Home » Renegade Discussions » Mod Forum » Renegade 40,000!
Renegade 40,000! [message #270401] |
Tue, 03 July 2007 05:50 |
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Dreganius
Messages: 780 Registered: April 2007 Location: Melbourne, Australia
Karma: 0
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Colonel |
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Some ppl might be wondering wtf Renegade 40,000 is, (probably not many) and i'm here to tell you.
I'm starting to make a mod for renegade that changes practically everything into Warhammer 40,000. Now, i know that there are like 13+ different races in Warhammer 40k, but i'm confining it to just 4. GDI will consist of Ultramarines and Imperial Guard, and Nod will consist of the Chaos Space Marines and Traitor Guard. Essentially, teams will be balanced because of this.
I'm also (when the mod is finished) going to make a "skin only" version that just changes the skins of characters and / or guns but essentially keeps the game as it is.
The mod is beginning now, and all that has been done so far is a skin for the Tiberium Auto Rifle, a Bolter. much more will be changed, believe me. some ideas for characters are:
GDI (Imperium)
(Pistol = Laspistol)
Current Replacement (Weapon)
GDI Soldier = Imperial Guardsman (Lasgun)
GDI Shotgunner = As Above (Shotgun)
GDI Grenade Launcher = As Above (Grenade Launcher)
GDI Engineer = Medic (...)
GDI Officer = Liutenant (Hellgun)
GDI Rocket Soldier = Storm Trooper (Meltagun)
Sydney = Space Marine (Bolter)
Deadeye = Space Marine Scout (Sniper Rifle)
Gunner = Space Marine (Heavy Bolter)
Patch = Space Marine (Storm Bolter)
Havoc = Vindicare Assassin (Exitus Sniper Rifle)
P.S Sydney = Terminator (Assault Cannon)
Mobius = Space Marine Captain (Plasma Gun)
1: i'm very open to change
2: i will post up more replacements as i think of them
IF YOU WANT TO BE PART OF THE RENEGADE 40,000 TEAM, EMAIL ME (including what you can bring to Renegade 40,000)
The (official) website will be up as soon as enough people begin working on it with me .
all of the above replacements are registere/trademarks of Games Workshop blah blah give credit where it's due
Heresy grows from idleness!
[Updated on: Tue, 03 July 2007 05:54] Report message to a moderator
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Re: Renegade 40,000! [message #270406 is a reply to message #270401] |
Tue, 03 July 2007 06:01 |
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Dave Anderson
Messages: 1953 Registered: December 2004 Location: United States
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General (1 Star) |
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There's quite a few total conversion mods in the works for this game already, and several for other games to recreate this one.
Its not that I don't think its cool, but it does seem a tad late... I wish you the best of luck though!
David Anderson
Founder, Software Consultant
DCOM Productions
Microsoft Partner (MSP)
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Re: Renegade 40,000! [message #270415 is a reply to message #270401] |
Tue, 03 July 2007 07:19 |
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Dreganius
Messages: 780 Registered: April 2007 Location: Melbourne, Australia
Karma: 0
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Colonel |
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OK decided on some vehicles for the Imperium, in order of least to most expensive to buy:
Sentinel (Autogun)
Chimera (multilaser, str of Stormbolter) OR Rhino (Storm Bolter) (i'll probably leave the Rhino for Chaos, 1 APC per team makes it more even.)
Hellhound (Flamer)
Leman Russ (Main Battle Cannon, side mounted Hvy Bolters as 2ndary fire)
Dreadnought 1 (Lascannons, Flamer)
Dreadnought 2 (Missile Launcher, Storm Bolter)
Predator (Lascannons and the Hvy Bolters as 2ndary like the Russ)
Vindicator (SUPER STRONG Demolisher Cannon)
And if we/i have enough time, added will be (for a VERY high price)
Baneblade (with all the trimmings, all turreted guns as primary fire, all non turreted as 2ndary)
Heresy grows from idleness!
