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Home » Renegade Discussions » Mod Forum » WW2:Warpath could use a few mappers
WW2:Warpath could use a few mappers [message #-984253] Fri, 31 January 2003 04:31 Go to next message
Anonymous
It would be greatly appreciated if anyone would like to be a map maker for WW2:Warpath. Please PM me for info.
WW2:Warpath could use a few mappers [message #-984252] Sat, 01 February 2003 17:58 Go to previous messageGo to next message
Anonymous
Ah, my good little post. Up to the top you go. [Big Grin] [Razz]
WW2:Warpath could use a few mappers [message #-984251] Sat, 01 February 2003 18:53 Go to previous messageGo to next message
Anonymous
Waiting...
WW2:Warpath could use a few mappers [message #-984250] Sun, 02 February 2003 08:47 Go to previous messageGo to next message
Anonymous
what?
WW2:Warpath could use a few mappers [message #-984249] Sun, 02 February 2003 11:02 Go to previous messageGo to next message
Anonymous
yo help is needed here
WW2:Warpath could use a few mappers [message #-984248] Sun, 02 February 2003 16:13 Go to previous messageGo to next message
Anonymous
Anyone?
WW2:Warpath could use a few mappers [message #-984247] Sun, 02 February 2003 23:10 Go to previous messageGo to next message
Anonymous
what exspecially shall i do, mapping is a large area
WW2:Warpath could use a few mappers [message #-984246] Mon, 03 February 2003 01:41 Go to previous messageGo to next message
Anonymous
My brother might be able to help you thx for the beta (^_^).

[ February 03, 2003, 09:28: Message edited by: snipefrag ]
WW2:Warpath could use a few mappers [message #-984245] Fri, 31 January 2003 17:16 Go to previous messageGo to next message
Anonymous
see the screen shots and info here:
http://forums.uprisingnet.com/showthread.php?s=&threadid=61

This is a work in progress.....i still have some hours to put in on this one before it is ready for release.

But it is coming along nicely [Big Grin]

Eric.
WW2:Warpath could use a few mappers [message #-984244] Fri, 31 January 2003 17:43 Go to previous messageGo to next message
Anonymous
Looks cool

what program are you using?
WW2:Warpath could use a few mappers [message #-984243] Fri, 31 January 2003 17:50 Go to previous messageGo to next message
Anonymous
RenX dube... it all possible, just someone like the man here needed to take the time..

Good work on that, looking sweet
WW2:Warpath could use a few mappers [message #-984242] Fri, 31 January 2003 06:02 Go to previous messageGo to next message
Anonymous
Animation Taunts Would be Tight! Sticking middle finger out and yelling "n00b!"
WW2:Warpath could use a few mappers [message #-984241] Fri, 31 January 2003 06:08 Go to previous messageGo to next message
Anonymous
gmax.....er.....renx [Smile]

I'm still working out where some of the vertices should be attached.....it looks ok but when you pose him looking up his collarbones move unnaturally.....i'll get it right in a few more trys.

I'm getting the body and finger animations right first then i will move on to the facial animation.....that should actually be pretty simple.

When i am done with this i will incluse a tutorial on how to set up this skeleton for other models besides havoc.

I am also working on a female skeleton....the only real difference is the breast bones.....besides the modifications i had to do already to make him pivot right.

The original renegade skeleton wasnt exactly what i was expecting it to be so i had to modify it....i attached the arms to the spine1 bone instead of the neck bone....and add a bone below the pelvis bone so that he actually bent at his hips instead of just at his abdomen and chest.

I am going to have to start again and redo the wwskin binding because i have to attach the head to the body mesh so that it works right.....i just found this out.

As soon as i get the main body working right i will move on to the facial animation.

Eric.
WW2:Warpath could use a few mappers [message #-984240] Fri, 31 January 2003 06:09 Go to previous messageGo to next message
Anonymous
breasts -- pivot right ---

[Big Grin]

nice work - how will they work in-game?
WW2:Warpath could use a few mappers [message #-984239] Fri, 31 January 2003 06:13 Go to previous messageGo to next message
Anonymous
Thanks for the tip dante [Big Grin]

I'll post up some more screenies when i get the model built back up again.

Eric.
WW2:Warpath could use a few mappers [message #-984238] Fri, 31 January 2003 06:20 Go to previous messageGo to next message
Anonymous
Due to the fact that i have exstensively modified the original westwood human skeleton i am pretty sure that it cannot be used for multiplay game applications but i know it can be used to create animated cut scenes for single play mods {with voiceover dubbing) or possibly for single player static animations.

I could be wrong but from what the ww tutorials say it doesnt look like they will be usefull for anything but making cut scene movies or single player applications.

But i'm willing to bet that the first sp mod that actually uses them as actors to build on the storyline will be happy with them.

Eric.
WW2:Warpath could use a few mappers [message #-984237] Fri, 31 January 2003 09:57 Go to previous messageGo to next message
Anonymous
nice!!! good luck SGT.MAY
WW2:Warpath could use a few mappers [message #-984236] Sat, 01 February 2003 12:29 Go to previous messageGo to next message
Anonymous
Facial animations are coming along.

Here's some more screen shots.
http://forums.uprisingnet.com/showthread.php?s=&postid=236#post236

I still am not happy with it yet but at the rate i'm going on this one i should have it ready sunday or monday for download.

Eric.
WW2:Warpath could use a few mappers [message #-984235] Sat, 01 February 2003 15:26 Go to previous messageGo to next message
Anonymous
I got it done early for a change! [Big Grin]

I sent it out to a couple people for testing.....after i hear back from them....and as long as the reports are good...i will release it.

I dont expect any problembs so it should be up for download some time today......sunday Feb. 02,2003

Eric.
WW2:Warpath could use a few mappers [message #-984234] Sun, 02 February 2003 00:55 Go to previous message
Anonymous
Really sweet.
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