Chemical Warrior [message #325639] |
Tue, 08 April 2008 13:46 |
Poskov
Messages: 235 Registered: March 2008 Location: Western Oceania
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would someone fix up the chem warrior's model,
so he has an actual head which turns
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Re: Chemical Warrior [message #325644 is a reply to message #325639] |
Tue, 08 April 2008 14:38 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
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General (3 Stars) |
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The helmet and head are both tied to the same bone, they can't be made individual with Renegade's bone structure.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Re: Chemical Warrior [message #325659 is a reply to message #325639] |
Tue, 08 April 2008 17:26 |
Poskov
Messages: 235 Registered: March 2008 Location: Western Oceania
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"I tryed to remove the Glass, (adding alpha Channel etc)
but my Chemworrior always turns into Black can some1
Help me ???" This is somewhat off topic but anyways Canadacdn: (edit the alpha, and if it's still black, you didn't compress the dds properly [dxt5])
Would someone repair the model, so he has an actual head which turns (make the helmet not a bone/hit box/damage area, just a decorative piece which you can shoot through to hit the head)
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Re: Chemical Warrior [message #325661 is a reply to message #325646] |
Tue, 08 April 2008 17:31 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
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General (3 Stars) |
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Canadacdn wrote on Tue, 08 April 2008 18:03 | Yes, but couldn't you make the helmet part of the body, attach it to the body bone and then attach the head to the head bone?
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Neh, the animations make the helmet stretch to odd positions and such.
As for the helmet-less chem trooper:
http://www.renegadeforums.com/index.php?t=msg&goto=291467
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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