GDI Watchtower [message #269749] |
Sat, 30 June 2007 02:23 |
nopol10
Messages: 1043 Registered: February 2005 Location: Singapore
Karma: 0
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General (1 Star) |
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This is a render of the GDI Watchtower (TW) I made. Anyone interested? (It is not unwrapped, I am not good at it)
nopol10=Nopol=nopol(GSA)
[Updated on: Sat, 30 June 2007 02:24] Report message to a moderator
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Re: GDI Watchtower [message #269766 is a reply to message #269749] |
Sat, 30 June 2007 04:10 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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clap clap clap clap clap clap clap clap clap......
Nice, the 1x1x2 box is a person, right?
Any chance of a wireframe ss?
Uvwunwrapping takes forever, i know, and you have to guess the size of each piece on the image-or do it twice over, once for the map shapes, then to rearrange and properly unwrap.
If you were going to skin it, use something like a 1024x1024 or 2048x2048, but otherwise use some gdi building textures properly aligned.
EDIT: make a worldbox that only stretches the main horizontal shaft, put ladder transitions ontop and bottom, and manually place invisible collidable objects in le around where the feet are and where the gun is mounted.
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
[Updated on: Sat, 30 June 2007 04:12] Report message to a moderator
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Re: GDI Watchtower [message #269901 is a reply to message #269749] |
Sat, 30 June 2007 19:28 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
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General (1 Star) |
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Quote: | Really if you do it right there is no guessing at all:
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i mean if you makes the uvwwrap too large, and cant fit it on the tecture, you have to start again, and if you put everything too small, the model will look crap.
the railing posts need a few more polys with the smoothing, and the corners of the bocky base need another poly too.
EDIT: *Blocky parts of the body
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
[Updated on: Sat, 30 June 2007 19:29] Report message to a moderator
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Re: GDI Watchtower [message #270029 is a reply to message #270021] |
Sun, 01 July 2007 18:39 |
nopol10
Messages: 1043 Registered: February 2005 Location: Singapore
Karma: 0
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General (1 Star) |
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razorblade001 wrote on Mon, 02 July 2007 09:16 | I think the turret looks nice, just something is bugging me about the stand... I dunno what though.. perhaps it is too fat? Goes too far back?
What if you made it a bit skinnier, also by looking at the reference image you showed, I think the top of the stand is skinnier than the bottom base of the stand. It gets smaller as it goes up.
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Good point, I didn't notice that. I used to think that it was parallax.
nopol10=Nopol=nopol(GSA)
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Re: GDI Watchtower [message #270208 is a reply to message #269749] |
Mon, 02 July 2007 13:14 |
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danpaul88
Messages: 5795 Registered: June 2004 Location: England
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General (5 Stars) |
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Nice model. Only comment I have to make is that from the reference image I don't see that curvy stand you have on the bottom of yours, although perhaps it's just the angle of the image.
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