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Airstrip WayPoints`? [message #270041] Sun, 01 July 2007 21:31 Go to next message
IronWarrior is currently offline  IronWarrior
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For some reason, I cant get the waypoints at the Airstrip right, so everytime I buy a vehicle, its made, lands on Airstrip, but it wont roll off.

The waypoints in the Weapons Factory work fine, so do the refs.

So, whats the problem with the Airstrip?, I made sure to copy the ones from the other maps.

Re: Airstrip WayPoints`? [message #270198 is a reply to message #270041] Mon, 02 July 2007 12:46 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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Did you remember to put the Car maker backwards?

Because if you don't the c-130 plane will fly in from the opposite way and drop the vehicle off, then the vehicle will circle around and stop on the airstrip (Because it is only able to drive it self for a very short period of time)
Re: Airstrip WayPoints`? [message #270211 is a reply to message #270041] Mon, 02 July 2007 13:37 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
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Yeah, its facing the right way.

Re: Airstrip WayPoints`? [message #270217 is a reply to message #270041] Mon, 02 July 2007 14:14 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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try comparing them to another lvl file the right way and move them to the rigth spots if maybe they got moved even just a little and click generate sectors and maybe that may work it did for me
Re: Airstrip WayPoints`? [message #270263 is a reply to message #270041] Mon, 02 July 2007 17:20 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
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Got it working now, building controller for the Airstrip was facing the wrong way around...

Re: Airstrip WayPoints`? [message #270264 is a reply to message #270041] Mon, 02 July 2007 17:30 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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building controllers have to face a right way>?
Re: Airstrip WayPoints`? [message #270267 is a reply to message #270264] Mon, 02 July 2007 17:53 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
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joe937465 wrote on Mon, 02 July 2007 19:30

building controllers have to face a right way>?


I guess so, I upload a screen shot so you can see.

http://www.game-maps.net/iron/images/airstrip_building_controller.png

Problem am having right now is that its only using one waypoint, so vehicles can stack up.

[Updated on: Mon, 02 July 2007 17:54]

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Re: Airstrip WayPoints`? [message #270273 is a reply to message #270041] Mon, 02 July 2007 18:35 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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i usally see it on the other part of buidling lol
Re: Airstrip WayPoints`? [message #270293 is a reply to message #270273] Mon, 02 July 2007 19:21 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
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joe937465 wrote on Mon, 02 July 2007 20:35

i usally see it on the other part of buidling lol


Yeah sometimes it is, I wish I know what was going on in the minds of the westwood guys who made it like this, lol.
Re: Airstrip WayPoints`? [message #270345 is a reply to message #270041] Tue, 03 July 2007 02:29 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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Make sure the waypaths are set to two way, innate pathfind and ground vehicle. (Edit these settings by double clicking on a node in the waypath, not the waypath itself)

http://steamsignature.com/card/1/76561197975867233.png
Re: Airstrip WayPoints`? [message #270350 is a reply to message #270041] Tue, 03 July 2007 02:33 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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how do u choose wats the first waypath the first vechs follows?
Re: Airstrip WayPoints`? [message #270352 is a reply to message #270041] Tue, 03 July 2007 02:38 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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It just picks one of the waypoints that starts inside the vehicle construction zone, technically you can probably have more (or less) than three and it would still work fine. I think they tend to go in order of ID (lowest waypath ID first, highest last), and then loop back around to the lowest again, but that's just speculation.

http://steamsignature.com/card/1/76561197975867233.png
Re: Airstrip WayPoints`? [message #270355 is a reply to message #270041] Tue, 03 July 2007 02:45 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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so im guessing the harv goes for the first one?
Re: Airstrip WayPoints`? [message #270518 is a reply to message #270041] Tue, 03 July 2007 16:28 Go to previous messageGo to next message
YSLMuffins is currently offline  YSLMuffins
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It doesn't matter, as long there's a waypath from the airstrip to the tiberium field.

-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
Re: Airstrip WayPoints`? [message #270531 is a reply to message #270352] Tue, 03 July 2007 17:25 Go to previous message
IronWarrior is currently offline  IronWarrior
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danpaul88 wrote on Tue, 03 July 2007 04:38

It just picks one of the waypoints that starts inside the vehicle construction zone, technically you can probably have more (or less) than three and it would still work fine. I think they tend to go in order of ID (lowest waypath ID first, highest last), and then loop back around to the lowest again, but that's just speculation.


So why are vehicles only using one waypath?

As you can see in the screen shot posted eailer, the waypaths start in the construction script zones.

Could this be a glacier_flying glitch thing?

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