|
|
|
|
Re: Resurrection .0043 beta is out! [message #266926 is a reply to message #266837] |
Sun, 17 June 2007 20:39 |
nopol10
Messages: 1043 Registered: February 2005 Location: Singapore
Karma: 0
|
General (1 Star) |
|
|
Does it still limit the bandwidth to 56000kbps or something like that? I can't host a non-dedicated game with more than 2 players if the bandwidth is limited...
Also, there is a tiny glitch with the HUD command. When you turn it off and then on again, the scoreboard won't show and you will have to tab a few times to bring it back.
nopol10=Nopol=nopol(GSA)
|
|
|
Re: Resurrection .0043 beta is out! [message #267011 is a reply to message #266697] |
Mon, 18 June 2007 09:49 |
|
R315r4z0r
Messages: 3836 Registered: March 2005 Location: New York
Karma: 0
|
General (3 Stars) |
|
|
I am still getting a problem with some scripts not working.
In a map I made using I think scripts 3.1 or 3.2, I made some vehicles follow waypaths to an area then battle each other.
Now when I load the map with the mod installed, the vehicles just sit on their spawn, and when I shoot at them (Enemy or Allied, it doesn't matter) The vehicle just follows me. The vehicles don't even shoot at anything.
When I remove the mod, the vehicles work just fine.
I will go and check the scripts I used then edit this post. brb.
EDIT: ok.. I can't check which scripts I used because the level keeps crashing on load in Lvl Edit -_-...
If I remember correctly I think I used the script M03_Base_Patrol for the waypaths and Neo_Vehicle_AI for their aggressiveness in battle.
[Updated on: Mon, 18 June 2007 09:54] Report message to a moderator
|
|
|
|
|