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A note to all of renegade's texture designers [message #328174] Mon, 28 April 2008 15:41 Go to next message
Jerad2142 is currently offline  Jerad2142
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Renegade has a maximum texture size of 1999 x 1999, you exceed that and you get to play the crash game (I was reading though the forums and saw some one talking about high resolution textures, so thats what brought this up).

Re: A note to all of renegade's texture designers [message #328175 is a reply to message #328174] Mon, 28 April 2008 15:56 Go to previous messageGo to next message
Ryu is currently offline  Ryu
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ok.. so..?

Presence is a curious thing, if you think you need to prove it... you probably never had it in the first place.
Re: A note to all of renegade's texture designers [message #328176 is a reply to message #328175] Mon, 28 April 2008 15:58 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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So don't make high resolution textures over 1999 pixels, then come to these forums and ask why your 3D model is crashing the game.

[Updated on: Mon, 28 April 2008 15:59]

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Re: A note to all of renegade's texture designers [message #328186 is a reply to message #328174] Mon, 28 April 2008 18:41 Go to previous messageGo to next message
Blazea58 is currently offline  Blazea58
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Wrong lol, i have already tested and made a mix using two 2048x2048 textures. Sure the textures are still blurry but thats because its not alpha blended or anything. May have seen it before but just to show that its not just from level edit. Each texture is around 12mb so they also come at a cost of huge filesizes. Anything over 2048 however has crashed even level edit for me.

http://i175.photobucket.com/albums/w125/Blaze558/Game2008-04-0622-58-50-54.jpg


http://i175.photobucket.com/albums/w125/Blaze558/ECW_WebBanner1.jpg

[Updated on: Mon, 28 April 2008 18:43]

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Re: A note to all of renegade's texture designers [message #328190 is a reply to message #328186] Mon, 28 April 2008 18:58 Go to previous messageGo to next message
rrutk is currently offline  rrutk
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nice!
Re: A note to all of renegade's texture designers [message #328191 is a reply to message #328174] Mon, 28 April 2008 20:04 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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The upper limit of how big textures can get (and how many you can have at once) is video-card dependent, renegade itself has no hardcoded limits that I have seen.

For best results on all video cards, use only square textures where the width and height are a power of 2.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
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Re: A note to all of renegade's texture designers [message #328230 is a reply to message #328191] Tue, 29 April 2008 06:27 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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jonwil wrote on Mon, 28 April 2008 21:04

The upper limit of how big textures can get (and how many you can have at once) is video-card dependent, renegade itself has no hardcoded limits that I have seen.

For best results on all video cards, use only square textures where the width and height are a power of 2.


I was assuming there was a limit, why else would they have broken the load screens into 4 pieces.


Re: A note to all of renegade's texture designers [message #328241 is a reply to message #328186] Tue, 29 April 2008 07:46 Go to previous messageGo to next message
Sn1per74* is currently offline  Sn1per74*
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Blazea58 wrote on Mon, 28 April 2008 20:41

Wrong lol, i have already tested and made a mix using two 2048x2048 textures. Sure the textures are still blurry but thats because its not alpha blended or anything. May have seen it before but just to show that its not just from level edit. Each texture is around 12mb so they also come at a cost of huge filesizes. Anything over 2048 however has crashed even level edit for me.

http://i175.photobucket.com/albums/w125/Blaze558/Game2008-04-0622-58-50-54.jpg


Dang dude... what map is that?


http://i4.photobucket.com/albums/y133/FMAROCKS/sniper74halosigsnipedontforgettogiv.png
Creator: AoBFrost
Re: A note to all of renegade's texture designers [message #328245 is a reply to message #328174] Tue, 29 April 2008 08:12 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
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Yeah that is a nice map. Very Happy
Re: A note to all of renegade's texture designers [message #328319 is a reply to message #328174] Tue, 29 April 2008 15:12 Go to previous messageGo to next message
Stefan is currently offline  Stefan
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cough6400x6400texturecough

texture was around 120mb in TGA format, model has about 4000 polygons.

ingame screenshot is a bit dark Razz but it's the same texture as seen on screenshot 1 Smile

http://i29.tinypic.com/2lkuotv.jpg
http://i25.tinypic.com/2nls7lc.png


je m'appelle ohnoes!

[Updated on: Tue, 29 April 2008 16:26]

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Re: A note to all of renegade's texture designers [message #328320 is a reply to message #328241] Tue, 29 April 2008 15:16 Go to previous messageGo to next message
u6795 is currently offline  u6795
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Sn1per74* wrote on Tue, 29 April 2008 10:46

Blazea58 wrote on Mon, 28 April 2008 20:41

Wrong lol, i have already tested and made a mix using two 2048x2048 textures. Sure the textures are still blurry but thats because its not alpha blended or anything. May have seen it before but just to show that its not just from level edit. Each texture is around 12mb so they also come at a cost of huge filesizes. Anything over 2048 however has crashed even level edit for me.

[img]http://i175.photobucket.com/albums/w125/Blaze558/Game2008-04-0622-58-50-54.jpg


Dang dude... what map is that?

Not sure what he's calling the map, but I remember a long time ago he posted about having the satellite images of a large swathe of land on mars, so that's probably the results.


yeah
Re: A note to all of renegade's texture designers [message #328360 is a reply to message #328319] Tue, 29 April 2008 21:16 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Stefan wrote on Tue, 29 April 2008 16:12

cough6400x6400texturecough

texture was around 120mb in TGA format, model has about 4000 polygons.

ingame screenshot is a bit dark Razz but it's the same texture as seen on screenshot 1 Smile



Does it work in w3d viewer?


Re: A note to all of renegade's texture designers [message #328537 is a reply to message #328360] Thu, 01 May 2008 06:33 Go to previous messageGo to next message
Stefan is currently offline  Stefan
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Yes.

je m'appelle ohnoes!
Re: A note to all of renegade's texture designers [message #328655 is a reply to message #328174] Fri, 02 May 2008 00:55 Go to previous messageGo to next message
LR01 is currently offline  LR01
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funny, 120MB

Moding can be real Fun...
Re: A note to all of renegade's texture designers [message #328657 is a reply to message #328174] Fri, 02 May 2008 00:59 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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I find it funny that a texture is normally bigger in file size than the W3d file it is applied to.

WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: A note to all of renegade's texture designers [message #328801 is a reply to message #328657] Fri, 02 May 2008 18:51 Go to previous message
JeepRubi is currently offline  JeepRubi
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Dthdealer wrote on Fri, 02 May 2008 02:59

I find it funny that a texture is normally bigger in file size than the W3d file it is applied to.


Lol, textures are always much bigger than 3d models. Models have XYZ co-ordiantes for the vertexes and some face information. Textures have to give the specific colour out of a couple million for each pixel, which is sometimes over a million.


HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

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