Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » 2 SSGM Plugins released
2 SSGM Plugins released [message #278841] Mon, 13 August 2007 13:05 Go to next message
Hex is currently offline  Hex
Messages: 858
Registered: March 2004
Karma: 0
Colonel
1. Beacons

SSGM 2.0.2 Beacons plugin

This plugin has 2 parts to it, the first allows you to block/allow beacon purchases
The second is the part of the SSGM beacon code that displays laid/disarmed/detonated

1. Beacon purchase control
 
Console commands

beacon_allow <ID> allows a player to purchase beacons
beacon_disallow <ID> blocks a player from purchasing beacons

2. SSGM code changes

Stops players from laying 'fake' beacons in their own base
Shows the player name had their beacon disarmed and players beacon that has detonated

([BEACON] player1 attempted to deploy a fake Nuclear Strike Beacon.,  [BEACON] player1 disarmed player2's Nuclear Strike Beacon, [BEACON] player1's Nuclear Strike Beacon has detonated)

Hex

http://www.n00bless.com


Download


2. Defences

SSGM 2.0.2 Extra defences (rebuyable)

Allows you to have extra defences on any map at any location with the ability to rebuy defences by picking up a powerup disk that donates credits to the rebuild fund, including default map ones

You can also set the chances of having defences enabled by setting the percentage in plugin.ini (BaseDefence=xx)

Build costs

Turrets - 1400
Towers - 2000
Nod Gun Emplacments - 600
GDI Gun Emplacments - 600



Adding new base defences is quick and simple

console command

savecords <turret/tower/nodemp/gdiemp>

All build costs double when your team has lost its powerplant

Hex

http://www.n00bless.com


Download


goztow wrote on Tue, 11 May 2010 08:00

If we had to ban all who ever cheated or ever created a cheat (obj3cts and such) then I don't think there would be many members left here (sad fact).


reborn wrote on Fri, 29 January 2010 23:37

std is for pro's. Razz
Re: 2 SSGM Plugins released [message #280956 is a reply to message #278841] Sat, 25 August 2007 06:06 Go to previous messageGo to next message
Xpert is currently offline  Xpert
Messages: 1588
Registered: December 2005
Location: New York City
Karma: 0
General (1 Star)
FYI, the links are dead. Just a heads up just incase people would still want to download these.

http://i32.photobucket.com/albums/d42/XpertMaverick/xpertyankee.jpg

Creator of NetGuard, an IRC network regulator.
Developer of the CloudyServ 0.982-X project.
Developer of the CloudyServ Ren-X bot.

Part time streamer - https://twitch.tv/gg_wonder
Re: 2 SSGM Plugins released [message #280962 is a reply to message #278841] Sat, 25 August 2007 07:32 Go to previous messageGo to next message
Hex is currently offline  Hex
Messages: 858
Registered: March 2004
Karma: 0
Colonel
They were removed, the plugin is going to be part of the next BRenBot release Tell Me

goztow wrote on Tue, 11 May 2010 08:00

If we had to ban all who ever cheated or ever created a cheat (obj3cts and such) then I don't think there would be many members left here (sad fact).


reborn wrote on Fri, 29 January 2010 23:37

std is for pro's. Razz
Re: 2 SSGM Plugins released [message #280963 is a reply to message #278841] Sat, 25 August 2007 07:48 Go to previous messageGo to next message
Spyder
Messages: 1070
Registered: March 2006
Karma: 0
General (1 Star)
Bullcrap...I wanted to see what they were like (-_-)
Re: 2 SSGM Plugins released [message #280976 is a reply to message #278841] Sat, 25 August 2007 10:00 Go to previous messageGo to next message
Hex is currently offline  Hex
Messages: 858
Registered: March 2004
Karma: 0
Colonel
What one do you want to try, both have been updated with new options

goztow wrote on Tue, 11 May 2010 08:00

If we had to ban all who ever cheated or ever created a cheat (obj3cts and such) then I don't think there would be many members left here (sad fact).


reborn wrote on Fri, 29 January 2010 23:37

std is for pro's. Razz
Re: 2 SSGM Plugins released [message #280982 is a reply to message #278841] Sat, 25 August 2007 10:41 Go to previous messageGo to next message
Xpert is currently offline  Xpert
Messages: 1588
Registered: December 2005
Location: New York City
Karma: 0
General (1 Star)
I wanted to try the base defense one tbh D;

http://i32.photobucket.com/albums/d42/XpertMaverick/xpertyankee.jpg

Creator of NetGuard, an IRC network regulator.
Developer of the CloudyServ 0.982-X project.
Developer of the CloudyServ Ren-X bot.