[Updated on: Tue, 03 July 2007 07:21] Report message to a moderator
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Re: Renegade 40,000! [message #270432 is a reply to message #270401] |
Tue, 03 July 2007 08:58 |
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futura83
Messages: 1285 Registered: July 2006 Location: England
Karma: 0
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General (1 Star) Viva la Resistance! |
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ren will most likely die when/if EA decide to do another CnC FPS...which to me, seems quite likely...
This is a signature. Reading this is wasting your time.
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Re: Renegade 40,000! [message #270467 is a reply to message #270401] |
Tue, 03 July 2007 09:54 |
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[NE]Fobby[GEN]
Messages: 1377 Registered: July 2004 Location: Canada
Karma: 0
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General (1 Star) |
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You're probably right. The only reason why people hold on to Renegade is because of its unique C&C-mode. Once another FPS is released with a C&C-mode, the Renegades will run to that.
But I doubt a new FPS will happen anytime soon. We'll probably see a C&C3 expansion and RA3 before an FPS of any sort. Also, remember that FPS games take far longer to make than RTS.
Unreal Tournament 3 Total Conversion to C&C: Renegade
Check out Renegade X Today!
Mod Wars Veteran
[Updated on: Tue, 03 July 2007 09:54] Report message to a moderator
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Re: Renegade 40,000! [message #270528 is a reply to message #270401] |
Tue, 03 July 2007 17:20 |
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IronWarrior
Messages: 2460 Registered: November 2004 Location: England UK
Karma: 0
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General (2 Stars) |
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Hiya Dreganius.
Nice to meet an other 40k fan here on the forums.
I been playing Warhammer 40,000 for about 13-15 years now, so been playing a long time, I used to work for Games Workshop in my local store few years ago.
Its really nice that someone would like to do a 40k mod for Renegade, I might even go so far one day to even try to skin some models when I learn how too.
If you need to know anything about 40k, then am the guy to ask, I pretty much know everything about everything to do with 40k.
Am pretty busy latey, but whenever you need any level editor map work, then am happy to help.
And yes my name is from 40k.
[Updated on: Tue, 03 July 2007 17:22] Report message to a moderator
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Re: Renegade 40,000! [message #270542 is a reply to message #270401] |
Tue, 03 July 2007 18:04 |
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Dreganius
Messages: 780 Registered: April 2007 Location: Melbourne, Australia
Karma: 0
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Colonel |
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lol i thought it was..
ok cool thanks man it'll be appreciated if you can help.
OK!
Since there aren't any real "resources" in Warhammer 40,000, Tiberium will (unfortunately) be completely out of the picture. Instead of a refinery, there'll probably be a 1:Orbital Relay/Daemons Pit giving something like 5 creds per second or something, and 2: a fully upgraded Listening Post as your AGT/Obi replacement, which will also generate 2 creds per second. this means tactical opportunities will be lost via no harvester, but will be made up in other ways.
Thermo Plasma Generators are basically PPs, you'll have your Chapel-Barracks/Chaos Temple as Bar and HON, Machine Cult/Pit as WF/Air, and Heavy Bolter Turrets for... well, turrets.
(yes, i'm pretty much going to make the buildings from Dawn Of War)
Chaos Troops (As before basically)
Nod Soldier = Corrupt Guardsman (Lasgun)
Nod Shotgunner = As Above (Shotgun)
Nod Flamethrower = As Above (Flamer)
Nod Engineer = Medic (Unknown)
Nod Officer = Raptor (Bolt Pistol, Chainsword, Jetpacks)
Nod Rocket Soldier = Chaos Space Marine (Flamer MK II)
Nod Chem Trooper = Space Marine (Bolter)
BH Sniper = Unknown (Sniper Rifle)
BH = Chaos Space Marine (Heavy Bolter)
SBH = Chaos Space Marine (Storm Bolter)
Sakura = Unknown(Exitus Sniper Rifle)
Raveshaw = Chaos Terminator (Assault Cannon)
Mendoza = Unknown (Unknown)
Oh and the GDI Officer/"Lieutenant" will probably be replaced with an Assault Marine (Bolt Pistol, Chainsword, Jetpack) to even out the jumpjet (not flying, just superjumping lol) capability of the two units.
