Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Sciencepark 3
Sciencepark 3 [message #362004] Mon, 08 December 2008 16:12 Go to next message
RedOne is currently offline  RedOne
Messages: 60
Registered: August 2006
Location: Netherlands
Karma: 0
Recruit

Hi Before I tell what my problem is I tel you what I did.

1. Renx: Made My doors. Did it like I read in the door tut on renhelp.

2. Because it has to be a glass door I made it like glass (From the faq ren help.net)

3. LE : Also from the tut-doors in tile I made the door. Give the zones etc etc

4. I placed the door where I want it to be used.

5. Export mix in Le. Copied the map to my FDS. Copied objects.ddb to data folder server. Renamed to objects.aow.

Q1: When i want to load the map by LAN (1 player etc etc) it crashes on loading. Waht is wrong

Q2: When I Play on FDS it works til I come in the triggerzone. Then the game crashes clientside. What is wrong.?

I also did put an readymade door (qht_door) in the map and this works perfect.

I retried it on several ways but I cant find where I did go wrong

Please help. I want to finish the map in a few weeks.

index.php?t=getfile&id=8655&private=0
Working animated door in Renx

index.php?t=getfile&id=8657&private=0
Exportfilename

index.php?t=getfile&id=8656&private=0
Exportsettings

index.php?t=getfile&id=8662&private=0index.php?t=getfile&id=8661&private=0
LE Settings

index.php?t=getfile&id=8660&private=0
The glass door

index.php?t=getfile&id=8658&private=0
The glass wall where the door had to fit in. (dont mention the with messes. I am not ready whit texturing) Had some problems with boolean. Without textures it works better then with.

index.php?t=getfile&id=8659&private=0
The sub I made. I also tried without subs or in the root of tilesub.

I hope somebody can tell me where I did go wrong.

Thanx

GrTz Red

PS I will make another topic with more prtscns for those who want to see
Re: Sciencepark 3 [message #362403 is a reply to message #362004] Wed, 10 December 2008 08:32 Go to previous messageGo to next message
RedOne is currently offline  RedOne
Messages: 60
Registered: August 2006
Location: Netherlands
Karma: 0
Recruit

Nobody ????
GrTz Rene
Re: Sciencepark 3 [message #362406 is a reply to message #362004] Wed, 10 December 2008 09:32 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
Messages: 888
Registered: April 2007
Karma: 1
Colonel
So you are trying to add a new level tile and use it server-side?
I dont think your objects are allowing the usage of a new level. You can not use this door server-side the way you are doing it.
And seeing what you are doing you arent going the server-side road. So just make it into a mix or pkg.

What you have to do is this.

1. Make the door
2. Add the door
3. Export your map as a .pkg or mix (I would use a mix for the end product just use a pkg for testing purposes)

Export your pkg or mix to your data folder. You can play them as 1 player langame. (For pkg select modpackage it is above the mapcycle list)
Re: Sciencepark 3 [message #362408 is a reply to message #362406] Wed, 10 December 2008 10:08 Go to previous messageGo to next message
RedOne is currently offline  RedOne
Messages: 60
Registered: August 2006
Location: Netherlands
Karma: 0
Recruit

Reaver11 wrote on Wed, 10 December 2008 17:32

So you are trying to add a new level tile and use it server-side?
I dont think your objects are allowing the usage of a new level. You can not use this door server-side the way you are doing it.
And seeing what you are doing you arent going the server-side road. So just make it into a mix or pkg.

What you have to do is this.

1. Make the door
2. Add the door
3. Export your map as a .pkg or mix (I would use a mix for the end product just use a pkg for testing purposes)

Export your pkg or mix to your data folder. You can play them as 1 player langame. (For pkg select modpackage it is above the mapcycle list)


In point 5 you can see that I did exported the map to a mix.

Quote:

5. Export mix in Le. Copied the map to my FDS. Copied objects.ddb to data folder server. Renamed to objects.aow.


GrTz Rene
Re: Sciencepark 3 [message #362497 is a reply to message #362004] Wed, 10 December 2008 16:51 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
Messages: 888
Registered: April 2007
Karma: 1
Colonel
Can you try exporting it to a pkg and put it into your renegade data folder and play it as a one person langame?

If that doesnt work can I have a look at your door? (in gmax)

[Updated on: Wed, 10 December 2008 16:51]

Report message to a moderator

Re: Sciencepark 3 [message #362687 is a reply to message #362497] Thu, 11 December 2008 13:48 Go to previous messageGo to next message
RedOne is currently offline  RedOne
Messages: 60
Registered: August 2006
Location: Netherlands
Karma: 0
Recruit

Reaver11 wrote on Wed, 10 December 2008 17:51

Can you try exporting it to a pkg and put it into your renegade data folder and play it as a one person langame?

If that doesnt work can I have a look at your door? (in gmax)


If a start an lan game then renegade crashes Sad Where can I send the door??

Thx in advance

GRTz Rene


Update: With my map I want the doors to use when I start a langame my renegade crashes when hes is loading. To be sure, I made a testmap. with the standard objects.ddb. Without the door its no problem. With the door it also crashes on loading langame. Crash whebn loading is about 50%



No i am going to delete de door in the map. But dont delete in presets. Is it that when he runs now without problems that the prblem is not in de presets??

The map I want to use the door: I did replace the object.ddb with the objects.aow from ssaow1.5.1. Offcourse I renamed it first to .ddb . On the testamp Iused the standard ddb file.

[Updated on: Thu, 11 December 2008 14:22]

Report message to a moderator

Re: Sciencepark 3 [message #362734 is a reply to message #362004] Thu, 11 December 2008 18:42 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
Messages: 888
Registered: April 2007
Karma: 1
Colonel
Could you send me the door in a pm as attachement. (the gmax file)

Then I could add it and check what is wrong and send you a fixed version.
Re: Sciencepark 3 [message #362883 is a reply to message #362734] Fri, 12 December 2008 16:24 Go to previous message
RedOne is currently offline  RedOne
Messages: 60
Registered: August 2006
Location: Netherlands
Karma: 0
Recruit

Reaver11 wrote on Thu, 11 December 2008 19:42

Could you send me the door in a pm as attachement. (the gmax file)

Then I could add it and check what is wrong and send you a fixed version.


I will I hope you find it.

Thx

GrTz Rene

Update:

What i did today. I replaced a excistingdoor in LE with my door and that does the job. I am now busy on to import de w3d file of the excissting door to see what i had different.

[Updated on: Sat, 13 December 2008 04:38]

Report message to a moderator

Previous Topic: New Tutorial!
Next Topic: Vet discounts
Goto Forum:
  


Current Time: Mon Dec 23 14:37:46 MST 2024

Total time taken to generate the page: 0.00861 seconds