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Making Generals run faster [message #251382] Sat, 24 March 2007 05:16 Go to next message
nopol10 is currently offline  nopol10
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Is there a way to allow Generals and Zero Hour to run faster?
I heard that the d3d9 patch by Scorpio9a last year could speed it up but the site's not up.
Thanks.


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Re: Making Generals run faster [message #251396 is a reply to message #251382] Sat, 24 March 2007 07:43 Go to previous messageGo to next message
Dave Anderson is currently offline  Dave Anderson
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You can change the game speed to a slower rate so your computer can keep up. Disable unnecessary Windows services, close other open programs, etc. On the other hand, you'll need better hardware.

David Anderson
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Re: Making Generals run faster [message #257009 is a reply to message #251382] Thu, 03 May 2007 10:10 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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nopol10 wrote on Sat, 24 March 2007 06:16

Is there a way to allow Generals and Zero Hour to run faster?
I heard that the d3d9 patch by Scorpio9a last year could speed it up but the site's not up.
Thanks.

You forget that generals was made by EA, if you go out and buy a bran new computer it might run better, but its still made by EA so you never know. I mean look at Lord of the Rings: The witch king, I had to upgrade to Nvida 7950 before that ran smooth.


[Updated on: Thu, 03 May 2007 10:10]

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Re: Making Generals run faster [message #257205 is a reply to message #257009] Fri, 04 May 2007 02:13 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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I'm getting a new computer soon, so never mind. What graphics card would you recommend for running C&C3 at highest setting without AA?

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Re: Making Generals run faster [message #257329 is a reply to message #251382] Fri, 04 May 2007 15:13 Go to previous messageGo to next message
terminator 101 is currently offline  terminator 101
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Yeah Generals was very slow on my old PC.

But Became a bit too fast on my new one. Or is it supposed to be that fast?


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Re: Making Generals run faster [message #257338 is a reply to message #251382] Fri, 04 May 2007 16:11 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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I can't tell, I used to run it on a 2.0Ghz 478 based, AGP 4X Radeon 9550 with just 768 MB of SDRAM (Yes, 133Mhz...) and an ATA 100 (!) drive..

I then got struck by lightning (not personally, the power lines did...) and got a new PC - 2.66GHz P4D, 1024 MB PC2-4300 RAM, SATA RAID 10 and an ATI X1650.

There's so much of a leap in my two PCs that I can't tell what speed it's supposed to run it, although I found myself getting flattened by "medium" AI who had never been that effective before...

*shrugs* It's EA...

LOL - I just realised that if it does speed up according to your hardware then it's like those old DOS games that run WAY too fast on multi-GHz PCs, only it was written in the age of multi-GHz PCs, go EA!


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[Updated on: Fri, 04 May 2007 16:12]

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Re: Making Generals run faster [message #257377 is a reply to message #251382] Sat, 05 May 2007 02:20 Go to previous messageGo to next message
jnz is currently offline  jnz
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generals runs very fast on my computer. imo, the hardest ai is way too easy.
Re: Making Generals run faster [message #257998 is a reply to message #251382] Wed, 09 May 2007 17:33 Go to previous messageGo to next message
sadukar09 is currently offline  sadukar09
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generals suck imo

when i had my AMD Duron 1.3Ghz 256MB SDRam yes 133Mhz Thumbs Up and on board SiS graphics...generals ran at 5 FPS...


Quote:

[19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS


Quote:

[22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.

[Updated on: Wed, 09 May 2007 17:34]

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Re: Making Generals run faster [message #258012 is a reply to message #257998] Wed, 09 May 2007 20:53 Go to previous messageGo to next message
Renerage is currently offline  Renerage
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No matter how I did it, no matter how good the computer was.
Generals was as slow as a commodore(Sp) 64. For me anyways.

And yet, yuri's revenge and RA2, ran so fast, Half the time i couldnt keep up with two brutal enemies.


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Re: Making Generals run faster [message #258034 is a reply to message #258012] Thu, 10 May 2007 02:57 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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SiS graphics are not that good imo.
I have a 1.4GHz 256 MB Ram but Generals does run a bit faster than I thought it would.


nopol10=Nopol=nopol(GSA)

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Re: Making Generals run faster [message #258048 is a reply to message #251382] Thu, 10 May 2007 05:18 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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SiS Graphics suck. End of.


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Re: Making Generals run faster [message #258051 is a reply to message #258012] Thu, 10 May 2007 05:46 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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cheekay77 wrote on Thu, 10 May 2007 05:53

No matter how I did it, no matter how good the computer was.
Generals was as slow as a commodore(Sp) 64. For me anyways.

And yet, yuri's revenge and RA2, ran so fast, Half the time i couldnt keep up with two brutal enemies.


Taking on 7 brutals on bay of pigs..... ah that were the days! Even fine tuned the AI with triggers on that map to make it harder <3.


You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: Making Generals run faster [message #258114 is a reply to message #251382] Thu, 10 May 2007 13:22 Go to previous messageGo to next message
Viking is currently offline  Viking
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Just get a 8800 like me than you will forget about upgrading for any DX9 game ever again!


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Crimson wrote on Thu, 17 May 2007 05:22

Memphis wrote on Tue, 15 May 2007 03:54

...fatally die to death...


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Re: Making Generals run faster [message #258164 is a reply to message #258051] Thu, 10 May 2007 22:28 Go to previous messageGo to next message
Renerage is currently offline  Renerage
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Goztow wrote on Thu, 10 May 2007 08:46

cheekay77 wrote on Thu, 10 May 2007 05:53

No matter how I did it, no matter how good the computer was.
Generals was as slow as a commodore(Sp) 64. For me anyways.

And yet, yuri's revenge and RA2, ran so fast, Half the time i couldnt keep up with two brutal enemies.


Taking on 7 brutals on bay of pigs..... ah that were the days! Even fine tuned the AI with triggers on that map to make it harder <3.



Man made maps, like triple promoted units, ifinite money, triple speed.

Now THOSE were the times to use brutes Wink

Until they got snipered :'(


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Re: Making Generals run faster [message #259730 is a reply to message #258114] Sun, 20 May 2007 11:33 Go to previous messageGo to next message
sadukar09 is currently offline  sadukar09
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Viking wrote on Thu, 10 May 2007 15:22

Just get a 8800 like me than you will forget about upgrading for any DX9 game ever again!


8800 are DX10 right?


Quote:

[19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS


Quote:

[22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.

Re: Making Generals run faster [message #259733 is a reply to message #251382] Sun, 20 May 2007 11:57 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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Don't think so, 8800's have been around for too long to be DX 10 hardware.


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Re: Making Generals run faster [message #260068 is a reply to message #259733] Tue, 22 May 2007 02:15 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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Anything in NVIDIA's 8 series is DirectX 10 based and has Shader Model 4.0 support.

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Re: Making Generals run faster [message #260100 is a reply to message #251382] Tue, 22 May 2007 09:13 Go to previous message
CarrierII is currently offline  CarrierII
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I apologise, I'm no good with Nvidea hardware, I use ATI.

(Crimson, I know you don't like post spam, but I read and type so quickly I set it off half the time Sad )


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[Updated on: Tue, 22 May 2007 09:14]

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