Re: PanzerIV threads/texture/wwskin [message #369538 is a reply to message #366644] Fri, 30 January 2009 05:48 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
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Might be a long time I have posted in this thread but Im still working on these. Trying to get the vehicle rigged as good as I can. Besides that I have lowerd the poly count on the panzeriv. Also I though it was nice to make a panzeriv hetzer conversion of it. Only thing is I doubt if I will finish a good texturing since I have no skill in that.

http://i56.photobucket.com/albums/g161/BrianOcho/hetzer4.jpg

http://i56.photobucket.com/albums/g161/BrianOcho/hetzer3.jpg

I know the model is still insanly complex Im fixing that. (deleting unused polys)[and on the wheels ofcourse]

[Updated on: Fri, 30 January 2009 05:50]

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Re: PanzerIV threads/texture/wwskin [message #369543 is a reply to message #366644] Fri, 30 January 2009 07:35 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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You work on a new mod ?
Re: PanzerIV threads/texture/wwskin [message #369545 is a reply to message #369543] Fri, 30 January 2009 08:00 Go to previous messageGo to next message
LR01 is currently offline  LR01
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looks nice, before you can skins, you need to unwrap it first, not a fun thing to.

Moding can be real Fun...
Re: PanzerIV threads/texture/wwskin [message #370732 is a reply to message #366644] Fri, 06 February 2009 04:54 Go to previous message
Reaver11 is currently offline  Reaver11
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I have created another model. This time the barrel, turret and chassis are build out of one mesh.

http://i56.photobucket.com/albums/g161/BrianOcho/PanzerVIIKintiger.jpg

Im starting to get the hang of it.
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