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Skin Question [message #329011] Sun, 04 May 2008 21:46 Go to next message
_SSnipe_ is currently offline  _SSnipe_
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Is there a way to turn a DXT5 to DXT 1 for skin makign without making everything black?
Re: Skin Question [message #329037 is a reply to message #329011] Mon, 05 May 2008 04:10 Go to previous messageGo to next message
Dreganius is currently offline  Dreganius
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Erm... Why don't... you just.. save it as a DXT5...?


EDIT: If you could tell us WHY you are doing this we might be able to help more..


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[Updated on: Mon, 05 May 2008 04:10]

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Re: Skin Question [message #329038 is a reply to message #329011] Mon, 05 May 2008 04:11 Go to previous messageGo to next message
renalpha is currently offline  renalpha
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http://www.tiberium-planet.com/renegadeskin.php

Aircraftkiller wrote on Fri, 18 February 2011 23:50

I figured some people will still go LOLOLOL STARVING CATS LOOOOLZ UR A FAG or some dumb shit like that. Thanks for not disappointing! Smile

Re: Skin Question [message #329658 is a reply to message #329011] Thu, 08 May 2008 15:06 Go to previous messageGo to next message
Poskov
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SSnipe wrote on Mon, 05 May 2008 05:46

Is there a way to turn a DXT5 to DXT 1 for skin makign without making everything black?


W3Ds are, how to say, very square, they must have the same model name and texture format etc. (keep the model's texture DXT5)
Re: Skin Question [message #329660 is a reply to message #329011] Thu, 08 May 2008 15:20 Go to previous message
danpaul88 is currently offline  danpaul88
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DXT5 is for textures that require an alpha channel (any texture with transparent areas MUST be exported like this). For textures WITHOUT transparency then you can use DXT1.

So when you save a DXT5 texture as a DXT1 texture the alpha channel is lost, so the black areas that are normally transparent suddenly appear ingame. Just save it as DXT5 and it will work fine.


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