Home » Technical Support » Win32 FDS » Renegade Servers & Dual Core
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Re: Renegade Servers & Dual Core [message #249826 is a reply to message #249764] |
Wed, 14 March 2007 12:10   |
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That's all sound advice, I once mucked around, tying window's system processes to one core, and a game to the other, and not a lot happened, we're still waiting for proper dual core utilisation.
*points at software devolpers*
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halokid wrote on Mon, 11 October 2010 08:46 |
R315r4z0r wrote on Mon, 11 October 2010 15:35 |

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the hell is that?
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Re: Renegade Servers & Dual Core [message #249843 is a reply to message #249826] |
Wed, 14 March 2007 13:40   |
=HT=T-Bird
Messages: 712 Registered: June 2005
Karma: 0
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Colonel |
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CarrierII wrote on Wed, 14 March 2007 14:10 | That's all sound advice, I once mucked around, tying window's system processes to one core, and a game to the other, and not a lot happened, we're still waiting for proper dual core utilisation.
*points at software devolpers*
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The Windows system processes don't do a whole lot, as a matter of fact...
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Re: Renegade Servers & Dual Core [message #251376 is a reply to message #251331] |
Sat, 24 March 2007 04:09  |
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EvilWhiteDragon
Messages: 3751 Registered: October 2005 Location: The Netherlands
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General (3 Stars) |

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light wrote on Sat, 24 March 2007 00:55 | Don't dual core systems have to share things like CPU cache though? That's a downside unless they are reading each others memory values and not writing them.
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If they did, they would make sure that they would not overwrite a part the other processor needs, but then it would be possible to share data between proccessors fast, so actually that would be a good thing.

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