Heresy grows from idleness!
[Updated on: Tue, 03 July 2007 18:19] Report message to a moderator
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Re: Renegade 40,000! [message #270552 is a reply to message #270542] |
Tue, 03 July 2007 18:35 |
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IronWarrior
Messages: 2460 Registered: November 2004 Location: England UK
Karma: 0
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General (2 Stars) |
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Dreganius wrote on Wed, 04 July 2007 11:04 | lol i thought it was..
ok cool thanks man it'll be appreciated if you can help.
OK!
Since there aren't any real "resources" in Warhammer 40,000, Tiberium will (unfortunately) be completely out of the picture. Instead of a refinery, there'll probably be a 1:Orbital Relay/Daemons Pit giving something like 5 creds per second or something, and 2: a fully upgraded Listening Post as your AGT/Obi replacement, which will also generate 2 creds per second. this means tactical opportunities will be lost via no harvester, but will be made up in other ways.
Thermo Plasma Generators are basically PPs, you'll have your Chapel-Barracks/Chaos Temple as Bar and HON, Machine Cult/Pit as WF/Air, and Heavy Bolter Turrets for... well, turrets.
(yes, i'm pretty much going to make the buildings from Dawn Of War)
Chaos Troops (As before basically)
Nod Soldier = Corrupt Guardsman (Lasgun)
Nod Shotgunner = As Above (Shotgun)
Nod Flamethrower = As Above (Flamer)
Nod Engineer = Medic (Unknown)
Nod Officer = Raptor (Bolt Pistol, Chainsword, Jetpacks)
Nod Rocket Soldier = Chaos Space Marine (Flamer MK II)
Nod Chem Trooper = Space Marine (Bolter)
BH Sniper = Unknown (Sniper Rifle)
BH = Chaos Space Marine (Heavy Bolter)
SBH = Chaos Space Marine (Storm Bolter)
Sakura = Unknown(Exitus Sniper Rifle)
Raveshaw = Chaos Terminator (Assault Cannon)
Mendoza = Unknown (Unknown)
Oh and the GDI Officer/"Lieutenant" will probably be replaced with an Assault Marine (Bolt Pistol, Chainsword, Jetpack) to even out the jumpjet (not flying, just superjumping lol) capability of the two units.
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Sounds very cool, what skills do you have by the way?
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Re: Renegade 40,000! [message #270556 is a reply to message #270401] |
Tue, 03 July 2007 18:46 |
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Dreganius
Messages: 780 Registered: April 2007 Location: Melbourne, Australia
Karma: 0
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Colonel |
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basically wat i've done so far is make guns, but i'm not that good textures yet. usually start off with drawing up the front, top and left views on photoshop. when it comes to map-making, i've had as much experience as a tree eating a lion. pretty much none
right now i'm starting to get the website up.
Heresy grows from idleness!
[Updated on: Tue, 03 July 2007 18:49] Report message to a moderator
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Re: Renegade 40,000! [message #270560 is a reply to message #270556] |
Tue, 03 July 2007 18:58 |
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IronWarrior
Messages: 2460 Registered: November 2004 Location: England UK
Karma: 0
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General (2 Stars) |
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Dreganius wrote on Wed, 04 July 2007 11:46 | basically wat i've done so far is make guns, but i'm not that good textures yet. usually start off with drawing up the front, top and left views on photoshop. when it comes to map-making, i've had as much experience as a tree eating a lion. pretty much none
right now i'm starting to get the website up.
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Ah, cool. ^^
Well, in time, maybe, we get more members.
Am pretty good with the level editor stuff, am planning on learning how to make new scripts soon, so maybe one day not too far off, I could start helping on that, if not, there are many people here, who can do that stuff if they decide to help.
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