Skin Question [message #329011] |
Sun, 04 May 2008 21:46 |
_SSnipe_
Messages: 4121 Registered: May 2007 Location: Riverside Southern Califo...
Karma: 0
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General (4 Stars) |
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Is there a way to turn a DXT5 to DXT 1 for skin makign without making everything black?
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Re: Skin Question [message #329658 is a reply to message #329011] |
Thu, 08 May 2008 15:06 |
Poskov
Messages: 235 Registered: March 2008 Location: Western Oceania
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Recruit |
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SSnipe wrote on Mon, 05 May 2008 05:46 | Is there a way to turn a DXT5 to DXT 1 for skin makign without making everything black?
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W3Ds are, how to say, very square, they must have the same model name and texture format etc. (keep the model's texture DXT5)
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Re: Skin Question [message #329660 is a reply to message #329011] |
Thu, 08 May 2008 15:20 |
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danpaul88
Messages: 5795 Registered: June 2004 Location: England
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General (5 Stars) |
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DXT5 is for textures that require an alpha channel (any texture with transparent areas MUST be exported like this). For textures WITHOUT transparency then you can use DXT1.
So when you save a DXT5 texture as a DXT1 texture the alpha channel is lost, so the black areas that are normally transparent suddenly appear ingame. Just save it as DXT5 and it will work fine.
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