Part time streamer - https://twitch.tv/gg_wonder
Re: 2 SSGM Plugins released [message #280986 is a reply to message #278841] Sat, 25 August 2007 11:29 Go to previous messageGo to next message
Spyder
Messages: 1070
Registered: March 2006
Karma: 0
General (1 Star)
I wanted to try the Base Def one too. It's a bit like the Black-Cell mod.
Re: 2 SSGM Plugins released [message #280987 is a reply to message #280982] Sat, 25 August 2007 11:48 Go to previous messageGo to next message
Genesis2001
Messages: 1397
Registered: August 2006
Karma: 0
General (1 Star)
Xpert wrote on Sat, 25 August 2007 11:41

I wanted to try the base defense one tbh D;




:/

Download Reborn's "rebBD.dll" plugin... It has features the extra base defenses :/

-MathK1LL
Re: 2 SSGM Plugins released [message #281003 is a reply to message #278841] Sat, 25 August 2007 13:11 Go to previous messageGo to next message
Hex is currently offline  Hex
Messages: 858
Registered: March 2004
Karma: 0
Colonel
Ill post a version later

goztow wrote on Tue, 11 May 2010 08:00

If we had to ban all who ever cheated or ever created a cheat (obj3cts and such) then I don't think there would be many members left here (sad fact).


reborn wrote on Fri, 29 January 2010 23:37

std is for pro's. Razz
Re: 2 SSGM Plugins released [message #281006 is a reply to message #280987] Sat, 25 August 2007 13:30 Go to previous messageGo to next message
Xpert is currently offline  Xpert
Messages: 1588
Registered: December 2005
Location: New York City
Karma: 0
General (1 Star)
MathK1LL wrote on Sat, 25 August 2007 14:48

Xpert wrote on Sat, 25 August 2007 11:41

I wanted to try the base defense one tbh D;




:/

Download Reborn's "rebBD.dll" plugin... It has features the extra base defenses :/

-MathK1LL


I have it. I'm just interested in seeing Hex's version since it had a console command.


http://i32.photobucket.com/albums/d42/XpertMaverick/xpertyankee.jpg

Creator of NetGuard, an IRC network regulator.
Developer of the CloudyServ 0.982-X project.
Developer of the CloudyServ Ren-X bot.

Part time streamer - https://twitch.tv/gg_wonder
Re: 2 SSGM Plugins released [message #281019 is a reply to message #278841] Sat, 25 August 2007 15:31 Go to previous messageGo to next message
Hex is currently offline  Hex
Messages: 858
Registered: March 2004
Karma: 0
Colonel
Quote:

SSGM Base defences 1.3


Defence options - this comes in 2 parts.

Enable extra defences.

This gives you the option to have extra defences on any map (Gun emplacments (AI controlled), Nod turrets and GDI towers). You can use a chance system of them being enabled using ChanceDefences=xx (%) or have them permanently turned on/off using EnableExtraDefences=0/1 and ChanceDefences=xx (%)

New locations for defences can be added by simpily standing in the place you would like them and using savecords turret/tower/nodemp/gdiemp (console command)

Enable defence rebuild

If you have extra defences enabled or just want to be able to rebuild the default defences on a map you can using EnableDefenceRebuy=0/1. Rebuild costs can be set as shown below (cost of rebuilding doubles when the teams powerplant is dead)

Defence rebuild costs:

You can set the cost of rebuilding the defences in the ini (all costs double when the teams powerplant is dead)


TurretRebuildCost=1400
TowerRebuildCost=2000
EmpRebuildCost=600



goztow wrote on Tue, 11 May 2010 08:00

If we had to ban all who ever cheated or ever created a cheat (obj3cts and such) then I don't think there would be many members left here (sad fact).


reborn wrote on Fri, 29 January 2010 23:37

std is for pro's. Razz
Re: 2 SSGM Plugins released [message #281093 is a reply to message #278841] Sun, 26 August 2007 02:07 Go to previous messageGo to next message
Spyder
Messages: 1070
Registered: March 2006
Karma: 0
General (1 Star)
Thank you very much!
Re: 2 SSGM Plugins released [message #281254 is a reply to message #278841] Mon, 27 August 2007 08:51 Go to previous messageGo to next message
Xpert is currently offline  Xpert
Messages: 1588
Registered: December 2005
Location: New York City
Karma: 0
General (1 Star)
Gracias Hex. ^_^

http://i32.photobucket.com/albums/d42/XpertMaverick/xpertyankee.jpg

Creator of NetGuard, an IRC network regulator.
Developer of the CloudyServ 0.982-X project.
Developer of the CloudyServ Ren-X bot.

