How to change walk animation? [message #323169] |
Fri, 21 March 2008 05:04 |
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Di3HardNL
Messages: 1273 Registered: December 2006 Location: Netherlands
Karma: 0
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General (1 Star) |
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I have a Monkey model, and I am trying to make it walk on 4 feet. I tried in RenX to move the bones locations, but it came out real bad. I want the gun to be placed on the back of the animal. How would i have to do that?
I am planning to make a animal mod for renegade, just for fun. But i can't make it without your help
thank uu
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Re: How to change walk animation? [message #323234 is a reply to message #323169] |
Fri, 21 March 2008 14:16 |
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danpaul88
Messages: 5795 Registered: June 2004 Location: England
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General (5 Stars) |
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You have to create a new skeleton using the bones from S_A_Human to get the correct bone names, and export it as a Renegade Skeleton (I suggest S_F_Human to avoid collisions with the existing skeleton sets).
You then have to create new versions of all the h_a_<animid> animations that are used in general play, of which there will be about 100 or so, but if you plan to never give the unit more than one weapon type you can skip a few of those. There is no definitive list of which animations do what so you will have to load them into W3D viewer and find the ones you need to create copies of. Export your new ones as h_f_<animid> as pure animation and with your h_f_human.w3d file exported earlier selected as the skeleton.
Finally, once you have done all that re-export your model, linking to h_f_human.w3d as the skeleton.
[Updated on: Fri, 21 March 2008 14:17] Report message to a moderator
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Re: How to change walk animation? [message #323243 is a reply to message #323169] |
Fri, 21 March 2008 14:49 |
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Di3HardNL
Messages: 1273 Registered: December 2006 Location: Netherlands
Karma: 0
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General (1 Star) |
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Allright, so I have here the S_A_Human skeleton.
Does the animation (tile 0 to 100) has to be there, or do i need to remove it?
If it needs to be there then i have to change the bones to the place i want it?
Also, the animations which i would need, can they be opened in RenX or can you only just look at them in W3d Viewer?
I hope you understand my questions thanks so far
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Visit My website to download all kind of models for Renegade! Also learn how to create your own stuff with my tutorials!
www.renegademodels.tk
Check out my video's on my Youtube profile!
http://www.youtube.com/user/Di3HardNL
[Updated on: Fri, 21 March 2008 15:21] Report message to a moderator
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Re: How to change walk animation? [message #323310 is a reply to message #323169] |
Sat, 22 March 2008 04:37 |
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Di3HardNL
Messages: 1273 Registered: December 2006 Location: Netherlands
Karma: 0
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General (1 Star) |
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I don't mind how long it would take. I'll show my Gorilla here when its done (in 3 months ^)
By the way got 1 last question.
I now have a S_F_Human.w3d skeleton which works allright, then now I am creating the differnt animations. I found most of the animations i would need. But its only working with the orginal name that renegade has. So it will take effect on ALL renegade characters.
But ofcourse I only want this animation for the gorilla. I used for example h_a_a0a0.w3d, but I want the name h_f_a0a0.w3d. But how do i link it to the gorilla without effecting other characters?
Visit My website to download all kind of models for Renegade! Also learn how to create your own stuff with my tutorials!
www.renegademodels.tk
Check out my video's on my Youtube profile!
http://www.youtube.com/user/Di3HardNL
[Updated on: Sat, 22 March 2008 05:27] Report message to a moderator
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