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Some questions [message #316572] Mon, 11 February 2008 13:12 Go to next message
Mad Ivan is currently offline  Mad Ivan
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Hi again, everybody!

I did some testing these last few days and i stumbled across some dead ends. So i need some assistance:

1.The first question is related to exporting models with HUGE polycounts and viewing them in W3D Viewer.

My problem occurs when exporting really high-poly-budget models. 3DS Max will either return a "Could not export to file" error or (if the export is successful) when the file is opened, W3D Viewer will return an "Internal Application Error". The polycount of my "Internal Application Error"-model is 29452 polys.
So is the problem in the viewer or in my machine?
My specs are: AMD Athlon64 3000+, 512MB RAM, NVIDIA GeForce7600 GS 512MB (i think).

2.I was really impressed by the so-called "flashlights" that mimic Dynamic Lighting in Renegade. So how is it done? I haven't had the time to investigate myself so some help would be appreciated =).

3.And the last is related to Saberhawk. Is there a way to contact him? I haven't seen him around the N00bStories/apathbeyond chat channels.


Re: Some questions [message #316573 is a reply to message #316572] Mon, 11 February 2008 13:17 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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1) I'd be willing to bet the viewer is hardcoded to have a limit on polys, needs to be hex editor'ed, I guess.

2) No idea

3) His email is in your PM inbox.


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Re: Some questions [message #316576 is a reply to message #316573] Mon, 11 February 2008 13:28 Go to previous messageGo to next message
The Executor is currently offline  The Executor
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In LE you click on the Light--->Dynamic Light and then hit make. Once the star looking thing is made click on it and then you can set the color, the view distance and the intensity.

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Re: Some questions [message #316577 is a reply to message #316572] Mon, 11 February 2008 13:41 Go to previous messageGo to next message
cnc95fan is currently offline  cnc95fan
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255,000 polys per mesh...
Re: Some questions [message #316581 is a reply to message #316577] Mon, 11 February 2008 13:52 Go to previous messageGo to next message
Mad Ivan is currently offline  Mad Ivan
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cnc95fan wrote on Mon, 11 February 2008 22:41

255,000 polys per mesh...


Is this an engine limit, or W3D Viewer only?

CarrierII, thank you for the e-mail. Any idea if he is still into Renegade modding after that apb deal?


Re: Some questions [message #316614 is a reply to message #316581] Mon, 11 February 2008 19:04 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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You will never use that many polys in one mesh if you ever want gmax to get done.

Re: Some questions [message #316623 is a reply to message #316572] Mon, 11 February 2008 19:54 Go to previous messageGo to next message
saberhawk
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Mad Ivan wrote on Mon, 11 February 2008 14:12

Hi again, everybody!

I did some testing these last few days and i stumbled across some dead ends. So i need some assistance:

1.The first question is related to exporting models with HUGE polycounts and viewing them in W3D Viewer.

My problem occurs when exporting really high-poly-budget models. 3DS Max will either return a "Could not export to file" error or (if the export is successful) when the file is opened, W3D Viewer will return an "Internal Application Error". The polycount of my "Internal Application Error"-model is 29452 polys.
So is the problem in the viewer or in my machine?
My specs are: AMD Athlon64 3000+, 512MB RAM, NVIDIA GeForce7600 GS 512MB (i think).

2.I was really impressed by the so-called "flashlights" that mimic Dynamic Lighting in Renegade. So how is it done? I haven't had the time to investigate myself so some help would be appreciated =).

3.And the last is related to Saberhawk. Is there a way to contact him? I haven't seen him around the N00bStories/apathbeyond chat channels.


1. Renegade uses 16 bit indices for rendering, so you should be able to successfully use up to 65535 vertices per-mesh.

2. Those "dynamic lighting" flashlights are using projector objects attached to bones from what I can tell, but doing so is rather expensive CPU-wise and I'd recommend not doing it as Renegade is already rather CPU-limited. Big Ups

3. Nope, no way to contact Saberhawk at all. Wink
Re: Some questions [message #316702 is a reply to message #316576] Tue, 12 February 2008 10:23 Go to previous message
LR01 is currently offline  LR01
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MSwindows wrote on Mon, 11 February 2008 21:28

In LE you click on the Light--->Dynamic Light and then hit make. Once the star looking thing is made click on it and then you can set the color, the view distance and the intensity.


Dynamic Light? where?
ow, and before you compute vertex solve, when you change the sun's rotation, you see some nice lightning, can't get it ingame however


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