Building sound twiddlers [message #272846] |
Thu, 12 July 2007 14:53 |
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Slave
Messages: 607 Registered: December 2006
Karma: 0
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Colonel |
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Inside leveledit, on the official westwood maps, you can find plenty of dave's arrows. Almost all have sound twiddler scripts attached to them. Those are supposed to play random sounds at a given interval, at the location of the arrow.
I've been trying to do pretty much the same, while using unused sound strings from always.dat. I triple checked every value of the script, made sure the building controller ID and other stuff were set up correct, but it simply refuses to work. Even when editing an existing westwood arrow found on a westwood map.
No, I'm not trying this serversided, it's a fresh map.
Some idea's I had:
- It's the .mix format that fux everything up
- Westwood did a crappy job on the scripts, since some other default twiddlers don't work correct either.
- I missed something.
So if anyone knows how to get closer to a fix, I would say tnx.
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Re: Building sound twiddlers [message #272906 is a reply to message #272846] |
Thu, 12 July 2007 22:32 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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It's probably single-player only like some other features of ren. Couldn't you setup a sparwner to do this job?
EDIT: ren has different sound formats for everything, check the exact format on the ones used in sp, then extract your ones and convert them.
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
[Updated on: Thu, 12 July 2007 22:35] Report message to a moderator
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Re: Building sound twiddlers [message #273017 is a reply to message #272846] |
Fri, 13 July 2007 13:41 |
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Slave
Messages: 607 Registered: December 2006
Karma: 0
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Colonel |
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It ain't single player only, some of them work, like the pumping sound of the refinery.
Having the latest scripts.dll and bhs.dll doesn't fix it.
Control the media, control the mind.
Control the scripts, control the media.
Now I can't put those gdi noobs into disbelief with a pile of edited sounds. Meh!
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