3D Ripper DX [message #257673] |
Mon, 07 May 2007 04:43 |
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Hi! I disappeared last time I was here, somehow lost interest in everything related to Renegade within an instant when trying out a new game.
http://www.deep-shadows.com/hax/3DRipperDX.htm
3D Ripper DX is an in-game Direct3D ripper that uses DirectX 9. Since it is possible to load up C&C Renegade under DirectX 9 foundations, it is also possible to use 3D Ripper DX is literally rip content out of Renegade and import it into 3D Studio Max for your own control and use. Ripping includes texture, shader, and geometry (of course) ripping. Hey, just give it a try. I already have ripped the main menu just for the kicks of it and to see what it would look like in 3DSM (it looks pretty neat, apparently there is a huge unseen, single-sided plane behind the camera viewing the menu), and textured and litten, as if it were really an in-game 3D capture (rather than a 2D screenshot [capture]).
PS. It may be illegal to use this or other methods whether it uses this program or not to make texture/shader/geometry/model conversations from C&C Renegade to another game or game engine. I hope EA doesn't really care though, but it would not hurt to ask them if they can allow people to distribute its models and textures from game to game (uncommercialized freeware).
EDIT :: Also to mention that this program has a wireframe and no-texture D3D hack, which could allow you to... *oops*
http://www.deep-shadows.com/hax/3DRipperDX.htm
BROTHERHOOD OF NOD "He who controls the past, commands the future. He who commands the future, conquers the past." -Kane (NOD)
GLOBAL DEFENSE INITIATIVE "You ask, what is our aim? I can answer with one word: Victory" -General James Salamon (GDI)
[Updated on: Mon, 07 May 2007 04:46] Report message to a moderator
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Re: 3D Ripper DX [message #257738 is a reply to message #257673] |
Mon, 07 May 2007 15:11 |
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jamiejrg
Messages: 403 Registered: February 2007 Location: Canada
Karma: 0
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Commander |
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That's ****ing amazing. I have to try this.
cncnick13 wrote on Fri, 24 August 2007 23:39 | ok im using my dektop right now
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cncnick13 wrote on Sun, 26 August 2007 00:04 | umm whats the edit button
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Re: 3D Ripper DX [message #258003 is a reply to message #257673] |
Wed, 09 May 2007 19:05 |
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jamiejrg
Messages: 403 Registered: February 2007 Location: Canada
Karma: 0
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Commander |
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Did you keep the FOV at 85?
cncnick13 wrote on Fri, 24 August 2007 23:39 | ok im using my dektop right now
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cncnick13 wrote on Sun, 26 August 2007 00:04 | umm whats the edit button
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Re: 3D Ripper DX [message #258044 is a reply to message #257673] |
Thu, 10 May 2007 04:39 |
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A good idea that would be helpful when you first import whatever you ripped into 3DSM is to select the entire thing (CTRL A?) and scale it up anywhere from 10 to 100 to 1000 times its size so that it wouldn't be too difficult to navigate around. Incase you don't know, using the import feature will import the 3DR files into the same file or document that you already have open, so just remember this.
It'd be nice to get a listing of FOVs for different games. It seems that if you have the incorrect FOV that whatever you took a 3D Screenshot of will be slanted (side view) or diagonal on the grid. For example, the terrain might have a slope of 3 or 5/2, and everything on it would be aligned to it but also actually those would be slanted (like making a slanted cube or rectangular prism).
So far I have tried ripping content from Shadowgrounds (works), C&C Tiberium Wars (didn't work, game crashed upon EXE launch), and Halo (works).
EDIT :: For information on importing 3D Studio Max correctly, see http://www.deep-shadows.com/hax/3DRipperDX.htm and scroll down for a fully illustrated guide on importing your 3DR or OBJ file.
BROTHERHOOD OF NOD "He who controls the past, commands the future. He who commands the future, conquers the past." -Kane (NOD)
GLOBAL DEFENSE INITIATIVE "You ask, what is our aim? I can answer with one word: Victory" -General James Salamon (GDI)
[Updated on: Thu, 10 May 2007 04:44] Report message to a moderator
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Re: 3D Ripper DX [message #258180 is a reply to message #257673] |
Fri, 11 May 2007 04:01 |
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How do you have a different screensaver for each monitor? Mine are stuck on same one.
HORQWER wrote on Tue, 18 September 2007 20:47 | this is not a real renegade forums ,some one made it up
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Renegade Forums - Official Drama Perpetuator.
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Re: 3D Ripper DX [message #258182 is a reply to message #257673] |
Fri, 11 May 2007 04:47 |
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TO CHANGE WALLPAPER
Right click on empty space on desktop --> Properties --> Desktop
TO CHANGE SCREENSAVER
Right click on empty space on desktop --> Properties --> Screensaver
By the way, what import settings do you guys use to have it include the skybox / skysphere into 3DSM? I use the settings that are in the importing guide at the homepage of 3DRDX.
BROTHERHOOD OF NOD "He who controls the past, commands the future. He who commands the future, conquers the past." -Kane (NOD)
GLOBAL DEFENSE INITIATIVE "You ask, what is our aim? I can answer with one word: Victory" -General James Salamon (GDI)
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Re: 3D Ripper DX [message #258183 is a reply to message #257673] |
Fri, 11 May 2007 04:57 |
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Lol, I know how to change my Desktop, but how do I make it so each monitor has a different one?
HORQWER wrote on Tue, 18 September 2007 20:47 | this is not a real renegade forums ,some one made it up
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Renegade Forums - Official Drama Perpetuator.
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Re: 3D Ripper DX [message #258231 is a reply to message #257673] |
Fri, 11 May 2007 12:24 |
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Viking
Messages: 1692 Registered: July 2005 Location: Earth
Karma: 0
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General (1 Star) |
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No sweet is the tank that was gonna be in renegade but it had to many pollies. It is in RP2.
QUOTES
"The Renegade community revolves around having something awesome, and not sharing it so you can be on top of the mountain." -Canadacdn
Crimson wrote on Thu, 17 May 2007 05:22 |
Memphis wrote on Tue, 15 May 2007 03:54 | ...fatally die to death...
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I don't know if you meant to do that, but triple redundancy for teh win. I LOL'ed.
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Awesome l337 people= Icedog90, Blazea58, Canadacdn, Crimson, jonwil
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Re: 3D Ripper DX [message #258250 is a reply to message #258241] |
Fri, 11 May 2007 15:18 |
Tunaman
Messages: 1190 Registered: January 2005
Karma: 2
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General (1 Star) |
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One Winged Angel wrote on Fri, 11 May 2007 16:48 |
Viking wrote on Fri, 11 May 2007 20:24 | No sweet is the tank that was gonna be in renegade but it had to many pollies. It is in RP2.
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Nope, that is the Battlefield 2 M1A1 Abrams Tank. The one in RP2 was an old Commando mod asset.
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He's not saying that that is the one that was in RP2.. He's saying the one in RP2 looks sweet, lol.
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Re: 3D Ripper DX [message #258328 is a reply to message #258250] |
Sat, 12 May 2007 08:32 |
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jamiejrg
Messages: 403 Registered: February 2007 Location: Canada
Karma: 0
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Commander |
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Do you guys think Bungy would care if we put the warthhog into renegade?
cncnick13 wrote on Fri, 24 August 2007 23:39 | ok im using my dektop right now
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cncnick13 wrote on Sun, 26 August 2007 00:04 | umm whats the edit button
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