Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Building sound twiddlers
Building sound twiddlers [message #272846] Thu, 12 July 2007 14:53 Go to next message
Slave is currently offline  Slave
Messages: 607
Registered: December 2006
Karma: 0
Colonel
Inside leveledit, on the official westwood maps, you can find plenty of dave's arrows. Almost all have sound twiddler scripts attached to them. Those are supposed to play random sounds at a given interval, at the location of the arrow.

I've been trying to do pretty much the same, while using unused sound strings from always.dat. I triple checked every value of the script, made sure the building controller ID and other stuff were set up correct, but it simply refuses to work. Even when editing an existing westwood arrow found on a westwood map.

No, I'm not trying this serversided, it's a fresh map.

Some idea's I had:
- It's the .mix format that fux everything up
- Westwood did a crappy job on the scripts, since some other default twiddlers don't work correct either.
- I missed something.

http://img112.imageshack.us/img112/3968/speakerxf3.th.jpg

So if anyone knows how to get closer to a fix, I would say tnx.
Re: Building sound twiddlers [message #272855 is a reply to message #272846] Thu, 12 July 2007 16:18 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
Messages: 5795
Registered: June 2004
Location: England
Karma: 0
General (5 Stars)
IIRC those sounds only worked for the host originally. Core Patch 1 or 2 fixed that and allowed all players to hear the sounds, not sure if this will help you at all or not.

http://steamsignature.com/card/1/76561197975867233.png

[Updated on: Thu, 12 July 2007 16:19]

Report message to a moderator

Re: Building sound twiddlers [message #272906 is a reply to message #272846] Thu, 12 July 2007 22:32 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
Messages: 1471
Registered: August 2006
Location: Australia, Sydney
Karma: 0
General (1 Star)
It's probably single-player only like some other features of ren. Couldn't you setup a sparwner to do this job?
EDIT: ren has different sound formats for everything, check the exact format on the ones used in sp, then extract your ones and convert them.


WOL: Veyrdite Previously: Dthdealer ( a long time ago )

[Updated on: Thu, 12 July 2007 22:35]

Report message to a moderator

Re: Building sound twiddlers [message #272909 is a reply to message #272846] Thu, 12 July 2007 22:37 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
Messages: 2460
Registered: November 2004
Location: England UK
Karma: 0
General (2 Stars)
Well if this is true and you cant change the sounds to play using that script, then that sux.

I guess, you might have to make a script to do it.
Re: Building sound twiddlers [message #273017 is a reply to message #272846] Fri, 13 July 2007 13:41 Go to previous message
Slave is currently offline  Slave
Messages: 607
Registered: December 2006
Karma: 0
Colonel
It ain't single player only, some of them work, like the pumping sound of the refinery.

Having the latest scripts.dll and bhs.dll doesn't fix it.

Control the media, control the mind.
Control the scripts, control the media.

Now I can't put those gdi noobs into disbelief with a pile of edited sounds. Meh!

Previous Topic: Tank Limit.
Next Topic: M0 Maps Defense
Goto Forum:
  


Current Time: Fri Dec 20 22:23:13 MST 2024

Total time taken to generate the page: 0.00750 seconds