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Gmax to 3ds Max [message #261026] Sat, 26 May 2007 14:15 Go to next message
Gen_Blacky is currently offline  Gen_Blacky
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is there any script that allows gmax to export as a .3ds or any other type of file that 3ds max can import ?

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Gmax to 3ds Max [message #261034 is a reply to message #261026] Sat, 26 May 2007 15:17 Go to previous messageGo to next message
jamiejrg is currently offline  jamiejrg
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In short, no.

I have heard the best method is using the imp/exp for doom. They are called MD3 and MD5. I have been testing them for a week now and i have yet to get either of them to work.

On another note, i was thinking today about how much the max w3d importer sucks. At least in gmax when things are wwskinned in game they come into the scene linked xformed. In max you get nothing. You get the mesh, and you get the skeleton. None of which are bound together in anyway shape or form. And then there is a that wierd error where if you open a w3d that was exported using gmax there is nothing there except a few boxs. Note: This may have something to do with the wwskin not working in max.

I think i speak for everyone when i say that someone needs to improve upon the 3ds max w3d importer.

Jamie


cncnick13 wrote on Fri, 24 August 2007 23:39

ok im using my dektop right now


cncnick13 wrote on Sun, 26 August 2007 00:04

umm whats the edit button
Re: Gmax to 3ds Max [message #261038 is a reply to message #261026] Sat, 26 May 2007 15:28 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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yeah I have done the same thing but they didn't work 4 me

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Re: Gmax to 3ds Max [message #261092 is a reply to message #261038] Sat, 26 May 2007 20:53 Go to previous messageGo to next message
jamiejrg is currently offline  jamiejrg
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Gen_Blacky wrote on Sat, 26 May 2007 17:28

yeah I have done the same thing but they didn't work 4 me


Agreed, you needs extensive knowledge of the doom models to get it working right. I for one, don't want to invest the time in learning.

On a more serious note; is there anyone that could actualy work on the w3d import script? Is it GPL?

Jamie


cncnick13 wrote on Fri, 24 August 2007 23:39

ok im using my dektop right now


cncnick13 wrote on Sun, 26 August 2007 00:04

umm whats the edit button
Re: Gmax to 3ds Max [message #261107 is a reply to message #261026] Sun, 27 May 2007 00:14 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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there is someone making one supposedly,and who knows when that will come out

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Gmax to 3ds Max [message #261109 is a reply to message #261026] Sun, 27 May 2007 00:30 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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make everything easier, give 3dsmax the ability to save as .gmax and open .gmax files. i dought the format is hugeley different, and max-only things would be collapsed.

WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: Gmax to 3ds Max [message #261110 is a reply to message #261026] Sun, 27 May 2007 00:31 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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lies

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Re: Gmax to 3ds Max [message #261111 is a reply to message #261026] Sun, 27 May 2007 00:42 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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I win this one. Smile

It can be done, just let me find the topic where I showed everyone: http://www.renegadeforums.com/index.php?t=msg&th=24249&start=0&rid=2 0637

Smile


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Re: Gmax to 3ds Max [message #261177 is a reply to message #261026] Sun, 27 May 2007 08:11 Go to previous messageGo to next message
jamiejrg is currently offline  jamiejrg
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ok let me get this straight. The importer that is out right now for 3ds max is a max script (W3D_CC-imp-V1.16.ms). We DO NOT use that one right? Instead we are creating the gamepack directory and extracting the gmax importer into that directory as if it were actualy gmax?

And minus the whole Renx-WME stuff because the new gmax importer doesn't use that directory.

Jamie


cncnick13 wrote on Fri, 24 August 2007 23:39

ok im using my dektop right now


cncnick13 wrote on Sun, 26 August 2007 00:04

umm whats the edit button

[Updated on: Sun, 27 May 2007 08:16]

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Re: Gmax to 3ds Max [message #261180 is a reply to message #261177] Sun, 27 May 2007 08:20 Go to previous messageGo to next message
Sn1per74* is currently offline  Sn1per74*
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Does anyone know where I can get SP1 for max 7- the link for renhelp is broken.

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Re: Gmax to 3ds Max [message #261186 is a reply to message #261026] Sun, 27 May 2007 08:36 Go to previous messageGo to next message
jamiejrg is currently offline  jamiejrg
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THe link is here http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=5663191& ;linkID=9241178

Carrier can you verify if i did this right?

C:\3dsmax7\gamepacks>tree /f
Folder PATH listing
Volume serial number is 00003333 6CA7:D798
C:.
└───Westwood
    └───RenX
        │   Install.txt
        │   ReadMe.txt
        │   W3DImporter-License.txt
        │
        ├───Plugins
        │       dazzle.ini
        │       W3D-Importer.ini
        │
        ├───Scripts
        │   │   RenX-WME.ms
        │   │
        │   └───startup
        │           w3d-importer.mse
        │
        ├───Startup
        └───ui
            │   RenX.cui
            │
            └───icons
                    gmax_24a.bmp
                    gmax_24i.bmp


cncnick13 wrote on Fri, 24 August 2007 23:39

ok im using my dektop right now


cncnick13 wrote on Sun, 26 August 2007 00:04

umm whats the edit button
Re: Gmax to 3ds Max [message #261189 is a reply to message #261026] Sun, 27 May 2007 08:50 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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Try it. Very Happy

I don't know if it works with Max7, I did with the Max9 Trial...

Treat the base folder of your 3DS max install as the base folder of a Gmax install, and it should work.


Renguard is a wonderful initiative
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Re: Gmax to 3ds Max [message #261191 is a reply to message #261026] Sun, 27 May 2007 08:59 Go to previous message
jamiejrg is currently offline  jamiejrg
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*edit* GOT IT!

Details soon!


cncnick13 wrote on Fri, 24 August 2007 23:39

ok im using my dektop right now


cncnick13 wrote on Sun, 26 August 2007 00:04

umm whats the edit button

[Updated on: Sun, 27 May 2007 09:14]

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