Part time streamer - https://twitch.tv/gg_wonder
Re: 2 SSGM Plugins released [message #282284 is a reply to message #278841] Mon, 03 September 2007 23:43 Go to previous messageGo to next message
silentevil is currently offline  silentevil
Messages: 94
Registered: April 2005
Location: Germany Hamburg
Karma: 0
Recruit

i cant downlod it !!
Re: 2 SSGM Plugins released [message #282301 is a reply to message #282284] Tue, 04 September 2007 01:38 Go to previous messageGo to next message
Hex is currently offline  Hex
Messages: 858
Registered: March 2004
Karma: 0
Colonel
Updated to 1.4

Fixed a bug were the disk would not respawn if the ememy picked it up.
added amount left required to rebuild the defences


I'd like to say thank you to Daniel (RoShamBo), James (dead6re) and Lee (pvtschlag) for certain parts of code used in this plugin and bug fixes


goztow wrote on Tue, 11 May 2010 08:00

If we had to ban all who ever cheated or ever created a cheat (obj3cts and such) then I don't think there would be many members left here (sad fact).


reborn wrote on Fri, 29 January 2010 23:37

std is for pro's. Razz
Re: 2 SSGM Plugins released [message #282716 is a reply to message #278841] Thu, 06 September 2007 03:24 Go to previous messageGo to next message
silentevil is currently offline  silentevil
Messages: 94
Registered: April 2005
Location: Germany Hamburg
Karma: 0
Recruit

this plugin dont creat base defense : wokr it wiht the newst ssgm version but i need reborns base defense plug ? for work ?

gretz miklo
Re: 2 SSGM Plugins released [message #282718 is a reply to message #278841] Thu, 06 September 2007 04:41 Go to previous messageGo to next message
Hex is currently offline  Hex
Messages: 858
Registered: March 2004
Karma: 0
Colonel
Yes, it does create defences

goztow wrote on Tue, 11 May 2010 08:00

If we had to ban all who ever cheated or ever created a cheat (obj3cts and such) then I don't think there would be many members left here (sad fact).


reborn wrote on Fri, 29 January 2010 23:37

std is for pro's. Razz
Re: 2 SSGM Plugins released [message #282719 is a reply to message #278841] Thu, 06 September 2007 05:00 Go to previous messageGo to next message
silentevil is currently offline  silentevil
Messages: 94
Registered: April 2005
Location: Germany Hamburg
Karma: 0
Recruit

but no for me
Re: 2 SSGM Plugins released [message #322450 is a reply to message #278841] Sun, 16 March 2008 04:23 Go to previous messageGo to next message
FreaX-NL is currently offline  FreaX-NL
Messages: 2
Registered: March 2008
Karma: 0
Recruit
Hey HeX,

Would it be possible if u can put the beacons script for ssgm online?...

regards FreaX-NL

PS:Thanx for the defence plugin...it`s wors fine

[Updated on: Sun, 16 March 2008 04:24]

Report message to a moderator

Re: 2 SSGM Plugins released [message #322451 is a reply to message #278841] Sun, 16 March 2008 04:33 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
Messages: 5795
Registered: June 2004
Location: England
Karma: 0
General (5 Stars)
It's included in brenbot.dll, an SSGM plugin Hex made that was released with BR 1.52 Thumbs Up

http://steamsignature.com/card/1/76561197975867233.png
Re: 2 SSGM Plugins released [message #322456 is a reply to message #278841] Sun, 16 March 2008 04:44 Go to previous messageGo to next message
FreaX-NL is currently offline  FreaX-NL
Messages: 2
Registered: March 2008
Karma: 0
Recruit
Ah ic...well i work with NR Smile
Re: 2 SSGM Plugins released [message #322513 is a reply to message #278841] Sun, 16 March 2008 15:36 Go to previous message
danpaul88 is currently offline  danpaul88
Messages: 5795
Registered: June 2004
Location: England
Karma: 0
General (5 Stars)
brenbot.dll will still work with SSGM even if you use NR, but NR does not have a plugin supporting the additional commands you can use with it.

http://steamsignature.com/card/1/76561197975867233.png
Previous Topic: Calling all Star Wars fans.
Next Topic: LVL Question
Goto Forum:
  


Current Time: Fri Dec 20 05:01:36 MST 2024

Total time taken to generate the page: 0.01724 seconds